Getting Game Audio Right: The Big Picture, By Rob Bridgett

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Jun-17@13:29.

Planning for Feedback in Video Game Audio Production

Rob Bridgett has published a new and interesting article on Gamasutra. Let's read: [Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.] There are a great many reasons why gathering critical input from ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Feb-26@09:50.

The Next Big Steps in Game Sound Design

Some days ago I read this great article on Gamasutra created by my friend Damian Kastbauer, and I just realized that I didn't talk about it on the blog, so if you haven't read it yet, you can do it now: It's a great time in game audio these days. As ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Feb-08@10:58.

Rob Bridgett Special: Hollywood Sound

Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the ... read more.

Related: , , , , , , , , , , . Comments 0. By Miguel. 2009-Nov-13@10:02.

Rob Bridgett Special: Scarface: The World Is Yours

Scarface: The world is yours was one of the most important achievements in the carrer of Rob Bridgett. We already seen some information about this title, on the special of Randy Thom, who also participated in the making of the sound od Scarface (VG). In the video of the top, ... read more.

Related: , , , , , , , , , , , . Comments 0. By Miguel. 2009-Nov-06@10:53.

Producing Dialogue for Video Games

Gamasutra has published another amazing featured article for audio, with Rob Bridgett, who examines the key issues and possible solutions to common problems in game dialogue production. Dialogue production for a large budget, cinematic video game can often be an intense and often brutally challenging process. Getting an actor in the ... read more.

Related: , , , , , . Comments 4. By Miguel. 2009-Oct-30@11:44.

Game Audio Contracts Explained

Duane Decker has published a useful article talking about Audio Contracts in the Video Game industry, covering laws, structures, marketing forms, rules and different points to consider in the process of hiring a professional of video game audio. Audio has always been a huge part of the storytelling and fun factor ... read more.

Related: , , , , , , , . Comments 1. By Miguel. 2009-Oct-02@13:12.