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Posted by on Nov 14, 2012 | 8 comments

Ariel Gross Guest Post: ‘I Feel Like a Fraud and So Can You!’

This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint’s Row and Red Faction series. You can view Ariel’s introduction post here.

I Feel Like a Fraud and So Can You!

Every now and then I feel like a fraud. Every now and then I feel like I’m merely masquerading as a professional. Every now then I feel a little bit terrified, and then I see the look in your eyes. Wait, wait. Sorry. That last one was from a Bonnie Tyler song. But here’s the thing. The more I open up about this feeling to others, the more I realize that lots of other people feel this way, and it can be really comforting to know that we’re not alone. And actually, it might just be okay that we feel like frauds. Good, even!

How is it “okay” to be a fraud?

Well, hold your horses there, header. I never said that I am a fraud. I said that I feel like a fraud, and there’s a big difference. I’ve never claimed credit for something that I didn’t actually do. That would make me an actual fraud. If I have done that, it would have been unintentionally, and I would be mortified to find out. I would shout from the tallest mountain that there was an error.

It’s more like a sense of disbelief that I occasionally accomplish things that are actual things. To be clear, actual things are what I’ve always endeavored to do, and I believe that anyone that sets out to do actual things will likely become more capable of doing an actual thing. And that is just fine… for other people.

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Posted by on Jan 11, 2010 | 5 comments

"Sound Designer" Brice Carrington Gets 4 Years for Fraud

Carrington

A Pleasanton man who falsely claimed he was a three-time Oscar-winning sound designer was sentenced Friday to four years in federal prison for defrauding investors of nearly $4 million in an investment scheme.

Scene 1 – Lying

It was Brice Carrington who gave King Kong his roar, the T-Rex and other dinosaurs their menacing sound in the movie Jurassic Park, put the hiss in Snakes on a Plane, the swoosh in Superman’s flight and the swirling sound in Spiderman’s web-shooting.  Carrington is the man behind the pops, bangs, booms and blasts of the firepower in Miami Vice, True Lies, The Fantastic Four and the Incredible Hulk, etc.

Carrington received 3 commemorative Oscars for “King Kong,” “Ghost and the Darkness,” and “Jurassic Park.”  He has created sound effects for 41 blockbuster films, including Jurassic Park 3, Blade, The Blood Hunt, Rush Hour 2, Van Helsing, Superman Returns, Spiderman, and the Mummy Returns sequels.

Scene 2 – Retraction

I am Brice Carrington. I am writing this note to address comments made about me and to state some facts about my work. All the statements made that say directly that I have NEVER worked on a film or have won an academy award for sound is absolutely true. I have never worked on a motion picture nor have I ever won an academy award. The fact is, I am a sound designer, and I make recreations of sounds found in films and sell them to the public through a brand called Ultimate FX. I am completely responsible for all the misleading or incorrect statements made about me in the press. My effort was to create press for the brand Ultimate FX, which I am the author. I did this foolishly. This is a library where I have made my OWN versions of movie sounds. I have no association with the Academy of Motion Pictures Arts and Sciences. I commemorate the Oscars by creating a version of the main characters in films that win Oscars. Like in Jurassic Park, we make a T-Rex using hogs in water, lion growls, a lawn mower and elephant roars. That is My version. I sell this and other sounds complete with the stems to consumers. This is a lawful enterprise, but misleading the public or allowing mis-characterizations is wrong. I am issuing an apology for making all of the misleading or mischaracterizations of my work. I apologize to those in the sound industry and the makers of the original works and studios that distribute them for this offense. To correct this, I will ask for retractions were appropriate in the press. I will also refrain from any further public comments and allow the brand and the product to speak for itself through traditional means of sales and marketing. To those in the sound industry and those specifically I have offended, you have a right to be upset, and I offer my sincere apology. I am sorry that you had to spend one minute of your time addressing this.

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