Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

Thursday, December 13, 2012

In the run-up to this month’s reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article…

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SFX News 03.02.12

Friday, February 3, 2012

The Recordist has released Ultimate Ice 2 HD Pro, 315 sounds at 24-Bit/96kHz, recorded with Sennheiser MKH-8040ST into SD702. All kinds and thicknesses of ice was recorded and at…

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IGDATC Presentation: Footstep and Movement Sound

Wednesday, May 4, 2011

Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into…

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Game Audio Podcast #9 – GDC 2011 Game Audio Wrap

Friday, March 11, 2011

Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights…

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Game Sound Study – Footsteps

Wednesday, March 17, 2010

Damian Kastbauer (author of the “Audio Implementation Greats”) has published a really interesting post on his blog with a deep analysis of footsteps in different video games such…

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Audio Implementation Greats #3: Crackdown – Realtime Worlds

Wednesday, February 10, 2010

One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it’s omnipresence in audio middleware toolsets, is Reverb….

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Game Audio Podcast Episode #2 Available Now

Thursday, December 10, 2009

Damian Kastbauer and Anton Woldhek has published the second issue of Game Audio Podcast, with really good stuff and fantastic guests. Discussion: Footsteps & Foley – Design and…

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