Dren McDonald shares his third and final entry on the audio production of Gathering Sky. Written during the game’s development, the first two entries focus on keeping an open mind when joining a team late in the game’s development and maintaining this flexible mindset while composing and recording a live studio session. In the final entry, a post mortem, McDonald further emphasizes flexibility by sharing his incremental process of designing “reverse” dynamics in FMOD before the studio session recording.Read More
Just a few weeks after announcing that they will be giving a 20% discount to all women who want to enroll in their FMOD certification course, Sound Librarian is continuing it’s efforts to support women in game audio by starting a scholarship program. The Muse Scholarship will award complete access for one year to all courses within the Sound Librarian Training Center to a candidate and will be held annually.
For more information about the scholarship please visit Sound Librarian and if you are a woman who is passionate about game audio and would like to apply for this scholarship, make sure to fill out your application before April 30th.Read More
A fitting announcement for International Women’s Day. In an effort to counter the 20% pay gap between men and women’s salaries, Sound Librarian will be making a permanent change to their pricing structure, by allowing women wishing to enroll for any course or access training materials for a 20% discount on advertised prices.
Speaking from the Game Developers Conference in San Francisco, Stephan Schutze of Sound Librarian has said, “to counter the pay gap disparity, this will apply to regular pricing AND to any sale pricing of our products. [It] is a small attempt to address an imbalance and support women in games.”
Those wishing to take advantage of the policy will have to confirm their identity and applications will be processed manually. For further information, contact Stephan Schutze at Sound Librarian.Read More
With this article I really wanted to find out about the nuts and bots of vehicle engine sound design and implementation. So I contacted a few people and got some great responses and a fascinating insight into the process. My thanks to Stephen Baysted, Audio Director and Composer at Slightly Mad Studios, Greg Hill, Sound Designer at Soundwave Concepts, Adam Boyd, Sound Designer and John Twigg, Software Engineer at Crankcase Audio and Nick Wiswell, Audio Creative Director at Turn 10 Studios.
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck
It was my pleasure to speak with Rob Blake, Audio Director best known for his work on the Mass Effect trilogy. Plants vs Zombies: Garden Warfare is available now for PC and will be available for PS3/PS4 on August 19th.
BD: What originally made you move away from the UK to come over to Canada?
RB: Actually, before I came to Canada I was working at a small start-up in Spain (Tragnarion Studios). It was a really fascinating place to work because they were really passionate gamers who just wanted to make something they wanted to play themselves.
After I’d been with them for nearly a year I got offered the lead position on Mass Effect. I just finished the project I was working on in Spain so the timing worked out well. It was a dream job for me at the time – I’d been an Audio Lead before in the UK but working on something like Mass Effect was very special.Read More