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	<title>Designing Sound &#187; films</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>The Sound of &#8220;Hugo&#8221;</title>
		<link>http://designingsound.org/2012/02/the-sound-of-hugo/</link>
		<comments>http://designingsound.org/2012/02/the-sound-of-hugo/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:45:56 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[eugene gearty]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[hugo]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[martin scorsese]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[philip stockton]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[soundworks collection]]></category>
		<category><![CDATA[tom fleischman]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12299</guid>
		<description><![CDATA[In this exclusive SoundWorks Collection video profile, producer Michael Coleman sits down with the oscar nominated sound team of HUGO including co-supervising sound editor Philip Stockton, co-supervising sound editor Eugene Gearty, and re-recording mixer Tom Fleischman. Martin Scorsese’s adaptation of Brian Selznick’s award-winning novel The Invention of Hugo Cabret stars Asa Butterfield, as an orphan &#8230; <a class="btn read-more" href="http://designingsound.org/2012/02/the-sound-of-hugo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/02/the-sound-of-hugo/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p>In this exclusive SoundWorks Collection video profile, producer Michael Coleman sits down with the oscar nominated sound team of HUGO including co-supervising sound editor Philip Stockton, co-supervising sound editor Eugene Gearty, and re-recording mixer Tom Fleischman.</p>
<p>Martin Scorsese’s adaptation of Brian Selznick’s award-winning novel The Invention of Hugo Cabret stars Asa Butterfield, as an orphan boy who lives in a Parisian train station. Sent to live with his drunken uncle after his father’s death in a fire, Hugo learned how to wind the massive clocks that run throughout the station. When the uncle disappears one day, Hugo decides to maintain the clocks on his own, hoping nobody will catch on to him squatting in the station.</p>
<p>His natural aptitude for engineering leads him to steal gears, tools, and other items from a toy-shop owner who maintains a storefront in the station. Hugo needs these purloined pieces in order to rebuild a mechanical man that was left in the father’s care at the museum — the restoration was a project father and son did together.</p></blockquote>
<p><a href="https://vimeo.com/36426777"><strong>SoundWorks Collection</strong></a></p>
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		<title>Elliott Koretz Special: Exclusive – The Michael Mann Collaboration</title>
		<link>http://designingsound.org/2012/01/elliott-koretz-special-exclusive-%e2%80%93-the-michael-mann-collaboration/</link>
		<comments>http://designingsound.org/2012/01/elliott-koretz-special-exclusive-%e2%80%93-the-michael-mann-collaboration/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 21:41:03 +0000</pubDate>
		<dc:creator>Peter Albrechtsen</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[specials]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[collateral]]></category>
		<category><![CDATA[directors]]></category>
		<category><![CDATA[elliott koretz]]></category>
		<category><![CDATA[elliott koretz special]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[miami vice]]></category>
		<category><![CDATA[michael mann]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12240</guid>
		<description><![CDATA[It’s still Elliott Koretz’ month here at Designing Sound and here’s a story on one of his most prolific collaborations, with director Michael Mann. In this interview, Elliott shares stories about working methods, the use of music and silence and Mann’s tireless search for perfection. Enjoy! How did you and Michael Mann meet the first &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/elliott-koretz-special-exclusive-%e2%80%93-the-michael-mann-collaboration/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-12245 aligncenter" src="http://designingsound.org/files/2012/01/michaelmann-645x422.png" alt="" width="645" height="422" /></p>
<p>It’s still Elliott Koretz’ month here at Designing Sound and here’s a story on one of his most prolific collaborations, with director Michael Mann. In this interview, Elliott shares stories about working methods, the use of music and silence and Mann’s tireless search for perfection. Enjoy!</p>
<p><strong> </strong></p>
<p><strong>How did you and Michael Mann meet the first time?</strong></p>
<p><strong> </strong></p>
<p>My association with Michael actually goes way back to “Miami Vice” the tv show. I was an editor on it for the pilot and for two seasons. But my relationship as a supervisor started with his later tv show, “Robbery Homicide Division”. I interviewed with him and ended up getting the show. I then went on to “Collateral” and “Miami Vice”. We had a number of discussions about “Public Enemies” but ultimately I had another commitment on a different film that prevented me from doing it.</p>
<p><strong> </strong></p>
<p><strong>How would you describe him as a collaborator and filmmaker?</strong></p>
<p><strong> </strong></p>
<p>I think his track record in both tv and film speaks for itself. He has been an innovator for many years. I think one of the marks of greatness is when you are channel surfing and come across a film and even though you may have seen it countless times you stop and watch it. I find I do that with many of Michael’s films. It’s very exciting working with him. I think those of us that work with him are drawn in knowing every project has that potential for greatness. Michael is the definition of a tireless worker and the challenge is to keep up with him. He works himself harder than any director I know. His demands are many and it’s important to be mentally prepared to present him your best at all times. He has many ideas about sound and expects them to be addressed as quickly as possible. It’s very important for me to be clearly communicating this information to my crew. No question it is truly challenging working for and with him but I do understand that his intensity is in the quest for his ideal soundtrack.</p>
<p><strong> </strong></p>
<p><strong>You’ve collaborated on two feature films. Quite often, sound can be very tricky to talk about – how did you communicate about sound and how did your dialogue evolve throughout the process of making the two movies?</strong></p>
<p><strong> </strong></p>
<p>That’s a good question. Before I started designing on “Collateral” Michael called me into his office one day. He was still shooting the movie and wanted me to hear the production sound on a certain scene. It was the scene in the alleyway where Jaimie Foxx is tied to the steering wheel of his taxi and Tom Cruise comes out of a building and finds that some petty criminal has stolen his briefcase from the back seat. Tom ends up shooting the guy. The alleyway was between a tall apartment building and a large above ground parking structure. The resonant sounds of the gunshots were amazing even with blanks. Michael said, “This is the sound I want here”. I did some sweeetning to the impact of the shots but the final mix contained that same production echo. It’s really cool. I think this is a good example of Michael’s clarity in certain aspects of the sound track. He will be very clear and specific about what he is looking for. To that end he has been very generous with giving me access to do extensive field recordings for his films to facilitate that and I will speak on that subject more later on. But to address the question directly, the process I found worked best with Michael was to introduce sound elements via the Avid as early as possible. I would cut sequences, crash them down to make them Avid friendly and get that material over to the picture department to integrate into their cut. I think watching the film and hearing my material in that environment got him comfortable with the sound early in the post-production process. If he embraced it in the cutting room it really helped on the dub stage later. We would also have more traditional “spotting” sessions. My crew and I would screen reels with Michael and he would give notes along the way.</p>
<p><span id="more-12240"></span></p>
<p><strong> </strong></p>
<p><img class="size-full wp-image-12246 aligncenter" src="http://designingsound.org/files/2012/01/tom-cruise-michael-mann-photo.jpg" alt="" width="473" height="296" /></p>
<p><strong>Michael Mann’s films are often very dependent on music and sound for their emotional impact. How much sound is written into his scripts?</strong></p>
<p><strong> </strong></p>
<p>Well the scripts were a good starting point for me to start thinking about what I needed to do. They were often very descriptive about the literal sound of the film. By that I mean very specific vehicles, weapons, and devices used in the story as well as the environments of each scene. I think the subjective design aspects of each film came more from viewing the movie and getting a sense of the flow of the picture editing.</p>
<p><strong> </strong></p>
<p><strong>How early on were you involved in the films? And what were your schedules?</strong></p>
<p><strong> </strong></p>
<p>I was fortunate that I started both “Collateral” and “Miami Vice” while they were still shooting. That gave me the ability to do a couple of very important things. First, to start getting my design sounds into the Avid very early in the process and secondly to get out to sets and have access to record. Both films were long post schedules and I think I was on for just about six months on each.</p>
<p><strong> </strong></p>
<p><strong>Mann actually started out working in documentaries. How important is realism to the sound design of Mann’s movies?</strong></p>
<p><strong> </strong></p>
<p>Very important. And that leads to my field recording. On “Collateral” we recorded every gun in the movie. We recorded the taxi. We recorded the metro trains for the film’s ending. These all were very detailed recording sessions with many mikes and multiple recorders. They were expensive to do but of incredible value to the sound of the movie. One of the more unusual outings occurred when I went out with my assistant, Bruce Barris, for an all night recording session in downtown Los Angeles. Our goal was to get recordings of the sounds one might hear at 3am. Now let me say 3am in downtown Los Angeles is quite interesting. There are many homeless people who sleep on the streets. It is an unfortunate reality and we tried to not intrude on anybody’s dignity. We recorded at a discreet distance the voices of the night. This material was used in the movie during the scenes after the first kill when Jamie realizes he is driving around with an assassin and the tension is high.</p>
<p><img class="alignright size-full wp-image-12247" src="http://designingsound.org/files/2012/01/miami-vice.png" alt="" width="290" height="234" /></p>
<p>On “Miami Vice” I had the opportunity to fly down to Miami while they were shooting and do extensive recordings. We rented an airstrip and used it to record all the major autos in the film including a brand new Ferrari that wasn’t even available in the US yet. We had a few days with the speedboats and staged our own races recording bys and onboards. On one of the days at sea the lead speedboat driver (who turned out to be a reigning world champion) offered to run the boat out to Bimini for lunch. It’s 53 miles off the Miami coast and at full throttle it wouldn’t take very long to get there. Ultimately the assistant director accompanying us said no because he thought Michael wouldn’t approve. That and the fact we didn’t have our passports ended that little adventure. We also did some onboard recordings of a unique experimental airplane used in the film.</p>
<p>Recording the plane is an amusing story to share. Let me first describe the situation. This plane, an Adams A-500 was a very cool looking small airplane that had a featured role in a scene where our undercover heroes are smuggling some drugs into the country. Because it was so small we couldn’t be onboard while they were shooting but we did rig up our recorders and mikes and instructed the actors how to hit record and stop on the machines. The pilot (a real pilot made up to look like one of our leads) was very impatient and wanted us off the plane so he could get going. We finished what we needed to do, though not soon enough for him, and left to get to an airstrip where the plane was to fly over at what we were told treetop level for part of the smuggling sequence. We had two positions to record from at the field. My assistant was on one side of the runway and I stood in the middle but back towards the end of it. The plane came in and headed straight towards me. I stood with my shotgun mike in hand. The plane was so low I could clearly see the pilots face. Evidently he had decided that treetop level wasn’t good enough he had dropped down and came right at me just a few feet above the ground. I held my stance for as long as possible and then hit the deck. However being the professional that I am I held the mike up and got the recording. I heard later that the radio chatter from the pilot indicated he knew exactly what he was doing.</p>
<p>Once I edited out the “Oh Shit” it was a great close up recording.</p>
<p>These types of recording opportunities do not happen very often and I benefited from the fact that both movies had pretty decent budgets. I think this gives you a little insight into what Michael prioritizes when thinking about sound in his film.</p>
<p><strong> </strong></p>
<p><strong>As songs and music have such an important role in Mann’s movies do you collaborate more closely with the music supervisors and editors than on the usual Hollywood films where the two departments rarely meet until the mix? I read that on Collateral the song Shadow On the Sun was used already when shooting the scene with the coyotes in front of the cab. </strong></p>
<p><strong> </strong></p>
<p>You are correct. Music is a huge part of the sound of Michael’s movies. There was quite a bit of collaboration between our departments.We were all in the same building actually.  It’s really critical to know where the music is working and in what frequencies. Then we can compliment each other and not fight for the same sonic space.</p>
<p><strong> </strong></p>
<p><strong>I’ve read that he’s really hands-on in the mixing process. What is he like on the dub stage?</strong></p>
<p><strong> </strong></p>
<p>Michael comes to the stage really well prepared. He has notebooks put together in preproduction and during the filming that have his thoughts behind every scene. He references those throughout the dub. He works very closely with the dialog mixer and is active in crafting the subtle nuances that a db up or down can help sell. I think it’s fair to say it’s an intense experience for the mixers because of this attention to detail.</p>
<p><strong> </strong></p>
<p><strong>I like the way you utilize silence or near-silence in subjective ways in both Collateral and Miami Vice. How many of these decisions are made during the sound editing and how many during the mixing?</strong></p>
<p><strong> </strong></p>
<p>A little of both I think. There are definitely moments that are designed up front for dramatic effect. Silence preceding a big action piece is quite effective. I think it draws the audience into the world we have created. And so some of that is indeed planned. But there is always room for experimentation on the dub stage. Sometimes Michael would have new ideas for us to pursue. Sometimes a change in music would lead to a new sonic direction with a scene.</p>
<p><strong> </strong></p>
<p><strong>At the opposite end of silence, Miami Vice had some of the most intense, hefty gun sounds I can remember – actually one of the few other sequences that equal those is the shootout in Heat. What is it about Mann and gun sounds? And how did you get those Miami Vice effects? </strong></p>
<p><strong> </strong></p>
<p><img class="alignright size-full wp-image-12248" src="http://designingsound.org/files/2012/01/miamicover.png" alt="" width="189" height="297" /></p>
<p>The guns in Vice were actually a blend of production guns, library fx and a reworking of the Collateral gun recording sessions. For the big shootout scene near the end of the film our assistants went through every production take from the shootout and build a cutting library. That is what the bed of o/s shots were made from as well as some of the close up weapons. The design was inspired by the sounds of the news footage of the North Hollywood shootout. It was very much a news/documentary type feeling. The close up guns also had some layered library sounds. Then add the ricco’s, zip bys, impacts, debris and it’s a really effective sequence.</p>
<p><strong> </strong></p>
<p><strong>Both Collateral and Miami Vice are very nocturnal movies. Did that influence the use of sound?</strong></p>
<p><strong> </strong></p>
<p>Yes. We were extremely specific with every sound in both movies particularly with the night sequences. What I mean by specific is each sound cut in these scenes was really thought out. No background recordings just rolled in. Nothing superfluous. We would ask ourselves what was the motivation behind each of these elements? What really happens at night? With the long schedule we were able to fine tune and really think out what was important. I think this process is a great way to design in general, and certainly for the night time scenes the spare nature of the tracks added a great deal of suspense to the overall mood.</p>
<p><strong> </strong></p>
<p><strong>Has Mann mentioned some specific inspirations for his use of sound?</strong></p>
<p><strong> </strong></p>
<p>Not really. I know he is quite a student of film history but our conversations were much more directed to the specifics of what he wanted for the particular film and not so much about his motivation behind it.</p>
<p><strong> </strong></p>
<p><strong>He seems to be extremely committed to his work. Inspiring or scary?</strong></p>
<p><strong> </strong></p>
<p>Yes.</p>
<p>Seriously, as you may have gathered and to repeat what I said before, he is most definitely a challenging guy to work for. I think he is always searching for perfect moments. He pushes himself extremely hard and you as a supervisor have to understand how to keep your crew sharp through the long hours and through the pressure packed needs to feed the stage with up to the minute conformed materials. It’s a pretty relentless pursuit for long stretches of time and you really need to be psychologically ready to be onboard for the ride.</p>
<p>I am very appreciative of the opportunities Michael has given me. I am very proud of the work we have done and I leave open the door to possible future collaborations.</p>
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		<title>Elliot Koretz Special: Hotel for Dogs</title>
		<link>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/</link>
		<comments>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:43:24 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[specials]]></category>
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		<category><![CDATA[animals]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12211</guid>
		<description><![CDATA[The Sound of Hotel for Dogs.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/"><em>Click here to view the embedded video.</em></a></p>
<p>The Sound of <a href="http://www.imdb.com/title/tt0785006/">Hotel for Dogs</a>.</p>
]]></content:encoded>
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		<title>Ben Burtt Talks &#8216;Super 8&#8242;</title>
		<link>http://designingsound.org/2012/01/ben-burtt-talks-super-8/</link>
		<comments>http://designingsound.org/2012/01/ben-burtt-talks-super-8/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 03:31:26 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12167</guid>
		<description><![CDATA[Set of 9 videos featuring sound designer Ben Burtt talking about sound and his work on &#8220;Super 8&#8243;.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/ben-burtt-talks-super-8/"><em>Click here to view the embedded video.</em></a></p>
<p>Set of 9 videos featuring sound designer Ben Burtt talking about sound and his work on &#8220;Super 8&#8243;.</p>
]]></content:encoded>
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		<title>Elliott Koretz Special: Exclusive Interview</title>
		<link>http://designingsound.org/2012/01/elliott-koretz-special-exclusive-interview/</link>
		<comments>http://designingsound.org/2012/01/elliott-koretz-special-exclusive-interview/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 20:06:42 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12072</guid>
		<description><![CDATA[Here is the first interview with this month&#8217;s special guest Elliot Koretz, talking about general aspects of his career. How did you get started in sound design? My first industry job was as an apprentice editor in the shipping room at Disney Studios. I was exposed to all types of editing (picture, music, and sound) &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/elliott-koretz-special-exclusive-interview/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://misazam.noisepages.com/files/2012/01/2.jpg"><img class="size-medium wp-image-7 alignright" src="http://misazam.noisepages.com/files/2012/01/2-257x300.jpg" alt="" width="257" height="300" /></a></p>
<p>Here is the first interview with this month&#8217;s special guest Elliot Koretz, talking about general aspects of his career.</p>
<p><strong>How did you get started in sound design?</strong></p>
<p>My first industry job was as an apprentice editor in the shipping room at Disney Studios. I was exposed to all types of editing (picture, music, and sound) but I was attracted to sound for not only what I saw as the ability to be very creative but for the autonomy of working independently of the director and producers who seemed to be always in the picture editors room. At Disney I met a sound editor who was also moonlighting at Neiman-Tillar, a leading independent sound house back in the day. He saw my interest in wanting to advance to editor a little quicker than what was the norm at Disney and offered to put in a good word for me there. I was offered assistant editors position and took it. While there I was first introduced to electronic editing. This was approximately 1980 and they had, as far as I know, the first system that was used for this, ACCESS. That’s really pretty amazing for so long ago. I think the first show I ever cut on electronically was a tv show, “Aloha Paradise” It was a kind of “Love Boat” on land and the sound needed was pretty straight forward fx. But I do remember one particular episode where the story line had a man who was interested in a divorced woman with a young child. The kid was opposed to this relationship and at one point bites the guy on the leg in kind of a comical manner. This lead to what I believe may have been the first “design” moment of my career. I layered a celery snap with some sort of other big crunch and………I was off and running as a designer.</p>
<p>After that I moved around landing at a number of post facilities for a while. I was an editor at Stephen Cannell, which turned out to be a great place to learn to cut action sequences. On shows like “The A-Team” you had a week to cut an entire reel (approx 12 min) of Dia, FX, BG’s and Foley. And inevitably you had a scene like this: Our heroes were in some sort of large vehicle, traveling pretty fast on a rough surface, being chased by a helicopter that was shooting at them. They meanwhile had constructed some sort of rapid firing gun that was shooting nails or some other projectiles……..and little to none of this could be created just straight out of the sound library.</p>
<p>These kinds of sequences needed multi-layered design and remember this was on film. Many units and also much of the final result of my work couldn’t be heard played together until the dub stage. On an old fashion film sync block you could only hear three or four “channels” at once. Anything wider than that and you had only your experience and imagination to visualize the combined sound.</p>
<p>I think doing this kind of design work way back then really helped me understand how to efficiently combine elements to get the sound I wanted.</p>
<p>I spent some time at Soundelux when the company was still pretty young and while there moved into cutting sound on features. (Still editing on film). I did return to tv editing and ended up working first as an editor then as supervisor on the show, “MacGyver”. It was another busy design show with the lead character always inventing something to beat the bad guys that required creative design work. After a successful first season the producers wanted to change to an all-electronic post. Soundelux at that time was not prepared for the huge investment in equipment and ultimately the show was moved to a newly created facility, Modern Sound. Over that summer they built a new mix stage, foley stage, and editing rooms using both Synclavier and 24 track editing systems. I was offered to continue as the supervisor of the show and accepted. After a very brief training period at the offices of New England Digital (the creators of the Synclavier) I jumped into the world of electronic post again.</p>
<p>The problems we faced were immense. This was 1986 and the technology was still in it’s infancy. There were not yet sound libraries that were “digital” and the decision was made to purchase a copy of the library of a leading sound supervisor at the time, Fred Brown. Then the issue was storage. The best we could do at the time was to digitize onto floppy discs. They could only hold a few seconds of sound each so you can imagine the challenges that caused. This was truly the bleeding edge of technology.</p>
<p>It was at times very exhilarating but often very frustrating to be at the forefront of this transition. There were times we struggled to achieve what was extremely easy to accomplish on film and other times we saw how cool it was to work in a non destructive environment with new tools to manipulate the sound.</p>
<p>After that season I moved around again to a couple of different facilities but then found what turned out to be a long-term home at Weddington Productions. The three owners at that time (Steve Flick, Richard Anderson, and Mark Mangini) were doing some of the most creative sound design anywhere. There is no question that was the turning point in my becoming a much more accomplished designer. Working with the talented people at Weddington constantly challenged me to step up my game and really think hard about what I could do to impact the movie sonically in every detail.</p>
<p>While there I made the full time transition to ProTools and it’s world of opportunities that cutting digitally has brought to all of us.</p>
<p>All these pieces of the puzzle have helped form what I do today. At Universal where myself and my crew have 5.1 editing suites and all sorts of plug in devices I reference all that experience from both the film and digital worlds when conceptualizing the design work I do.</p>
<p><span id="more-12072"></span><strong>How has been the evolution of your work and how your approach to sound has changed over the years?</strong></p>
<p>Well, in some ways it’s changed dramatically and in others not so much. In a practical sense I mentioned the switch from film to digital. I really embraced it and all the flexibility it gave me while staying in my editing environment and not having to wait for a reprint of something or a specialist for processing. It’s just more efficient and much easier for me to experiment with sounds. In a more subjective perspective I think I grow after every film I do. I am a very hands on supervisor and I feel that one of the perks of being in charge is that I get to choose which elements of the project I will personally handle. I still try (time and budget permitting) to be very old school in my method. I like to pull and organize the fx and bg’s my editors will work from (I always encourage and give them the option of going beyond the pull) and give them a “cut list”. I think that method lends itself more to continuity and flow of the sound of the film. If I can’t do that then I meet with the editors, run the reels and give as much info as I can to them and review the work later. I think one of the bigger changes in my approach in recent years has been to make a concerted effort to co ordinate with the composer more. We all have been in the situation in a mix where we are fighting for the same sonic space with the music tracks. If I know where the music is working and in what frequencies and what type of rhythm I can attempt to compliment it and not fight it.</p>
<p><strong>I wonder how sound design has changed the way you listen.</strong></p>
<p>I think I listen and think about emotions. What are we trying to say to the audience? Like with music I don’t want to fight the dialog so I see fx, bg’s and design as a tool, sometimes very subtle other times not, to promote the directors’ vision. I listen for bridging opportunities to use sound to connect scenes. I always remember on the dub stage for the movie “Speed” Greg Landaker (not sure about spelling) the lead fx mixer suggested some great ideas to do just that. The frenetic pace of the film lent itself to fast whooshing elements to bridge cuts. It was just one more layer to make it a more finished and cohesive movie.</p>
<p><strong>How has been your work with directors? any particular story on that?</strong></p>
<p>You touch on a very important question. I think that just as important as my design work on the film or maybe sometimes even more important is my rapport with the director (and the picture editor as well). We as supervisors and designers need to be very politically astute and sensitive to the personalities we work with. Some clients like a “take charge guy” who they are counting on to lead the way in the sound post. Some want a person that gives them exactly what they ask for…and nothing more. I guess what I am saying is that we need to size up who we are working with and as early as possible give them what they need. As wildly creative as we are we can’t lose sight that we are a service. I don’t believe that one style will fit all.</p>
<p>I have been very fortunate to work with some amazingly talented directors. When people look at my resume they usually want to know about Michael Mann. In addition to working on and supervising some of his television shows I supervised and did the design work on both “Collateral” and “Miami Vice”. Michael is without question a creative genius and a visionary that has given us some amazing tableaus. The challenge is that he is so demanding of himself, often working 20 hours days for seemingly months on end and he expects his team to keep up with him at all times. I think he has his ideal of the visual and sonic harmony he wants and has little tolerance if you are not on board with him. If you understand that it makes your job less difficult. People always want to hear horror stories, the truth is that the hours were long and tough but as I was mentioning in the previous question when you understand who you are working with and what they expect of you then you as a supervisor can depersonalize challenging situations for you and your crew and keep everyone on point.</p>
<p>I did a film with the amazing Irish director Jim Sheridan. He was a very easygoing guy with me and my crew and regaled the dub stage with wonderful tales, as is the tradition for storytellers like him. His style was more to allow me the freedom to bring design ideas to the stage and then he would give input.</p>
<p>I love when a director really understands and supports what sound and sound design will bring to their film. I worked with Gavin O’Connor on the film “Miracle” a few years back. He wanted realism throughout his film. He wanted hockey players that could act as opposed to actors that could skate a bit and for sound he wanted the most realistic sounding sports movie ever. We did extensive recordings of skating and hockey crowds and then mixing with Mike Minkler and Myron Nettinga we got a terrific soundtrack. Gavin was so incredibly appreciative of the work we all did and that’s always refreshing and nice to have.</p>
<p>Another great collaboration has been with the director Thor Freudenthal. His name may not be familiar to everyone but I think it soon will be. He is a very talented young director. I worked on “Hotel for Dogs” and “Diary of a Wimpy Kid” with him. Both films presented unusual design challenges and Thor was very supportive to make that sonic space that we all hope for available in the final mix.</p>
<p>All these directors I just mentioned understood the value of doing field recording for their films. Whether it’s getting out to Miami and recording onboard speed boats at over 135mph (Yikes!), Directing a crowd of 5,000 people chanting “USA, USA” or dog ADR sessions (Story on that to follow), working with someone that gets the concept of what we can bring to the film by doing these things is always a bonus.</p>
<p><strong>I wonder how you approach the different roles you can play on a film, such as sound designer or supervisor. Any preference?</strong></p>
<p>I really enjoy them all. Unless a particular film is just too demanding a job for me to exclusively hold both titles I will try most often and handle those myself. To accomplish that I am fortunate enough to have worked with for almost ten years one of the best assistants (who also happens to be one of the best field recordists, great editor and also talented mixer) Bruce Barris. His wide range of skills allows me the freedom to be creative while he has handled some of the other aspects of the workflow. He has been an invaluable partner in the design process.</p>
<p>And speaking of that I do see the work we do as a collaborative effort. I am most definitely the point man with the client but it is the entire team that I count on. With the budgets so tight these days my crew is often small. Everyone has to be really capable. I try and spend quite a bit of time with each member keeping them up to date with as much info as I can.</p>
<p>On some of my films for one reason or another I have assumed the role of ADR supervisor as well. I do really enjoy getting the opportunity to work with the actors.</p>
<p>So I guess that although design is probably my favorite part of the job, as I like to say “it’s full service” and I’m good with hands on the other tasks as well.</p>
<p><strong>What are your favorite tools to work with?</strong></p>
<p>I think it’s rare that I use any effect out of the library without doing some sort of tweaking to it. I use quite a bit of the standard plug ins that are included in ProTools and also the Waves bundle, Izotope (particularly Trash), AltiVerb, and Speakerphone to name a few. Multiple layers of sounds addressing different frequencies are the key. I look for new plug ins and applications all the time as they are rapidly growing.</p>
<p><strong>Do you have any special method for dealing with deadlines/creative challenges?</strong></p>
<p>Well, that’s not very easily accomplished. It’s time management. I think one of the most important skills in that regard is having the dub stage experience to really understand what will play and what will be less important in the overall mix. Sizing up the key sequences and looking at how much time you have to spend on them is crucial. I find this does not come naturally to everyone and I help my crew know what areas to concentrate on.</p>
<p><strong>Is there any of your projects that you remember for being the most challenging or favorites?</strong></p>
<p>Which of your children do you like the best, eh? So hard to answer. I will pick out one but I probably could find examples in almost all my films.</p>
<p>A couple of years ago I did a family film, “Hotel for Dogs”. On the surface it seemed like a fairly simple movie to do. There were some Rube Goldberg like mechanical inventions to design but otherwise I didn’t at first see any challenges or possible difficulties. Was I off the mark…..by a mile. The movie had many dogs in it (it was titled Hotel for Dogs…..right?) a number of them feature performers. The conceit was that they sounded like normal dogs. Nothing comical or unrealistic in their performance. It turned out that in every single bit of production the tracks were filled with the sound of the various trainers urging on their dogs to perform with whistles, clickers, and other devices that basically made the original sound track unusable.</p>
<p>So now I was faced with the reality that I had to replace every single sound all the dogs made for the entire movie. There was no library in town that has such a variety and complete sets for all these dogs. I was in serious trouble until an incredibly serendipitous event occurred.  Some of my crew members and I were walking to lunch. We were working at Universal and sometimes we would cut through the theme park to eat up above us at City Walk. As we walked through the park I noticed there was a stage with the sign that read “animal act”. There was a worker standing in front with a dog beside her. I told her I was a fellow employee and what I was working on and asked, “Do the dogs in the act follow commands to bark?” She assured me they did and led me to backstage to meet the trainers. Turned out they had worked on my movie and actually some of the same dogs were here in this live show. After discussing what was needed with the trainers we set up a date and brought the dogs down to the foley stage for a “doggy” ADR session. Each dog responded to silent commands and barked, whined, sniffed and growled as we recorded them. I now had my kits for each of the main dogs in the movie.</p>
<p>Cutting their tracks was like doing voice replacement for about eight actors throughout an entire movie. Dogs never stop making sounds. They are always panting and licking and doing something that required considerable thought. I would find the most evocative material while still “keeping it real”.</p>
<p>The satisfaction came that in the final product my work was truly invisible. The dog vocals fit perfectly (being from the same dog in many instances) and no one would ever suspect that what they were hearing was not production. The work did not call attention to itself but never the less was some of the best sound work I’ve done recently.</p>
<p><strong>What are your favorite films for sound?</strong></p>
<p>That’s another loaded question. There is such great work out there. I go all the way back to classics like “Shane” and “Forbidden Planet” as early examples. And certainly I used to try and destroy my speakers playing “Top Gun” and then “Days of Thunder” at dangerous volume levels. The work of Ben Burtt, Gary Rydstrom, Randy Thom, Ren Klyce….I could go on and on. When I worked with at Weddington the movies that we were doing, Die Hard, Apollo 13, Speed, all the Joe Dante films……..were so incredibly well done. And recently my colleague at Universal Scott Hecker has put out some of the coolest tracks (300, Watchmen, and Suckerpunch) with Chris Jenkins and Frankie Montano mixing. I thought Avatar was an incredible piece of work knowing the difficulties in having to conceptualize design when you may still be working against a storyboard. I love movies. Always been a film fan and it’s just too hard to narrow the field on my favorites.</p>
<p>This is a good point to mention mixers. To understand how to collaborate and help them do their job is huge. I can’t emphasis enough my belief that it’s a team effort and although I do plenty of premixing back in the editing room I love that another set of very talented ears listens to the material and can add their expertise to it. I always try and meet with the team as early as possible and include them in the process.</p>
<p><strong>Is there any advice you&#8217;d like to give to other sound designers out there?</strong></p>
<p>Well, I think the key is to think divergently. Outside the box. Don’t be confined by the laws of nature. That’s how little kids think and that ability seems to disappear as we grow up. I know that there are sounds that have to be exact and correct but emotional sound has a huge role in design. And the practical advise is to put your ego aside and listen to what the filmmaker is saying and present yourself in a manner that instills confidence that you are the right person for the job. One of my favorite stories that help bring that point home is this. Walter Murch and Randy Thom were participating in a forum about sound. When Randy was speaking he told a story of how when he meets with the director he regales him or her with visions of incredible design to come with all sorts of amazing nuance and the client is wowed. They know they have he right person. The the meeting ends, Randy goes into the privacy of his editing room and says to himself, “How the f*ck am I going to do it?”</p>
<p>So don’t let them see you sweat. Bring your best attitude to your meetings……and then go back to your room and start panicking!</p>
<p>Seriously, this has been a lot of fun. Thanks for the opportunity to share some stories. I hope this has been informative and a little entertaining.</p>
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		<title>The Sound and Music of &#8220;The Girl With The Dragon Tattoo&#8221;</title>
		<link>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/</link>
		<comments>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:58:55 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12013</guid>
		<description><![CDATA[In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce. The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p>In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce.</p>
<p>The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of the same name by Stieg Larsson. The first was a 2009 Swedish-language/English dubbed film. The 2011 film was written by Steven Zaillian and directed by David Fincher. Daniel Craig stars as Mikael Blomkvist, and Rooney Mara stars as Lisbeth Salander. In essence, the film follows a man&#8217;s mission to find out what has happened to a girl who has been missing for 36 years, and may have been murdered.</p></blockquote>
<p><a href="http://soundworkscollection.com/dragontattoo"><strong>SoundWorks Collection</strong></a></p>
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		<title>Mix Magazine: &#8220;War Horse&#8221; and the Return of Gary Rydstrom</title>
		<link>http://designingsound.org/2011/12/mix-magazine-war-horse-and-the-return-of-gary-rydstrom/</link>
		<comments>http://designingsound.org/2011/12/mix-magazine-war-horse-and-the-return-of-gary-rydstrom/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 18:42:42 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<description><![CDATA[If the great SoundWorks Collection profile wasn&#8217;t enough, now there&#8217;s a 4-part article at Mix Magazine, featuring Gary Rydstrom talking about the sound of &#8220;War Horse&#8221;. “When I saw it, I was amazed how old-fashioned it felt, in a good way,” comments Gary Rydstrom, who was co-supervising sound editor (with Richard Hymns), sound designer and &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/mix-magazine-war-horse-and-the-return-of-gary-rydstrom/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>If the great SoundWorks Collection <a href="http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/">profile</a> wasn&#8217;t enough, now there&#8217;s a <a href="http://mixonline.com/post/features/war_horse/">4-part article</a> at Mix Magazine, featuring Gary Rydstrom talking about the sound of &#8220;War Horse&#8221;.</p>
<blockquote><p><img class="alignright size-full wp-image-11986" style="margin-left: 5px" src="http://designingsound.org/files/2011/12/warhorse3.jpg" alt="" width="280" height="185" />“When I saw it, I was amazed how old-fashioned it felt, in a good  way,” comments Gary Rydstrom, who was co-supervising sound editor (with  Richard Hymns), sound designer and FX re-recording mixer for the film.  “So many modern movies tend to have more edge or sarcasm or  self-awareness, and this is telling a very big story in an episodic way.  It’s traveling long distances and meeting a lot of different  characters. It has a David Lean grandness.</p>
<p>“It’s a story about humanity surviving in the midst of war, told  through how people relate to horses, really,” he continues. “It has a  beauty to it that’s fitting and also a real emotional power. I had never  worked on a movie quite like this. For me, it felt like I was able to  get into a time machine and do a movie in 1960, but with Pro Tools and  digital consoles.” [Laughs]</p></blockquote>
<p><a href="http://mixonline.com/post/features/war_horse//index.html"><strong>Continue reading&#8230;</strong></a></p>
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		<title>Gary Rydstrom Talks &#8220;War Horse&#8221;</title>
		<link>http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/</link>
		<comments>http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 09:12:20 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11981</guid>
		<description><![CDATA[New profile by SoundWorks Collection, featuring sound designer Gary Rydstrom and composer John Williams talking about the sound and music of &#8220;War Horse&#8221;. From director Steven Spielberg comes “War Horse,” an epic adventure for audiences of all ages. Set against a sweeping canvas of rural England and Europe during the First World War, “War Horse” &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/"><em>Click here to view the embedded video.</em></a></p>
<p>New profile by <a href="http://soundworkscollection.com">SoundWorks Collection</a>, featuring sound designer Gary Rydstrom and composer John Williams talking about the sound and music of &#8220;War Horse&#8221;.</p>
<blockquote><p>From director Steven Spielberg comes “War Horse,” an epic adventure for  audiences of all ages. Set against a sweeping canvas of rural England  and Europe during the First World War, “War Horse” begins with the  remarkable friendship between a horse named Joey and a young man called  Albert, who tames and trains him.</p>
<p>When they are forcefully parted, the film follows the extraordinary  journey of the horse as he moves through the war, changing and inspiring  the lives of all those he meets—British cavalry, German soldiers, and a  French farmer and his granddaughter—before the story reaches its  emotional climax in the heart of No Man’s Land.</p>
<p>In the exclusive SoundWorks Collection video we talk with Sound Designer  and Re-recording Mixer Gary Rydstrom and Composer John Williams.</p></blockquote>
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		<title>Ren Klyce Talks &#8220;Girl With the Dragon Tattoo&#8221;</title>
		<link>http://designingsound.org/2011/12/ren-klyce-talks-girl-with-the-dragon-tattoo/</link>
		<comments>http://designingsound.org/2011/12/ren-klyce-talks-girl-with-the-dragon-tattoo/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 19:01:24 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
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		<description><![CDATA[We got to sit down with Ren Klyce, Oscar-nominated sound designer (Social Network, The Curious Case of Benjamin Button), to ask a few questions about the technical and creative sides of the sound design process for The Girl With the Dragon Tattoo. We learned how Klyce (pictured below) and his team created the soundscapes of &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/ren-klyce-talks-girl-with-the-dragon-tattoo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<blockquote><p><img class="size-full wp-image-11817 alignright" src="http://designingsound.org/files/2011/12/RenKlyce1small.jpg" alt="" width="115" height="161" />We got to sit down with Ren Klyce, Oscar-nominated sound designer  (Social Network, The Curious Case of Benjamin Button), to ask a few  questions about the technical and creative sides of the sound design  process for The Girl With the Dragon Tattoo.</p>
<p>We learned how Klyce (pictured below) and his team created the  soundscapes of freezing cold and blind terror for the film. Here&#8217;s how  it went</p></blockquote>
<p><a href="http://www.postmagazine.com/Press-Center/Daily-News/2011/Sound-designer-Ren-Klyce-talks-Girl-With-the-Dra.aspx"><strong>Continue reading at Post Magazine</strong></a></p>
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		<item>
		<title>Silence</title>
		<link>http://designingsound.org/2011/11/silence/</link>
		<comments>http://designingsound.org/2011/11/silence/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 19:55:10 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[quotes]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[metaphoric sound]]></category>
		<category><![CDATA[school of sound]]></category>
		<category><![CDATA[silence]]></category>
		<category><![CDATA[soundscape]]></category>
		<category><![CDATA[touch of silence]]></category>
		<category><![CDATA[walter murch]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11797</guid>
		<description><![CDATA[&#8220;The ultimate metaphoric sound is silence. If you can get the film to a place with no sound where there should be sound, the audience will crowd that silence with sounds and feelings of their own making, and they will, individually, answer the question of, &#8220;Why is it quiet?&#8221; If the slope to silence is &#8230; <a class="btn read-more" href="http://designingsound.org/2011/11/silence/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<blockquote>
<h2>&#8220;The ultimate metaphoric sound is silence. If you can get the film to a place with no sound where there should be sound, the audience will crowd that silence with sounds and feelings of their own making, and they will, individually, answer the question of, &#8220;Why is it quiet?&#8221; If the slope to silence is at the right angle, you will get the audience to a strange and wonderful place where the film becomes their own creation in a way that is deeper than any other.&#8221;</h2>
</blockquote>
<p style="text-align: right"><strong>- <a href="http://www.schoolofsound.co.uk/index.htm?http://www.schoolofsound.co.uk/content/book.htm">Walter Murch</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2011/11/silence/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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