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Posted by on May 26, 2015 | 6 comments

“On Thin Ice”: A Sampling Session Retrospective

Guest Contribution by Chris Burgess

There are two points to this article.  The first is, if you see something you want to do, get out there and make it happen.  The second, being that when an opportunity presents itself to you, be aware enough of your surroundings to scoop it up (and then record some awesome sounds).  What follows is an account of my attempt to record dry ice on various metals.  What I learned and the mistakes I made in case others wish to repeat this session for their own use.

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Posted by on May 3, 2015 | 0 comments

DSDG: Scouts Honor – Documentary Sound

 

We’re discussing sound for the documentary “Scouts Honor: Inside a Marching Brotherhood” with Director Mac Smith and Co-producer John “JT” Torrijos. The live stream will begin at 8PM (U.S. Eastern). If the stream is not available immediately on the hour, it’s simply because we’re waiting for someone to log in to the hangout. You can watch in the embedded video above, but make sure you head directly to the hangout page if you want to ask any questions when we open up the Q&A.

If you’d like to ask any additional questions of Mac and JT, please visit the Scouts Honor facebook page or hit them up on Twitter.

The recording of the presentation should be available shortly after it ends, and it will replace the embedded live stream above.

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Posted by on Apr 30, 2015 | 0 comments

The Sound of the Rapture – Interview with Audio Designer Adam Hay

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Following on from last month’s interview with The Chinese Room‘s Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio’s Audio Designer Adam Hay.

Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales?

Adam Hay: That’s correct, yeah. I started doing music technology at University and when I finished my degree I knew I wanted to get into games. I’ve been a lifelong game enthusiast. The first game that had a big impact on me was Monkey Island 2. I saw that first when I must have been 7 or 8 and I was totally enraptured by the sound and music of that game. I’ve been a bit of an adventure game addict since then. I got into early things like Click and Play and Games Factory so after University it seemed like a natural extension of my two passions, music & sound and games, to try and get into the industry. So I sent my post-University CV of to every games company in the UK and as luck would have it TT were looking for a junior sound designer at the time and I was lucky enough to get in there.

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