We (the editors) sat down recently to talk about the site…how it’s been over the past few months, what its strengths are, where it’s weak, and what we need to do keep the site at its full potential. So, we’re going to be rolling out some changes, and I want to give you an idea of where we’re going…because this is, first and foremost, a community site.
First, allow me to reintroduce the editorial team: Jack Menhorn (primary site admin), Varun Nair, Peter Albrechtsen, Michael Taylor, and new to the team…Colin Hart. [Right…forgot to mention myself. ;)]
Now, let me talk about what we’re doing and why.
This is a follow up post to Jamie’s article from last night. I spent some time at the Avid booth today to get answers to questions I developed after catching up on the press release data; and to also address some of the points that Jamie brought up in his article.
Let’s start out with this fancy new multiple file formats in the session. It’s quite happy looking at nearly anything you can throw at it. This includes the RF64 wave files that Jamie mentioned in his post. Pro Tools will handle these types of files natively, without any issues. So, yes, multi-channel audio files over 4GB in size are now supported. It’s important to note, however, that
bit and [was incorrect on this...multiple bit rates within one session is supported] sample rate conversions will still need to take place on import. The sessions will not support files of multiple rates, only multiple formats (aiff, wave, etc.)
I started Designing Sound on 2009 with a main idea: share sound design stuff for everyone. Over time the site has reached new territories, more people, and therefore I have seen the need to grow more every day, both in content and features that offer better choices every day for you, the life of Designing Sound.
That is why today I am proud to introduce some changes on Designing Sound, with new features that I hope you like:
- New domain - Now you can access to the website trough designingsound.org. Also designingsound.noisepages still working
- New logo and theme goodies - I decided to change the logo and make some changes on the theme, to refresh the look, give a better design and have the info with more organization.
- New sidebar boxes - Just new images and direct access to the best content and pages
I also made some changes on the sections:
- Featured Sound Designers - More sound designers on the way for each month! And now there is a new dedicated section on the site to get all the info of previous specials.
- Audio Implementation Greats – New section with tutorials and examples about Game Audio Implementation each two weeks, given by Damian Kastbauer, technical sound designer with a great knowledge on this field. He has worked implementing sound on games like The Saboteur, Conan, Star Wars: The Old Republic, Tales of Monkey Island and more. Stay tuned for the first article coming this month!
- Sound Design Essentials - I’ll be continuing with this series, one for each month.
I hope you like the changes. Special thanks to Peter Kirn and all the CDM Crew for helping me a lot with the website and for giving this amazing platform. If you need something or want any feature/content, remember to write me. And don’t forget to keep an eye on:
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