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Posted by on Jul 3, 2014 | 0 comments

All those things that get us around…

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I held off on the announce post for a few days, because we had a few articles that spilled over from last month’s theme. Now that we’re caught up, it’s time to dive into this month’s theme…Vehicles!

Do we really need more of an introduction than that? My guess is no. And sure, there’s a rail car at a drag race in the image above, but we’re not single-minded. There are boats, planes, jets, motorcycles, bicycles, and more that all fall into this category. We’re lining up some fun articles, but don’t hesitate to bring your experience to the table as well.

Guest contributions are always welcomed and encouraged here on Designing Sound. If you’d like to contribute to this month’s theme, or have an off-topic post you’d like to put in front of the community, make sure you contact us through site’s contact form or e-mail shaun at [this site]. If you’re the kind of person who likes to plan ahead, next month’s theme will be Listening.

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Posted by on Jun 2, 2014 | 0 comments

A Moment (Month) of Silence

Photo by flickr user Jonathan Haeber. Click image to view source.

Photo by flickr user Jonathan Haeber. Click image to view source.

Anechoic chambers aren’t necessarily “silent,” but what other image can you actually use to represent the subject. The nature of silence, like nearly every other aspect of sound, is truly a subjective idea, because true Silence…the complete absence of sound…is impossible to experience unless one has a medical condition which induces it.  [If you want to get solipsistic, we don't even really have a way to confirm that THAT is an experience of Silence.] So, how do we then talk about Silence if it doesn’t exist? We focus on the the relationship between sounds that tells us something is quiet, the idea that a given source can be silent within an environment, and…of course…the subjective identification…the acknowledgement that we can experience silence, even if the world isn’t Silent.

Join us, as we take a moment of silence.

Next month’s featured theme will be “Vehicles.” Designing Sound is made special by the many volunteer contributors who come to us share their opinions and thoughts. If you’re inspired by this month’s theme or the next, or have something off-topic you’d like to share, please don’t hesitate to contact: “shaun @ [this website]” …We look forward to hearing from you!

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Posted by on May 2, 2014 | 5 comments

The World in Three Dimensions…

InsightScopeThere was a time when people argued that theatrical (even home) sound has long been three dimensional. Maybe there are still some that make that claim. With the rise of binaural audio, Dolby Atmos and Auro 3D, sound actually is entering the third dimension. This is just a small semantic argument. Surround sound, in its traditional 5.1 and 7.1 formats, wasn’t technically three dimensional. It was still a two dimensional plane, but that plane was perpendicular to the screen. In a way, it made the viewing experience three dimensional. Here we had the 2D screen on the vertical plane, and the 2D sound on the horizontal. The world of the film could extend away from the screen to envelop the viewer. As the presence of three dimensional image grows in our media consumption experiences, it’s become even more important to make good use of the surround technology at our disposal. The visual experience is now as immersive as the aural.

With that fact in mind, we turn our focus this month to the topic of “Surround.”

Next month’s featured topic will be “Silence.” As always, we want your guest contributions. If you have an idea you’d like to explore, or something you want to put in front of the community, whether it be as part of our monthly topic or something further afield, please contact us. Email Shaun, or use our contact form to get the ball rolling.

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Posted by on Apr 30, 2014 | 3 comments

Don’t Panic and Carry A Towel: When Things Go Horribly, Horribly Wrong

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As April comes to an end and we wrap up our topic for the month, “broken”, I wanted to take a moment and share something that I learned when I was first starting out, and something that I find myself having to remember quite often: how to react when everything starts to break.

We depend on a lot of complex technologies in our day-to-day lives, some more intricate and convoluted than others. As sound designers, we often find ourselves using even more complicated and specialized gear and equipment, adding to the complexity. While a lot of time and effort has gone into making these technologies work perfectly, the simple fact of the matter is that things have a tendency to break, often when you need them the most. As an old friend of mine likes to say, “Murphy was an optimist!”

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