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Posted by on Dec 7, 2014 | 5 comments

Designing Sound Discussion Group – Psychoacoustics for Sound Designers

You can watch today’s webinar here on Designing Sound, or…if you’d like to ask questions…you can join us over on Google Hangouts to participate more directly. If you’d like to ask some follow up questions, please reach out to us through our contact page, ping me on twitter or drop a comment below.

Additional media used during the presentation after the break.

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Posted by on Dec 1, 2014 | 1 comment

It’s All in Your Head…

Image from Flickr user Allan Ajifo, used under a Creative Commons license. Click image to view source.

Image from Flickr user Allan Ajifo, used under a Creative Commons license. Click image to view source.

Have you ever stopped to consider the fact that all of the sounds we hear in our life are actually the result of post-processing in our brains? That what you hear might not actually be what the person next to you hears? The combination and coordination of organs that goes into the interpretation of fluctuations in atmospheric pressure is truly a marvel. We’ve given ourselves a pretty hefty challenge this month; we’re going to be focusing on Psychoacoustics. It’s not an easy subject to approach from a sound designer’s perspective, but we’re going to attempt it anyways.

…and rather than put together a separate announcement post…

This coming Sunday (December 7th), at 3:30PM U.S. Eastern, I’ll be hosting a webinar version of my AES “Psychoacoustics for Sound Designers” presentation. So, mark it on your calendars, and come to the site to watch…or go directly to our Google+ page so you can interact and ask questions during the presentation.

Next month’s featured topic will be Education. As always, we encourage contributions from the community. If you would like to contribute to this or next month’s discussions, or have something off-topic that you would like to share with the community, contact shaun {at} this website.

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Posted by on Nov 3, 2014 | 3 comments

Documentaries

docCrew

Image by flickr user ryantxr, used under a Creative Commons license. Click image to view source.

When we start talking about sound design most people will automatically think about it in relation to action or sci-fi films; maybe horror or animation. Occasionally, you’ll find people talking about the use of sound in a drama…frequently in those cases, the idea of employing hyper reality. It’s a far more rare occasion to find people talking about the use of sound in documentary. The most common concerns with sound for docs is dialog intelligibility and noise reduction. Those are important, certainly, but the contributions that sound can make to a factual narrative can be profound. There’s also a lot of work going on in the doc community, and we’re going to try and shed some light on it this month.

Guest contributions from the community are a big part of what makes this site special, and we know a lot of you have some connection to this month’s topic. If you’d like to contribute to the discussion this month, or are interested in taking part in next month’s theme (psychoacoustics)…then contact [shaun {at} this website].

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Posted by on Oct 22, 2014 | 0 comments

Synthesis Tips for the Non-Synthesist

Massive_Screenshot

Guest Contribution from Steven Smith

Introduction

In some ways it seems quite strange to find myself authoring a post on synthesis that has as its main topic: “Not everyone needs to be a synthesist”. But from another angle of practicality, it makes a great deal of sense. Many of us already have found ourselves naturally diving into certain areas of synthesis from within the field and somewhat skating around others.  So…  If you are not a synthesis geek, this article is for you. 

‘Why would it be helpful to explore this area?’ you may be wondering. Even though today’s virtual instruments commonly ship with hundreds or even thousands of presets, many users will still find themselves passing over sounds that are not quite right. Yet with some fundamental knowledge and strategies I feel most non-synthesist could quickly address some of these sound’s shortcomings and reshape them close enough to quickly put them in service.

This is precisely my goal. I hope to address some fundamental strategies and principles relating to synthesis and synthesizers in order to facilitate what I like to think of as quick fixes. Even though these strategies will not work 100% of the time, you should find them coming to the rescue quite often. 

From the onset it will be my intention to populate this article with images from multiple synths. This is a small attempt to expose you to as many different views as possible. Given that each synth designer has its own GUI strategies (in addition to its own sound design strategies), I hope this will further help the usefulness of the material presented.

There is also a body of knowledge that we must have to enable us to find sounds, change them, and then Save these changes. Let’s jump in…

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Posted by on Oct 6, 2014 | 3 comments

Patch a Day Challenge

Anton’s “first day” patch

Anton Woldhek, whose name you may recognize from the Game Audio Podcast, is a little excited for this month’s theme. So excited, in fact, that he wants people to join him in a “patch a day” challenge. I think it’s a great idea, though I’m doing a bit too much traveling at the moment to probably get started on it until next week (though I suppose my Pure Data Wavetable Synthesizer tutorial from last year could qualify). You, however, can certainly join in now. To make it a little easier to share your results with each other, let’s use the hashtag #dspatchaday on twitter. While you’re getting started why not head over to Anton’s personal page and check out the results of this first patch (pictured above)?!

Really looking forward to see what people come up with!

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