The Dynamics of Mark of the Ninja
Monday, June 17, 2013
Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about…
Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about…
For June, we’ve chosen to focus on the theme of “Dynamics.” As the title of this post implies, we don’t think of this topic as narrow or specific….
I contacted Jeremy Peirson, the sound designer for Looper (2012), to talk about his role in the best received time travel movie in a very long time. What…
“Where are we?” “Connecticut.” “No. How far are we?” “From what?” “Yesterday.” Directed by Sean Durkin, Martha Marcy May Marlene (2011) centers around the damaged psyche of Martha,…
Guest Contribution by Randy Thom I’m on a plane from San Francisco to New York, May 3, and I see that the Designing Sound theme for May is…
April has ended and May has begun. No matter what we do, or how we may try to control it, time continues to march forward at its own…
For those of you who just want to play around with the finished project, there is a download link at the bottom of the article. Despite all of…
The recording of our Max/MSP webinar with Les Stuck is now available. That is all. Access the recording here
Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you…
Guest Post by Tadej Droljc Introduction The purpose of this article is to introduce the reader to the subject of Real-Time Sonographic Sound Processing. Since sonographic sound processing…

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