Ariel Gross Interview
Wednesday, November 21, 2012
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as the Saint’s Row…
Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…
In this second part of Damian Kastbauer’s exclusive interview with New Zealand based music producer and audio designer Jeramiah Ross / Module , they discuss how important the…
In the this first installment of this exclusive two part interview, Damian Kastbauer talks to Jeramiah Ross, the award winning audio designer & composer of PS3 game Shatter….
Here is the first interview with this month’s special guest Elliot Koretz, talking about general aspects of his career. How did you get started in sound design? My…
New year, new month, and of course, a new featured sound designer. This month our special guest is sound designer Elliot Koretz. I was born and raised just…
Let’s get started with this month’s special. Below is an interview I had with our guest Harry Cohen, talking about the general aspects of his career. How did…
Don’t forget to sign up for the live chat with Ann on October 29th. You’ve contributed to a number of very well known games and franchises in recent…
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