LA Underground – An Interview with Charles Maynes

Monday, February 24, 2014
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I recently had a chance to sit down with sound designer and sound FX recordist Charles Maynes and chat about his new “LA Underground” sound library, available from…

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(Mis)adventures in Cat Recording

Wednesday, February 12, 2014
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About three years ago, on a whim, I adopted a 6 month old kitten. I had dealt with cats before at friends’ and family’s houses, but had never…

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Review: Twisted Tools METAMORPH

Friday, December 20, 2013
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METAMORPH is the latest sample library from Twisted Tools, makers of the designed sample libraries as well as some fun and unique Reaktor ensembles. With sounds designed by BJM…

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An Interview with John Roesch

Tuesday, December 17, 2013
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In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like “Inception” and “The Matrix” and games like…

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Happy Accidents: Embracing the Unexpected

Monday, October 28, 2013
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Allow me to share a story with you: It was the weekend before the holiday break. Our horror film shoot had been going on for a few days,…

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Noise, Storytelling with Sound, and Visuals on the Radio with Radiolab’s Jad Abumrad

Thursday, August 15, 2013
Jad Abumrad at PopTech 2010 - Camden, Maine (Kris Krüg/PopTech via Flickr, used under Creative Commons License)

I recently had the chance to chat with Jad Abumrad, creator and co-host of WNYC’s Radiolab. Each episode of Radiolab explores ideas in science, technology, and the universe at large…

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Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

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Ariel Gross Guest Post: ‘I Feel Like a Fraud and So Can You!’

Wednesday, November 14, 2012

This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint’s Row…

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Guest Poster Introduction: Ariel Gross

Wednesday, November 7, 2012

Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…

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Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

Monday, July 30, 2012

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his…

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