Erik Aadahl Special: Exclusive Interview

Let's get started with the Erik Aadahl Special. Here is a Designing Sound's exclusive interview with Erik talking about some aspects of his career, personal thoughts, his main tools, and more. Designing Sound: To start please give us an introduction about your career and how you get involved with sound design Erik ... read more.

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Exclusive Interview with Michael Kamper, Audio Lead of BioShock 2

Here is a great talk I had with Michael Kamper, Audio Lead of BioShock 2. Let's read: Designing Sound: Hi Michael, first of all would be great to hear something about your career... How you get started with sound design? And how do you get involved with the video games industry? Michael ... read more.

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Charles Deenen Special: Exclusive Interview

Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound world, and so on… Charles Deenen: Thanks for the invite! We’ll have a fun month together with (hopefully) lots of usable info. I’ve been ... read more.

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Richard Devine Special: Exclusive Interview

Here is the result of a great talk I have with Richard Devine. He has a lot of interviews and profiles on the web, so I tried to do different questions and explore on a more technical/geeky side. However if you want to ask something to Richard, there is a ... read more.

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Exclusive Interview with Paul Ottosson, Sound Designer of “2012″

Last week, I had a great interview with Paul N. J. Ottosson, sound designer and supervising sound editor of 2012, talking about the sound of the film. I hope you enjoy it, let's read! Designing Sound: First of all give us an introduction about your carreer and your past works. Paul Ottosson: I've ... read more.

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Andrew Lackey Special: Exclusive Interview

Designing Sound: Let's get started, tell us how did you got involved with sound design? Andrew Lackey: Growing up I inherited old discarded audio equipment from my dad and grandpa’s dance band; The Don Roberts Quintet. As far back as 12 years old I wrote and recorded music with ... read more.

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Rob Bridgett Special: The Role of an Audio Director In Video Games

The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’ in games, has a very different implication. (Although to be honest, I still think the perception of a ‘sound designer’ in film, ... read more.

Related: , , , , , , , . Comments 0. By Miguel. 2009-Nov-20@12:49.

Rob Bridgett Special: Exclusive Interview

Let's get started with the Rob Bridgett Special, with a exclusive interview for Designing Sound. We talk about his work as sound designer, the evolution of his carreer, and some technical info. Designing Sound: Hello Rob, first of all: At what point in your life did you decided to start working ... read more.

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November’s Featured: Rob Bridgett

Were you expecting good game audio special? Here is it: Rob Bridgett, featuring really amazing stuff about game audio, covering publications and articles created previously by him and several exclusive interviews/articles for Designing Sound. The special will include technical articles, lectures and info about the sound of games like Scarface, ... read more.

Related: , , , , , , , . Comments 0. By Miguel. 2009-Nov-02@12:03.