Exotic

"Anybody can make weird sounds easily, but it takes hard work and talent to come up with sounds that are exotic enough to put a useful twist on a scene, but organic enough to be entirely believable." -Randy Thom read more.

Related: , , , , , . Comments 2. By Miguel. 2010-Jun-14@12:23.

“Chuck Russom FX”, Following the Evolution of SFX Distribution Online

Some weeks ago we were talking about "HISS and a ROAR", the new model of Tim Prebble to sell SFX Libraries online. There was another project coming: Chuck Russom FX, a sound effects label created by our guest Chuck Russom. Who could be better than Chuck to tell us about his ... read more.

Related: , , , , , , , , . Comments 2. By Miguel. 2010-Apr-27@11:12.

Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]

THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion ... read more.

Related: , , , , , , , , , , , , , . Comments 1. By Miguel. 2010-Feb-09@10:22.

The Next Big Steps in Game Sound Design

Some days ago I read this great article on Gamasutra created by my friend Damian Kastbauer, and I just realized that I didn't talk about it on the blog, so if you haven't read it yet, you can do it now: It's a great time in game audio these days. As ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Feb-08@10:58.