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	<title>Designing Sound &#187; event</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>Walter Murch at Chicago Humanities Fest 2011</title>
		<link>http://designingsound.org/2011/09/walter-murch-at-chicago-humanities-fest-2011/</link>
		<comments>http://designingsound.org/2011/09/walter-murch-at-chicago-humanities-fest-2011/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 17:58:56 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[walter murch]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11098</guid>
		<description><![CDATA[Walter Murch will be talking about sound at Chicago Humanities Fest 2011. The event is scheduled for Nov 13. Price is $10 in general admission and $5 for students. As a film editor and sound designer, Walter Murch has worked on classic films of our time, includingApocalypse Now, The Godfather, and The English Patient, among many more. The winner &#8230; <a class="btn read-more" href="http://designingsound.org/2011/09/walter-murch-at-chicago-humanities-fest-2011/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-11099 alignnone" src="http://designingsound.org/files/2011/09/BehindHollywood_461x250.jpeg" alt="" width="461" height="250" /></p>
<p>Walter Murch will be talking about sound at <a href="http://www.chicagohumanities.org/Genres/Arts-And-Architecture/2011f-Behind-the-Scenes-Hollywood-Sound-Design-with-Walter-Murch.aspx">Chicago Humanities Fest 2011</a>. The event is scheduled for Nov 13. Price is $10 in general admission and $5 for students.</p>
<blockquote><p>As a film editor and sound designer, <strong>Walter Murch</strong> has worked on classic films of our time, including<em>Apocalypse Now</em>, <em>The Godfather</em>, and <em>The English Patient</em>, among many more. The winner of multiple Academy Awards, Murch, with his technological know-how, has helped to elevate the art and impact of film sound to a new level. His latest projects, which include editing Phil Kaufman’s <em>Hemingway &amp; Gellhorn</em> and directing an episode of Lucasfilm’s animated <em>Clone Wars, </em>are quintessential Murch: eclectic, distinctive, and visionary. In conversation with <strong>Lawrence Weschler</strong>, CHF artistic director emeritus, Murch discusses the evolution of film technology from the creation of the 5.1 sound format to today’s Final Cut Pro.</p></blockquote>
<p>via <a href="http://bit.ly/nrQHhP">@pulsetrain</a></p>
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		<title>Introduction to Game Audio: How Games are Different from Anything You&#8217;ve Worked On Before</title>
		<link>http://designingsound.org/2010/11/introduction-to-game-audio-how-games-are-different-from-anything-youve-worked-on-before/</link>
		<comments>http://designingsound.org/2010/11/introduction-to-game-audio-how-games-are-different-from-anything-youve-worked-on-before/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 20:44:45 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[brian schmidt]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[gamesoundcon]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[soundworks collection]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=7207</guid>
		<description><![CDATA[SoundWorks Collection has published a very cool video featuring Brian Schmidt, founder of GameSoundCon. SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents the opening session, Introduction to Game Audio: “How &#8230; <a class="btn read-more" href="http://designingsound.org/2010/11/introduction-to-game-audio-how-games-are-different-from-anything-youve-worked-on-before/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2010/11/introduction-to-game-audio-how-games-are-different-from-anything-youve-worked-on-before/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>SoundWorks Collection</strong> has published a very cool <a href="http://soundworkscollection.com/gamesoundcon">video</a> featuring Brian Schmidt, founder of <strong><a href="http://www.gamesoundcon.com/">GameSoundCon</a></strong>.</p>
<blockquote><p>SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents the opening session, <strong>Introduction to Game Audio: “How Games are Different from Anything You’ve Worked on Before”.</strong></p>
<p>This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.</p></blockquote>
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		<title>Kyma International Sound Symposium 2010 Announced</title>
		<link>http://designingsound.org/2010/08/kyma-international-sound-symposium-2010-announced/</link>
		<comments>http://designingsound.org/2010/08/kyma-international-sound-symposium-2010-announced/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 15:43:22 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[announce]]></category>
		<category><![CDATA[composers]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[kiss 2010]]></category>
		<category><![CDATA[register]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[symbolic sound]]></category>
		<category><![CDATA[symposium]]></category>
		<category><![CDATA[vienna]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=5591</guid>
		<description><![CDATA[Everything is ready fot the Kyma International Sound Symposium 2010 that will be held in Vienna on 24-26 September. Here is the press information: Can music and sound-effects be symbolic? Sound designers, composers, sound artists, film makers, researchers and others sharing an intense interest in sound will be convening in Vienna Austria from the 24th &#8230; <a class="btn read-more" href="http://designingsound.org/2010/08/kyma-international-sound-symposium-2010-announced/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5593" src="http://designingsound.org/files/2010/08/CasinoBaumgarten.jpg" alt="" width="570" height="354" /></p>
<p>Everything is ready fot the <a href="http://www.tonsalon.at/KISS2010/"><strong>Kyma International Sound Symposium 2010</strong></a> that will be held in Vienna on 24-26 September. Here is the press information:</p>
<p>Can music and sound-effects be symbolic?  Sound designers, composers, sound artists, film makers, researchers and others sharing an intense interest in sound will be convening in Vienna Austria from the 24th through 26th of September to discuss this and other questions at the annual Kyma International Sound Symposium (KISS2010)</p>
<p>Lively discussions, interactive electronic/computer performances and installations, demos, workshops, and paper sessions will be held in the newly renovated <a href="http://www.tonsalon.at/KISS2010/index.php/location"><strong>Casino Baumgarten</strong></a>, a spectacular ballroom built in 1890 (), and the Rhiz Bar Modern, a showcase for experimental media in Vienna.</p>
<p><strong>Join in the free on-line discussion</strong></p>
<p>Anyone having an intense interest in sound is invited to join in the free on-line discussion at http://pphilosophyofsound.ning.com, a new forum created by symposium co-organizer, Peter Rantasa.  Sign in and introduce yourself by sharing your earliest sonic memory.  Discussions on sound, symbol, and meaning have already begun and will continue during and after the symposium.  You can participate on line whether or not you are able to attend the symposium in Vienna.</p>
<p><strong>To register for KISS2010:</strong></p>
<p>The registration deadline for participating in KISS2010 is 13 September 2010.  The participation fee of € 90 (€ 40 for students) includes the 3-day symposium, morning/afternoon refreshments, and 2 evening concerts.   To register, please visit<strong> </strong><a href="http://www.tonsalon.at/KISS2010/index.php/registration/essentialreading"><strong>this link</strong></a> before 13 September 2010.</p>
<p><strong>Background</strong></p>
<p>The Kyma International Sound Symposium (KISS) is an annual conclave of current and potential Kyma practitioners who come together to learn, to share, to meet, to discuss, and to enjoy a lively exchange of ideas, sounds, and music!  Kyma is a sound design environment created by Symbolic Sound Corporation (http://www.symbolicsound.com).  This year, the KISS symposium is being organized by Wiener Klangwerkstatt in cooperation with Symbolic Sound and with the support of Analog Audio Association Austria, Preiser Records, and the Austrian Federal Ministry of Science and Research.</p>
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		<title>GameSoundCon: New York and San Francisco 2010 Fall Conferences</title>
		<link>http://designingsound.org/2010/07/gamesoundcon-new-york-and-san-francisco-2010-fall-conferences/</link>
		<comments>http://designingsound.org/2010/07/gamesoundcon-new-york-and-san-francisco-2010-fall-conferences/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 16:18:28 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[gamesoundcon]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[new york]]></category>
		<category><![CDATA[san francisco]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=5231</guid>
		<description><![CDATA[GameSoundCon has announced new conferences in New York and San Francisco, on October and November 2010 respectively. SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are &#8230; <a class="btn read-more" href="http://designingsound.org/2010/07/gamesoundcon-new-york-and-san-francisco-2010-fall-conferences/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-5233" title="GameSoundCon" src="http://designingsound.org/files/2010/07/GameSoundCon.jpg" alt="" width="570" height="192" /></p>
<p><strong><a href="http://www.gamesoundcon.com/">GameSoundCon</a></strong> has announced new conferences in <strong>New York</strong> and <strong>San Francisco</strong>, on October and November 2010 respectively.</p>
<blockquote><p>SoundCon LLC in Seattle announces it has added New York City and San Francisco to its list of 2010 locations for its GameSoundCon conference on videogame music composition and sound design. GameSoundCon New York and San Francisco are intensive two-day seminars where composers, sound designers and other audio professionals can learn about the specific creative, technical and business challenges that are essential to working in the game music and game sound design industry.</p>
<p>“We’re excited to bring GameSoundCon to New York City,” says Brian Schmidt, executive director of GameSoundCon. &#8220;As one of the world’s leading music centers, New York was a natural location for our first East Coast conference. We’re also happy to once again host GameSoundCon San Francisco at Pyramind, in the heart of downtown San Francisco. We’re thrilled to see the continued growth of GameSoundCon as we expand to New York from Los Angeles, San Francisco and Seattle.”</p></blockquote>
<p><strong><span style="font-weight: normal;">Read more at </span><a href="http://www.gamesoundcon.com/">GameSoundCon Official Website</a></strong></p>
<p>Via <strong><a href="http://mixonline.com/news/gamesoundcon_fall_2010_2007/">Mix</a></strong></p>
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		<title>Cinesonika, The First International Film and Video Festival of Innovative Sound</title>
		<link>http://designingsound.org/2010/07/cinesonika-the-first-international-film-and-video-festival-of-innovative-sound/</link>
		<comments>http://designingsound.org/2010/07/cinesonika-the-first-international-film-and-video-festival-of-innovative-sound/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 16:47:19 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[cinesonika]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[simon farser]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=5154</guid>
		<description><![CDATA[The first international festival dedicated to sound on film and video has arrived. It&#8217;s called Cinesonika. This first annual festival will showcase international works of film and video with fascinating soundtracks, idiosyncratic sound design, eclectic scoring and innovative approaches to the sound-image relationship. These works will be screened in a two weekend festival at the &#8230; <a class="btn read-more" href="http://designingsound.org/2010/07/cinesonika-the-first-international-film-and-video-festival-of-innovative-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-5155 aligncenter" title="Cinesonika" src="http://designingsound.org/files/2010/07/Cinesonika.jpg" alt="" width="403" height="438" /></p>
<p>The first international festival dedicated to sound on film and video has arrived. It&#8217;s called <strong><a href="http://thesonicspread.com">Cinesonika</a></strong>.</p>
<blockquote><p>This first annual festival will showcase international works of film and video with fascinating soundtracks, idiosyncratic sound design, eclectic scoring and innovative approaches to the sound-image relationship. These works will be screened in a two weekend festival at the Westminster Savings Credit Union — Simon Fraser University Surrey Theatre, which feature&#8217;s one of the most advanced digital theatres in Canada, with 4K HD 3D capable digital projection utilizing a Lightyear Digital system.</p></blockquote>
<p><strong><a href="http://www.cinesonika.com/pg.php?s=home">More info&#8230;</a></strong></p>
<p>Via <a href="http://thesonicspread.com/2010/07/13/the-first-international-film-and-video-festival-of-innovative-sound-design/">The Sonic Spread</a></p>
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		<title>Games Meet Films: What the Two Industries Can Learn From Each Other</title>
		<link>http://designingsound.org/2010/02/games-meet-films-what-the-two-industries-can-learn-from-each-other/</link>
		<comments>http://designingsound.org/2010/02/games-meet-films-what-the-two-industries-can-learn-from-each-other/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 14:41:37 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[alex joseph]]></category>
		<category><![CDATA[brendan nicholson]]></category>
		<category><![CDATA[dennis weinreich]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[games meet film]]></category>
		<category><![CDATA[harry potter]]></category>
		<category><![CDATA[james hannigan]]></category>
		<category><![CDATA[jerry ibbotson]]></category>
		<category><![CDATA[jon vincent]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[mike wabro]]></category>
		<category><![CDATA[nigel bennett]]></category>
		<category><![CDATA[panel discussion]]></category>
		<category><![CDATA[pinewood studios]]></category>
		<category><![CDATA[q&a]]></category>
		<category><![CDATA[richard jacques]]></category>
		<category><![CDATA[slumdog millionaire]]></category>
		<category><![CDATA[tiga]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2710</guid>
		<description><![CDATA[Here is an interesting video from an event called &#8220;Games Meet Films&#8221; with a panel discussion and Q&#38;A at Pienwood Studios on 16th February and hosted by Dennis Weinreich (MD of Film and TV Post Production at Pinewood Studios Group). They talk about the audio production process on games and films and discuss what the &#8230; <a class="btn read-more" href="http://designingsound.org/2010/02/games-meet-films-what-the-two-industries-can-learn-from-each-other/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="321" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9614604&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=db000b&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="570" height="321" src="http://vimeo.com/moogaloop.swf?clip_id=9614604&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=db000b&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here is an interesting video from an <a href="http://www.tiga.org/Games-Meet-Film---Audio-Crossover-at-Pinewood-Studios.aspx">event</a> called &#8220;Games Meet Films&#8221; with a panel discussion and Q&amp;A at <strong>Pienwood Studios</strong> on 16th February and hosted by <strong>Dennis Weinreich</strong> (MD of Film and TV Post Production at Pinewood Studios Group).</p>
<p>They talk about the audio production process on games and films and discuss what the two industries can learn from each other and what are the challenges there.</p>
<p><strong>Panelists</strong></p>
<p><strong>Films Side</strong></p>
<ul>
<li><strong> Nigel Bennett </strong>- Re-recording Mixer / Post Production Operations Manager, Pinewood</li>
<li> <strong>Brendan Nicholson</strong> &#8211; Re-recording Mixer, Pinewood; Glen Gathard, Mixer/editor, Pinewood</li>
<li> <strong>Mike Wabro</strong> &#8211; Sound Designer, Reelsound</li>
<li><strong> Alex Joseph</strong> &#8211; Freelance Sound Designer</li>
</ul>
<p></br><br />
<strong>Games Side</strong></p>
<ul>
<li> <strong>Richard Jacques</strong> &#8211; Celebrated composer</li>
<li> <strong>James Hannigan</strong> &#8211; Celebrated composer</li>
<li> <strong>Jerry Ibbotson</strong> &#8211; Creative Manager, Media Mill</li>
<li> <strong>Jon Vincent</strong> &#8211; Audio Director, Ubisoft and Dan Bardino, Creative Services Manager, Sony</li>
</ul>
<p></br><br />
<strong>Video Highlights</strong></p>
<ul>
<li> 00:00 &#8211; Why are we here?</li>
<li> 02:00 &#8211; Pinewood Studios Promo</li>
<li> 06:46 &#8211; Panel Introductions</li>
<li> 10:00 &#8211; Games Audio Workflow</li>
<li> 14:45 &#8211; Film Audio Workflow</li>
<li> 30:10 &#8211; How Games make car sound effects</li>
<li> 39:45 &#8211; How Games use music &#8211; Richard Jacques</li>
<li> 48:18 &#8211; Harry Potter &#8211; blowing up a piano example</li>
<li> 53:00 &#8211; Slumdog Millionaire &#8211; creating emotion with sound</li>
<li> 66:45 &#8211; Film &#8211; old school rules still apply</li>
</ul>
<p></br><br />
Via: <a href="http://twitter.com/rbridgett/statuses/9547021005"><strong>@rbridgett</strong> </a><strong>| <a href="http://www.tiga.org/Games-Meet-Film---Audio-Crossover-at-Pinewood-Studios.aspx">TIGA</a></strong></p>
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		<title>MPSE Panel Discussion About the Sound of &#8220;Watchmen&#8221;</title>
		<link>http://designingsound.org/2009/12/mpse-panel-discussion-about-the-sound-of-watchmen/</link>
		<comments>http://designingsound.org/2009/12/mpse-panel-discussion-about-the-sound-of-watchmen/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 02:17:38 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[chris jenkins]]></category>
		<category><![CDATA[discussion panel]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[frank montaño]]></category>
		<category><![CDATA[hecker]]></category>
		<category><![CDATA[lecture]]></category>
		<category><![CDATA[mpse]]></category>
		<category><![CDATA[post production]]></category>
		<category><![CDATA[re-recording]]></category>
		<category><![CDATA[scorr]]></category>
		<category><![CDATA[snyder]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[whatchmen]]></category>
		<category><![CDATA[zack]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=1329</guid>
		<description><![CDATA[Motion Picture Sound Editors proudly presents a panel discussion and Q&#38;A of the Warner Bros. Pictures/Paramount Pictures/Legendary Pictures feature Watchmen. Directed by Zack Snyder (300, Dawn of the Dead), this epic realization of the famed Watchmen graphic novel takes audiences on an incredible journey of vision and sound. Join Academy Award®-winning Re-recording Mixer Chris Jenkins &#8230; <a class="btn read-more" href="http://designingsound.org/2009/12/mpse-panel-discussion-about-the-sound-of-watchmen/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1330" href="http://designingsound.org/2009/12/mpse-panel-discussion-about-the-sound-of-watchmen/watchmen/"><img class="aligncenter size-full wp-image-1330" title="Watchmen" src="http://designingsound.org/files/2009/12/Watchmen.png" alt="Watchmen" width="570" height="492" /></a></p>
<p><strong>Motion Picture Sound Editors</strong> proudly presents a panel discussion and Q&amp;A of the Warner Bros. Pictures/Paramount Pictures/Legendary Pictures feature <strong>Watchmen</strong>.  Directed by Zack Snyder (300, Dawn of the Dead), this epic realization of the famed Watchmen graphic novel takes audiences on an incredible journey of vision and sound.</p>
<p>Join Academy Award®-winning Re-recording Mixer Chris Jenkins and Re-Recording Mixer Frank Montaño (the mixing team behind Wolfman, The Book of Eli, Wanted, 300, Fast &amp; Furious, Frost Nixon), along with Supervising Sound Editor Scott Hecker (New Moon, 300, Road to Perdition), Composer Tyler Bates (300, Dawn of the Dead, The Day The Earth<br />
Stood Still), Music Editor Darrell Hall (300, The Day The Earth Stood Still, Halloween) as they delve into the intense creative collaboration behind this phenomenal film’s sound.</p>
<p><strong>When? Where?</strong></p>
<p>Tomorrow (December 7), 8:00 pm at Hitchcock Theater, Universal Studios (3900 Lankershim Blvd., Universal City, CA  91608)</p>
<p><strong>Admissions</strong></p>
<p>Please contact MPSE (818-506-7731/<strong>mail@mpse.org</strong>) to RSVP by December 3rd.</p>
<p>Admission is free, but seating is limited. For security, all guests must pre-register and bring photo I.D.</p>
<p>Official info <strong><a href="http://mpse.org/watchmen.pdf">here</a></strong>. Thanks to <strong><a href="http://usoproject.blogspot.com">U.S.O</a></strong> for that.</p>
]]></content:encoded>
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		<title>The Wwise Tour 2009</title>
		<link>http://designingsound.org/2009/11/the-wwise-tour-2009/</link>
		<comments>http://designingsound.org/2009/11/the-wwise-tour-2009/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:06:53 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[agenda]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[workshop]]></category>
		<category><![CDATA[wwise]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=994</guid>
		<description><![CDATA[Audiokinetik has announced The Wwise Tour 2009 that will take place next week. will be held in 4 different locations: Seattle – November 11th (5 to 9 pm) – @ Microsoft Campus Vancouver – November 12th (6 to 10 pm) – @ Vancouver Film School Los Angeles – November 16th (6 to 10 pm) – &#8230; <a class="btn read-more" href="http://designingsound.org/2009/11/the-wwise-tour-2009/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.audiokinetic.com/"><img class="size-full wp-image-995 alignleft" style="margin-left: 20px; margin-right: 20px;" title="Wwise_Tour" src="http://designingsound.org/files/2009/11/Wwise_Tour.png" alt="Wwise_Tour" width="180" height="140" /><strong>Audiokinetik</strong></a> has announced<strong> <a href="http://www.audiokinetic.com/4105/events.asp">The Wwise Tour 2009</a></strong> that will take place next week. will be held in 4 different locations:</p>
<ul>
<li>Seattle – November 11th (5 to 9 pm) – @ Microsoft Campus</li>
<li>Vancouver – November 12th (6 to 10 pm) – @ Vancouver Film School</li>
<li>Los Angeles – November 16th (6 to 10 pm) – @ Culver Studios</li>
<li>San Francisco – November 17th (6 to 10 pm) – @ Dolby Laboratories</li>
</ul>
<p></br><strong>Agenda</strong></p>
<p><strong>&#8212;</strong> Introduction: Where we stand and where we’re going.<br />
<strong>&#8212;</strong> A brief overview of Wwise: a brief tour of its audio pipeline solution.<br />
<strong>&#8212;</strong> Wwise customers have their say:</p>
<ul>
<li> Seattle: &#8220;Tornado Outbreak + Wwise = Love&#8221;, by Scott Bilas, Senior Engineer at Loose Cannon Studios and Robert Ridihalgh, co-founder OMNI Audio.</li>
<li> Vancouver: “From Proprietary to Wwise – The NLG Audio process”, by the Next Level Games Team.</li>
<li> Los Angeles: “Army of Two: The 40th Day &#8211; Audio post-mortem&#8221;, by Lewis James, Audio Director at Electronic Arts Montreal.</li>
<li> San Francisco: “Army of Two: The 40th Day &#8211; Audio post-mortem&#8221;, by Lewis James, Audio Director at Electronic Arts Montreal.</li>
</ul>
<p></br><br />
<strong>&#8212;</strong> Advanced techniques: Discover the latest and most advanced features in Wwise, Wwise Motion and SoundSeed, as well as the McDSP plug-in</p>
<p><strong>Registration</strong></p>
<p>You can <strong><a href="http://www.audiokinetic.com/goto.php?target=WwiseTourRegistration">register here</a></strong>. Spacing is limited, so make sure to register early.</p>
<p>If you have questions, you can <a href="mailto:marketing@audiokinetic.com"><strong>contact Audiokinectik</strong></a>.</p>
]]></content:encoded>
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		<title>First International Kyma Symposium Starts Today</title>
		<link>http://designingsound.org/2009/10/first-international-kyma-symposium-starts-today/</link>
		<comments>http://designingsound.org/2009/10/first-international-kyma-symposium-starts-today/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 14:37:58 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[barcelona]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[kyma]]></category>
		<category><![CDATA[pacarana]]></category>
		<category><![CDATA[show]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[spain]]></category>
		<category><![CDATA[symbolic sound]]></category>
		<category><![CDATA[symposium]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=823</guid>
		<description><![CDATA[The first International Kyma User Symposium starts today at Barcelona, Spain. U.S.O will be covering all the event, you can follow the activity with: Twitter - Hashtag &#8211;&#62; #KISS09 Flickr - Tag &#8211;&#62; KISS09 Facebook - Kyma Users Group U.S.O - Twitter &#124; Flickr About Kyma X is a powerful visual programming language for music &#8230; <a class="btn read-more" href="http://designingsound.org/2009/10/first-international-kyma-symposium-starts-today/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img class="alignnone" src="http://designingsound.org/files/2009/09/kyma_symposium.png" alt="" width="560" height="70" /></div>
<p>The first <strong>International Kyma User Symposium</strong> starts today at Barcelona, Spain. <a href="http://usoproject.blogspot.com/2009/05/kiss09-kyma-international-sound.html"><strong>U.S.O</strong></a> will be covering all the event, you can follow the activity with:</p>
<ul>
<li><strong>Twitter -</strong> Hashtag &#8211;&gt; <a href="http://search.twitter.com/search?q=%23KISS09">#KISS09</a></li>
<li><strong>Flickr -</strong> Tag &#8211;&gt; <a href="http://www.flickr.com/photos/tags/kiss09/">KISS09</a></li>
<li><strong>Facebook -</strong> <a href="http://www.facebook.com/group.php?gid=5977471323">Kyma Users Group</a></li>
<li><strong>U.S.O -</strong> <a href="http://twitter.com/statuses/user_timeline/17103295.rss">Twitter</a> <strong>|</strong> <a href="http://api.flickr.com/services/feeds/photoset.gne?set=72157622260318879&amp;nsid=7526534@N05&amp;lang=en">Flickr</a></li>
</ul>
<p></br><br />
<strong>About</strong></p>
<p><strong>Kyma X</strong> is a powerful visual programming language for music and sound, originally created by <a href="http://www.symbolicsound.com"><strong>Symbolic Sound</strong></a> in 1987 and still going strong today. The Kyma sound design environment is used by composers, researchers and sound designers for realtime sound generation and manipulation.</p>
<p>The <strong>First International Kyma Symposium</strong> will be held from the 8-10 October 2009 at the <a href="http://www.niubcn.com/workshop_kyma.htm"><strong>Niu Espai Artistic Contemporani</strong></a> in Poble Nou, Barcelona. Current and potential Kyma practitioners are invited to attend* an in-depth 3 day interactive conclave devoted to the technical and artistic aspects of the Kyma sound design language.</p>
<p><a href="http://usoproject.blogspot.com/"><strong>Unidentified Sound Object</strong></a> will be live microblogging from Barcelona (via <strong><a href="http://twitter.com/usoproject" target="_blank">Twitter</a></strong>) and they’ll write a daily report on <a href="http://usoproject.blogspot.com/"><strong>his website</strong></a>. Photos of the event will be available via <strong><a href="http://www.flickr.com/photos/usoproject">Flickr</a></strong>.</p>
<p><span style="font-weight: bold;">If you cannot attend…</span></p>
<p>Not everyone can make it to Barcelona, but your Kyma Sounds can! Cristian Vogel invites you to submit AIFF or WAV files created exclusively with Kyma for an automated “DJ Pacarana” set which will be providing background ambience for the ‘Meet and Greet’ reception on Thursday evening. Textures, sound design sketches, loops, and ambiences ranging in duration from 1 second to 5 minutes can be submitted in 16 bit, 44.1K WAV or AIFF and will be combined, spatialized, and layered according to a random number generator seeded with “0.8102009″. In the spirit of ‘Meet and Greet’, please include your name and your city as part of the sound (spoken, sung, or otherwise encrypted) so we can meet and greet you virtually! Please send your files to <a href="http://dropbox.yousendit.com/cristianvogel493498">his drop box</a>.<br />
<span id="more-823"></span><br />
<strong>Preliminary Program</strong></p>
<p><span style="font-weight: bold;">THURS</span> (8 October 2009)<br />
18:00 meet &amp; greet<br />
w/ DJ Pacarana: installation created by Cristian Vogel with participation of the international Kyma user community<br />
21:00 Dinner at nearby restaurant (no host)</p>
<p><span style="font-weight: bold;">FRI TALKS</span><br />
11:00 Welcome<br />
11:30 Carla Scaletti &amp; Kurt Hebel: <span style="font-weight: bold;">“Recombinance Makes Us Human”: Philosophy of Kyma</span><br />
Demo of Recently Added Features<br />
14:00 —Lunch at Bharma<br />
16:00 Camille Troillard: <span style="font-weight: bold;">New Developments in <a href="http://www.osculator.net/wp/">OSCulator</a></span> (1 hour)<br />
17:00 Hector Bravo-Benard: Using the AC Toolbox with Kyma (30′ lecture + 10′ piece)<br />
17:45—-Coffee Break—-<br />
18:00 Cristian Vogel: The Black Swan: Composing with Kyma for Dance (1 hour)<br />
19:00 Eckard Vossas: Improvising with Kyma: Miniaturen X, Cecil Variations B, Lehnade 2: (30′)<br />
19:45—Break for concert setup–</p>
<p><span style="font-weight: bold;">FRI CONCERT</span> at Niu<br />
20:00 Franz Danksagmüller: Kökarlen: Silent film + voice +live Kyma &amp; voice (~2 hrs)<br />
22:00 tear down, Dinner together nearby (no host)</p>
<p><span style="font-weight: bold;">SAT TALKS</span><br />
11:00 Carla Scaletti &amp; Kurt Hebel: <span style="font-weight: bold;">Composing with Kyma: Vector spaces, Timeless nonlinear timelines, sequencing</span><span style="font-weight: bold;"><br />
CapyTalk, Smalltalk, Tools</span><br />
14:00 —Lunch at <a href="http://www.blogger.com/www.bharma.com">Bharma</a><br />
16:00 Bruno Liberda: siebenmal gefärbt: Addicted to Kyma (1 hour)<br />
17:00 Cristian Vogel: Kyma in the Club: The Never Engine (1 hour)<br />
18:00 —break— (set up and sound checks for concert)</p>
<p>19:00 <span style="font-weight: bold;">SAT CONCERT</span> at Niu<br />
* Carla Scaletti: SlipStick for Continuum and Kyma (~10′)<br />
* Marin Vrbica: Tiger in the Jungle: Video + Live Performer (~10′)<br />
* Hector Bravo-Benard: Styrotron: Live Kyma performance (~10′)</p>
<p><strong>—INTERMISSION—</strong></p>
<p>* Franz Danksagmüller: Frtiz Lang’s Metropolis: Silent film + Live Kyma accompaniment (~30′)<br />
21:00 Tear down<br />
22:00 Celebratory Dinner together<br />
———<br />
1:30 AM * Cristian Vogel: Never Engine (Live Kyma!)<br />
<a href="http://www.masimas.com/moog/">The Moog</a></p>
<p><span style="font-weight: bold;">SUN</span><br />
Informal breakfast and lunch, consulting, meetings, demos, sightseeing, travel day</p>
<p><span style="font-style: italic;">For up-to-the-minute information on schedules, maps, accommodations, travel, and discussions, please join the </span><a style="font-style: italic;" href="http://www.no-future.com/erutufon/showthread.php?t=29024">erutufon forum</a><span style="font-style: italic;"> (there is no cost to join the forum).</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>First International Kyma User Symposium in October</title>
		<link>http://designingsound.org/2009/09/first-international-kyma-user-symposium-in-october/</link>
		<comments>http://designingsound.org/2009/09/first-international-kyma-user-symposium-in-october/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 15:19:44 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[barcelona]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[kyma]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[symbolic sound]]></category>
		<category><![CDATA[symposium]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=588</guid>
		<description><![CDATA[Kyma X is a powerful visual programming language for music and sound, originally created by Symbolic Sound in 1987 and still going strong today. The Kyma sound design environment is used by composers, researchers and sound designers for realtime sound generation and manipulation. The First International Kyma Symposium will be held from the 8-10 October &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/first-international-kyma-user-symposium-in-october/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong><a rel="attachment wp-att-589" href="http://designingsound.org/2009/09/first-international-kyma-user-symposium-in-october/kyma_symposium/"><img class="size-full wp-image-589  aligncenter" title="kyma_symposium" src="http://designingsound.org/files/2009/09/kyma_symposium.png" alt="kyma_symposium" width="585" height="73" /></a></strong></p>
<p><strong>Kyma X</strong> is a powerful  visual programming language for music and sound, originally created by Symbolic Sound in 1987 and still going strong today. The Kyma sound design environment is used by composers, researchers and sound designers for realtime sound generation and manipulation.</p>
<p>The <strong>First International Kyma Symposium</strong> will be held from the 8-10 October 2009 at the <a href="http://www.niubcn.com/workshop_kyma.htm"><strong>Niu Espai Artistic Contemporani</strong></a> in Poble Nou, Barcelona. Current and potential Kyma practitioners are invited to attend* an in-depth 3 day interactive conclave devoted to the technical and artistic aspects of the Kyma sound design language.</p>
<p><a href="http://usoproject.blogspot.com/"><strong>Unidentified Sound Object</strong></a> will be live microblogging from Barcelona (via <strong><a href="http://twitter.com/usoproject" target="_blank">Twitter</a></strong>) and they&#8217;ll write a daily report on <a href="http://usoproject.blogspot.com"><strong>his website</strong></a>. Photos of the event will be available via <strong><a href="http://www.flickr.com/photos/usoproject">Flickr</a></strong>.</p>
<p><span id="more-588"></span></p>
<p><span style="font-weight: bold;">If you cannot attend&#8230;</span></p>
<p>Not everyone can make it to Barcelona, but your Kyma Sounds can! Cristian Vogel invites you to submit AIFF or WAV files created exclusively with Kyma for an automated &#8220;DJ Pacarana&#8221; set which will be providing background ambience for the &#8216;Meet and Greet&#8217; reception on Thursday evening. Textures, sound design sketches, loops, and ambiences ranging in duration from 1 second to 5 minutes can be submitted in 16 bit, 44.1K WAV or AIFF and will be combined, spatialized, and layered according to a random number generator seeded with &#8220;0.8102009&#8243;. In the spirit of &#8216;Meet and Greet&#8217;, please include your name and your city as part of the sound (spoken, sung, or otherwise encrypted) so we can meet and greet you virtually! Please send your files to <a href="http://dropbox.yousendit.com/cristianvogel493498">his drop box</a>.</p>
<p><strong>Preliminary Program</strong></p>
<p><span style="font-weight: bold;">THURS</span> (8 October 2009)<br />
18:00 meet &amp; greet<br />
w/ DJ Pacarana: installation created by Cristian Vogel with participation of the international Kyma user community<br />
21:00 Dinner at nearby restaurant (no host)</p>
<p><span style="font-weight: bold;">FRI TALKS</span><br />
11:00 Welcome<br />
11:30 Carla Scaletti &amp; Kurt Hebel: <span style="font-weight: bold;">&#8220;Recombinance Makes Us Human&#8221;: Philosophy of Kyma</span><br />
Demo of Recently Added Features<br />
14:00 &#8212;Lunch at Bharma<br />
16:00 Camille Troillard: <span style="font-weight: bold;">New Developments in <a href="http://www.osculator.net/wp/">OSCulator</a></span> (1 hour)<br />
17:00 Hector Bravo-Benard: Using the AC Toolbox with Kyma (30&#8242; lecture + 10&#8242; piece)<br />
17:45&#8212;-Coffee Break&#8212;-<br />
18:00 Cristian Vogel: The Black Swan: Composing with Kyma for Dance (1 hour)<br />
19:00 Eckard Vossas: Improvising with Kyma: Miniaturen X, Cecil Variations B, Lehnade 2: (30&#8242;)<br />
19:45&#8212;Break for concert setup&#8211;</p>
<p><span style="font-weight: bold;">FRI CONCERT</span> at Niu<br />
20:00 Franz Danksagmüller: Kökarlen: Silent film + voice +live Kyma &amp; voice (~2 hrs)<br />
22:00 tear down, Dinner together nearby (no host)</p>
<p><span style="font-weight: bold;">SAT TALKS</span><br />
11:00 Carla Scaletti &amp; Kurt Hebel: <span style="font-weight: bold;">Composing with Kyma: Vector spaces, Timeless nonlinear timelines, sequencing</span><span style="font-weight: bold;"><br />
CapyTalk, Smalltalk, Tools</span><br />
14:00 &#8212;Lunch at <a href="http://www.blogger.com/www.bharma.com">Bharma</a><br />
16:00 Bruno Liberda: siebenmal gefärbt: Addicted to Kyma (1 hour)<br />
17:00 Cristian Vogel: Kyma in the Club: The Never Engine (1 hour)<br />
18:00 &#8212;break&#8212; (set up and sound checks for concert)</p>
<p>19:00 <span style="font-weight: bold;">SAT CONCERT</span> at Niu<br />
* Carla Scaletti: SlipStick for Continuum and Kyma (~10&#8242;)<br />
* Marin Vrbica: Tiger in the Jungle: Video + Live Performer (~10&#8242;)<br />
* Hector Bravo-Benard: Styrotron: Live Kyma performance (~10&#8242;)</p>
<p>&#8212;INTERMISSION&#8212;</p>
<p>* Franz Danksagmüller: Frtiz Lang&#8217;s Metropolis: Silent film + Live Kyma accompaniment (~30&#8242;)<br />
21:00 Tear down<br />
22:00 Celebratory Dinner together<br />
&#8212;&#8212;&#8212;<br />
1:30 AM * Cristian Vogel: Never Engine (Live Kyma!)<br />
<a href="http://www.masimas.com/moog/">The Moog</a></p>
<p><span style="font-weight: bold;">SUN</span><br />
Informal breakfast and lunch, consulting, meetings, demos, sightseeing, travel day</p>
<p><span style="font-style: italic;">For up-to-the-minute information on schedules, maps, accommodations, travel, and discussions, please join the </span><a style="font-style: italic;" href="http://www.no-future.com/erutufon/showthread.php?t=29024">erutufon forum</a><span style="font-style: italic;"> (there is no cost to join the forum).</span></p>
<p>Vía <a href="http://usoproject.blogspot.com/2009/09/kyma-symposium-2009-preliminary-program.html"><strong>Unidentified Sound Object</strong></a>.</p>
]]></content:encoded>
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