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Posted by on Mar 5, 2013 | 1 comment

Sound Librarian Announces The Official FMOD Learning Suite

The wise and multitalented Stephan Schutze has announced a wonderful sounding suite of educational tools for the upcoming game audio middleware FMOD Studio. I can’t wait to see it for myself at GDC 2013. Press release below.

Sound Librarian                    For Immediate Release

Sound Librarian Announces

The Official FMOD Learning Suite

 

Melbourne, Australia-March 2013: Award winning audio production and educational provider Sound Librarian today announced the launch of The Official FMOD Learning Suite.

Developed in close association with Firelight Technologies, the developers of FMOD the world’s leading audio solution for interactive media, The FMOD Learning Suite is the first and only officially developed training program that includes certified course content specifically tailored to the games industry.

Brett Paterson the CEO of Firelight Technologies stated “We have long felt the need for certified training of our products to support the current generation of audio professionals and to inspire the future generations. As the developers of our training manuals and tutorial video series, Sound Librarian quite literally wrote the book on FMOD Studio and I can think of no better team to entrust this product to”

Sound Librarian has created a total solution package for educators that provides a broad range of training material and resources.

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Posted by on Jul 5, 2012 | 7 comments

Interview with Leonard J. Paul, of the School of Video Game Audio

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education courses that will prepare prospective professionals accordingly.  Last week, I posted this open call for students to enrol in the School of Video Game Audio. The co-founder of the School,  Leonard J. Paul, has been kind enough to take some time and answer some questions on the school, and its content and goals.

Can you give us a little background about yourself, and the school?

I’ve been involved in video games off and on since 1994.  I originally started out in programming but these days I work on composition, sound design and implementation for video games.  I work a bit in film as well and was the composer the “The Corporation” which is the highest-grossing Canadian documentary film in history.  For the past ten years I’ve been working on video game audio education while continuing to work in games.  For the last few years I’m concentrated on working with indie titles such as Retro City Rampage and Vessel by Strange Loop Games.

The idea of the school has been around for a while from conversations Gordon and I were having a few years back.  It seemed that there was a service missing for people that wanted some guidance on learning game audio but didn’t have the time to attend a school or didn’t have any schools available nearby.  I enjoy giving lectures internationally and have repeatedly found that there is an amazing growth of the gaming industry around the world but it is often difficult for people to learn from veterans in the field.  By making the school online and by trying to keep the costs reasonable it helps make our knowledge available to a large range of students that wouldn’t necessarily have the opportunity otherwise.

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Posted by on Jun 26, 2012 | 2 comments

School of Video Game Audio Now Open

The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July to August 2012.

The application deadline of Friday June 29, 2012 is rapidly approaching and is limited to ten students, so make sure to have a look at the details on their application page at: http://School.VideoGameAudio.com/apply
The Course:
- Learn how to make a professional demo reel in Audiokinetic’s Wwise and become more employable in the industry
- Work at your own pace through the course material with assistance from the instructor, Leonard J. Paul
- Course consists of videos, reading assignments, mini-projects and short tests that can be done at your own pace
- Suited for anyone with a strong audio background wishing to expand their knowledge and skills in the game audio industry
Cost:
- 8 weeks of instructional materials at 10+ hours per week for $225 CAD which includes the $25 application fee
- No additional costs to purchase required books or other materials
- One top project from each class will chosen to receive 50% off the cost of the course and will be featured on the site
Quote:
“It’s the first really solid and accessible game audio learning solution to be available worldwide, which will help any and everyone who wish to express themselves through this discipline.” – Francisco, student involved in the beta of the course

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Posted by on Mar 27, 2012 | 0 comments

Upcoming Webinar Series with David Sonnenschein and Ric Viers

Former Designing Sound “Featured Sound Designers” David Sonnenschein and Ric Viers are hosting another in their series of “Secrets for Great Film Sound” webinars. They’ve got some great deals on offer this time around. So, if you’ve missed out on the series in the past, this might be a good time to sign up. The four week course begins on April 3rd, and registration is $250 until April 2nd ($300 afterwards). You can also get yourself a $50 discount by participating in a very brief survey…it might even take you all of 3 minutes. ;)

Head over to Sound Design for Pros for full details and to register for the course.

…And don’t forget to fill out that survey!

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