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Posted by on May 6, 2014 | 0 comments

Designing Sound Discussion Group – Noah and Atmos

Noah_CroweConnelly

We’re happy to announce that we’ve got another Designing Sound Discussion Group coming this Sunday! We’ll be hosting a live chat with Noah’s Craig Henighan and Coll Anderson. Given this month’s theme, we’ll be focusing in on a discussion of the impact of Dolby Atmos on their work for the film. Of course, we won’t be restricted to that, so make sure you come with your questions too!

The broadcast will be hosted through Google Hangouts on Air at 4PM, U.S. Eastern Time, this Sunday (May 11th). You can watch the live stream here on the site, but you’ll have to head over to our Google+ page if you want to ask questions/participate in the discussion.

Don’t forget that you can check out all of our previous Discussion Groups in our Archive, including our last web-panel with the audio post team for Orthodox: Remote Collaboration and Maintaining a Consistent Voice.

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Posted by on Mar 21, 2014 | 0 comments

Remote Collaboration and Maintaining a Consistent “Voice” – Designing Sound Discussion Group

Image from Zeitgeist Films website

Image from Zeitgeist Films website

We’ll be hosting our next Designing Sound Discussion Group on March 29th, at 2PM 4PM (U.S. Eastern). We’ll have supervising sound editor Michael Maroussas and the sound team of the film Orthodox [full disclosure, that includes me], which is currently in post-production, on to discuss the remote collaboration workflow for the film. Team members have worked remotely from their respective countries of residence, which includes Hungary, Italy, the UK, and the USA. This will be another panel discussion with time for questions at the end.

We’ll once again be conducting this via Google Hangout, so keep an eye out on the Designing Sound Google+ page on March 29th.

The panel will be recorded and available for viewing for any who can’t make the date and time. Don’t forget that we’ve got recordings of all of our past presentations available too!

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Posted by on Jan 11, 2014 | 4 comments

Designing Sound Discussion Group – SFX and Freelancing in the Games Industry

Photo by Dennis Beentjes. Used under Creative Commons license.

Photo by Dennis Beentjes. Used under Creative Commons license.

I’m going to be a little quiet on the site this month, but I’m making up for that by putting together a kick-ass virtual panel for you!

Sitting on the panel for the next Designing Sound Discussion Group are Gordon Hempton (The Soundtracker/Quiet Planet), Rodney Gates (Sony Online Entertainment), Matt Piersall (Gl33k) and Douglas Price (Pro Sound Effects). The genesis of this panel is in response to Gordon’s idea of restricting the sale of sfx libraries to indpendent/freelance sound designers with the goal of making the people themselves more desirable…thus giving them a little more job stability. He specifically thinks this is important within the games industry. He and I have spoken in some detail about it already. I’ll spare you my opinions at the moment, but I encourage you to listen to his guest appearance on the Tonebenders podcast and formulate your own opinions before the actual panel.

We’re going to start by touching on Gordon’s idea, talk about the different ways the games industry acquires or licenses their sound effects, and then move on to what makes a successful, gainfully employed, freelancer in the game audio industry. Sound like your kind of panel?

The webcast will be taking place via Google Hangout at 4PM (US Eastern Time) on Saturday, February 1st. You can watch from here on the site, or from the Designing Sound Google+ page…where you’ll be able to interact with us directly. Mark it on your Calendars!

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