Well, the flood gates certainly opened up at the end of the month…didn’t they? We’ve got a lot of people to thank for their guest contributions to April’s theme (and a few welcomed off-topic contributions). So, I’m going to get right to it!
A hearty “Thank You” goes out to…
Thanks again to all of you. And to the rest of our community, remember that we always welcome guest contributions on the site. If you’d like to share your knowledge with the rest of the community, don’t hesitate to contact us.
…and don’t forget to check out the articles posted by our contributing editors as well, if you missed any.
David Sonnenschein, the author of Sound Design: The Expressive Power of Music, Voice, and Sound Effects in Cinema and founder of SoundDesignForPros.com, has a new project. 3 Deaf Mice is an audio-music discovery game (initially targeted for PCs and Macs) where the mice need help in designing their next hit song. It aims to enhance listening skills and creativity with sonic treasure hunts and puzzles. Thanks to Aurelien Folie for this interview with David about the game and the sounds that make it.
3 Deaf Mice just launched as a Kickstarter project. Show your support by checking it out!
What is 3 Deaf Mice?
3 Deaf Mice is a game aimed toward our sound design community and beyond, where you discover the root of listening and how we create through sound. We do it through the story of the 3 Deaf Mice, who have been playing loud music for too long and have lost their hearing, so the player has to help them make their next hit song. To do this, the player has to perfect their abilities to listen to the world in different ways. By solving sonic treasure hunts and audio puzzles, they’ll be able to piece together a song called “Cheatin’ the Trap”, which consists of 10 verses, 10 tracks, and 10 game play levels. Once the player has made it all the way through the game, unlocking all 10 tracks and 10 verses, they’ll be able to create their own remix by manipulating all the elements of the song. We’ll also expand this into contests for the community to interact with one another.
Guest Contribution by Carlos Alberto Manrique Clavijo
“The vocation of the sound film is to redeem us
from the chaos of shapeless noise by accepting it
as expression, as significance, as meaning. . . .”[0A]
“(…) When does sound become music?
Above all, in the supreme states of pleasure and displeasure
experienced by the will, as a will which rejoices
or a will which is frightened to death,
in short in the intoxication of feeling: in the shout.”[0B]
As sound designers, we are always driven by passion and curiosity to try to understand that gentle monster that is the sonic language in the audio-visual world it inhabits. We constantly invoke its power to express emotion and to create significance and meaning. Yet, it’s mechanisms aren’t fully understood. And both film industry practitioners and audiences, have historically had the tendency to group it as a single entity with a different creature: music. But beyond the simple understanding that both art-forms stimulate and play with our auditory perception, asking ourselves about all the possible points of contact between both expressive languages may lead us to discover rich common-grounds to nurture our creative processes as ‘aural story-tellers.’
There are a few interesting things coming up in the month of November.
- David Sonnenschein is once again running his Sound Design for Pros webinar series. It begins Monday, November 5th. Full details and registration links can be found here.
- Bernie Krause will be presenting at the Jewish Community Center of San Francisco on Tuesday, November 13th at 7PM. Tickets can be purchased through the JCCSF website.
- Zynaptiq will finally be releasing RTAS and AAX versions of Unveil; their fancy reverb removal/balancing plug-in I’ve been itching to test out for a while now. It releases on the 15th.
Also, don’t forget that there are some cool new videos out on the web related to some recent high profile releases.
Watson Wu’s video diary of his weapons work for Assassin’s Creed 3. Available on 360 & PS3 (and on PC shortly)!
The final entry in the “Making Of” series for the Zombie Apocalypse Library, now available from Blastwave FX!
Ric Viers and David Sonnenschein are at it again with a SECRETS FOR GREAT FILM SOUND seminar starting October 1. There is also a raffle giving away a neat iPhone audio interface and a Tascam recorder.
Full Deets Here.