Blastwave FX has a new collection out called “Heroes & Villains”. It’s a “collection of 1,000 high definition sound effects to save the world… or destroy it! Created at the Detroit Chop Shop and personally designed by Ric Viers (author of The Sound Effects Bible and The Location Sound Bible), these sound effects will give any production a super-powerful soundtrack. This collection includes cityscapes, hideouts and laboratories ambiences, various weapons, impacts, crashes, explosions, vehicles, robots, super powers and tons more! Every sound effect was recorded in 24/96KHz and delivered as broadcast wave files complete with comprehensive metadata compatible with your favorite search engine. “
Designing Sound and Blastwave FX are giving away a copy of “Heroes & Villains”. We will be giving it away to whomever can design the best superpower sound for “Captain Soul-Patch”. Create a sound based on the superpower: “Sonic Blastwave”. And post a link to the sound effect on the Blastwave FX Facebook fan page (http://on.fb.me/YKICBH) and Ric Viers will choose one lucky winner to receive a copy of “Heroes & Villains”! Submissions will be accepted until November 4, 2013 with a winner announced on November 5 2013.
Tim Prebble recently launched the first in a series of field recording competitions via his blog – a neat coincidence given that here at Designing Sound we’ve dedicated October to all things field recording.
The premise is of the competition is simple: one month, one subject, one recording. Competition hopefuls are invited to upload their best recording of a cardboard box by 30th October. Dextrous and ingenious creations will serve you better than shiny and expensive recording gear, so do check Tim’s blog for full details and make sure you read the submission details carefully for a chance to win from a range of HISSandaROAR products.
Full competition details here.
[The kind folks at Audiofile Engineering have put together a giveaway of apps - including Triumph. Scroll to the bottom of the page to find out how you can be one of the three lucky people to win!]
OS X has suffered from the lack of a good and dedicated audio editor. There was a lot of hope pegged on the release of Sound Forge Pro Mac, but we all know how that went. There are a few alternatives though – Amadeus Pro ($59.99), TwistedWave ($79.90), Adobe Audition ($349) and Triumph ($79.99).
Triumph, by Audiofile Engineering, is version 2.0 of Wave Editor. While it does retain majority of the functionality from Wave Editor, it has also been rewritten ground up to take full advantage of the latest features in OS X – Auto Save, gestural input and support for retina displays, to name a few.
Before I dig into the details, here are some of the new features:
- AppleScript Support: AppleScript (Apple’s easy to learn scripting language) has been deeply integrated into Triumph. Most of tools, actions and processes are AppleScripts, which makes it easy to create custom templates and automate processes
- Auto Save & Versions: Triumph supports Auto Save and Versions in 10.7 (Lion) and 10.8 (Snow Leopard). I’m not a fan of these new features in OS X and thankfully they can be turned off from the Preference menu in Triumph
- Effects Groups: Probably one of the most useful features – to save a chain of effects as a group
- Effects Automation: Useful for expressive and detailed sound design
- Hardware Output & Channel Mapping: Configurable channel mapping – both at the project and hardware level.
- Redesigned Meters: Don’t we all need gorgeous looking oversampling meters?
- Scrubbing: For intricate editing
- Notification Center (for OS X 10.8 – Mountain Lion): I’m still a Lion user and haven’t been able to experience the new Notification Center. It allows “you to be unobtrusively notified when operations complete”
Installing and registering Triumph was a breeze. The first thing that impressed me was how quickly it opened up – almost instantaneous. On creating a new project I was greeted with a gorgeous and well designed interface. It took a bit of clicking around and reading the user guide (which unfortunately isn’t as extensive as it should be) to get some understanding of what Triumph is capable of. I’ve used Wave Editor only once (about a year ago), so I was quite new to the workflow. If you are a Wave Editor user, you might find it easier to get started right away.
HUGE voter turnout for this challenge, which I’m very happy to see. It came down to a race between Saro Sahihi and Chris Fox, with Saro edging ahead by a mere 8 votes at the close of the poll! One final thanks to Colin Hart and Hart FX for sponsoring this challenge.