Monday, November 19, 2012
On 8th October, the entry window opened for the Music+Sound Awards 2013, an awards event that celebrates sound design and music in the creative industries. Gaming, Film, TV and Advertising…
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Wednesday, November 14, 2012
This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as the Saint’s Row…
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Sunday, April 29, 2012
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library…
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Monday, February 13, 2012
UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his…
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Friday, January 13, 2012
First: a BIG thank you to all the contributors, this wouldn’t have been possible without the sounds! How did this work? The Max/MSP patch works by playing random…
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Monday, December 26, 2011
HUGE voter turnout for this challenge, which I’m very happy to see. It came down to a race between Saro Sahihi and Chris Fox, with Saro edging ahead…
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Tuesday, December 20, 2011
I have reviewed Andre Albino’s entry after continued comments and have decided that it should indeed be disquailified. One of the rules for this challenge stated that all…
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Monday, December 19, 2011
The judging has ended, and we have our finalists. Congratulations to Andre Albino, Chris Fox, Hugo Haas, Saro Sahihi and Peter Veres on their selection to the community…
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Saturday, December 17, 2011
We had a great time discussing the sound of Cast Away with Randy Thom this morning, and the recording is now available. I have to apologize though, I…
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Thursday, December 15, 2011
I’ve been developing a generative sound-scape app in Max/MSP – drop in a bunch of files, specify a few values and it will spit out a sound scape…
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