Chuck Russom Special: Reader Questions
So, Chuck Russom Special has come to the end. Many thanks to Chuck for sharing his fantastic stuff with the community and thanks to the readers who participated in the month. Here're the answers to his questions: Wow, the month of April just flew by! I want to thank Designing Sound ... read more.
Chuck Russom Special: Gun Sound Design
I work on a lot of games that are filled with guns. Over the years, through experimentation, screwing up, listening to movies/games with great guns sounds, and tips from other sounds designers, I’ve been able to create a process that works well for me. The biggest influence on ... read more.
Chuck Russom Special: Quantum of Solace [Exclusive Interview]
Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of ... read more.
Chuck Russom Special: Recording Fireworks
Fireworks are one of those things that really brings out the kid in you. They are also make a good subject for sound recording. Even the small ones often have cool sounds that can be useful in sound design. My favorite firework is the ground bloom flower. ... read more.
Chuck Russom Special: Using Sound Libraries
One of the readers asked if I could give some tips on how to process library sounds and what to do when you can’t record your own source. It is a common misconception that sound teams that work on films, AAA game titles, or teams that do a lot ... read more.
Chuck Russom Special: Slingshot Recording
Slingshots can be a great source of sound recording fun. You can use them to record sound like flying debris, bullet bys, dart bys, spear bys, all sorts of cool flyby sounds. All you really need to do if find an open area where you can fire the ... read more.
Chuck Russom Special: Call of Duty [Exclusive Interview]
Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game and what it meant for his career. Designing Sound: How do you get hired on Infinity Ward and how do you get involved ... read more.
Chuck Russom Special: Recording Dry Ice
Dry ice is a lot of fun to use for making noise. Touching metal objects to a block of dry ice creates some really cool squealing/whistling/screeching sounds. This is because the metal surface is much warmer than the dry ice and it causes the dry ice to quickly turn to ... read more.
Chuck Russom Special: God of War I & II [Exclusive Interview]
Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck ... read more.
Chuck Russom Special: Gun Recording Guide
Introduction Of all the things that I have done in my career, I get more questions about gun recording than anything else. Recording guns is an exciting experience and it takes a lot of planning and quite a bit of money to pull off correctly. Often I am asked ... read more.









