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Posted by on Nov 30, 2012 | 2 comments

Thanks to our November Contributors

We just wanted to take the time to thank our guest contributors this month:

For our featured Backgrounds and Ambiences articles…Chris Groegler, Chris Didlick, Douglas Murray, and Tim PrebbleYann Seznec, Peter Chilvers, Robert Thomas, and Stephan Schütze for discussing interactive mobile applications…and thanks to Chuck Michael and Craig Henighan for sharing their thoughts on Dolby Atmos (as well as Josh Gershman and John Loose from Dolby for providing us with a little more data). And a big thank you also goes out to Ariel Gross for sharing his thoughts, and Brady Dyck for his interview with Rob Bridgett.

Thanks again gentlemen!

Remember…this is a site for the community, by the community. If you would like to contribute in the future, drop us a line.

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Posted by on Nov 1, 2012 | 13 comments

Using a Zoom H4n in Ghost Recon: Future Soldier

Guest Contribution by Chris Groegler

Hi, my name is Chris Groegler and I am a Senior Sound Designer at Ubisoft-Red Storm Entertainment. Our latest project was Ghost Recon: Future Soldier where I was audio lead for Multiplayer. We have an audio team of five people and basically all of us have a Zoom H4n audio recorder. We have our Zooms with us all the time in case we are in a situation where we need to quickly record a sound and don’t have our Sound Devices 744 with us. Since the H4n is such a handy device to have around (it can fit in your pocket) I’ve always wanted to try and record the majority of environmental sounds with it and implement them into a shipping title. Well, that opportunity came about when I was working on a DLC pack for Ghost Recon: Future Soldier. Future Soldier shipped in May of 2012 and we started working on our first DLC pack a little before the ship date.

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