Charles Deenen Special: Reader Questions

Here are the answers to the questions you made to Charles Deenen. Even if you don't made any question to him, you could find really great infromation related to different topics. (some questions are combined and/or edited down) Designing Sound Readers: 1a. Every single company I look at, and every website I ... read more.

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Charles Deenen Special: 100 Whooshes in 2 Minutes

Every sound designer has to make new whooshes in record time. Whenever I’m stuck in that position I've always tried to come up with some quick automated ways. A long time ago I made a template that allows me to quickly make new whooshes, and on top of it ... read more.

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Charles Deenen Special: Car Recording Guide

The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver ... read more.

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Charles Deenen Special: “Need For Speed” [Exclusive Interview]

For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what ... read more.

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Charles Deenen Special: Quick Sound Design with Soundminer and Plugins

Charles Deenen has created this exclusive video for Designing Sound showing one way to fast sound effects designing with Soundminer and plugins. The software used is Soundminer 4.2 and Pro Tools 8. Plugins are Waves, McDSP, SoundToys and other stuff. Enjoy! How do you design sounds in a fast way? Your stories ... read more.

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Charles Deenen Special: Experienced Sound

The following article is an excerpt from “The future of sound design” lectures done during GDC, VFS and DFF between the periods of 2006-2007 by Charles Deenen. Rewritten for “DesigningSound.org”. The Future of Sound Design in Video Games, Part 2 Every day in our life, sounds occur. Our brain thinks about virtually ... read more.

Related: , , , , , , , , , , , , , , . Comments 2. By Miguel. 2010-Feb-11@11:07.

Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]

THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion ... read more.

Related: , , , , , , , , , , , , , . Comments 1. By Miguel. 2010-Feb-09@10:22.

Your Questions to Charles Deenen

In the same way I did with the previous specials, you have the opportunity to ask your own questions to the featured sound designers, this time Charles Deenen. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com read more.

Related: , , . Comments 5. By Miguel. 2010-Feb-08@10:33.

Charles Deenen Special: Exclusive Interview

Designing Sound: Hi Charles, first of all, would be great to have an introduction about your career. How did you start, how you grow up in the sound world, and so on… Charles Deenen: Thanks for the invite! We’ll have a fun month together with (hopefully) lots of usable info. I’ve been ... read more.

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February’s Featured: Charles Deenen

February will be a great month for Designing Sound. We'll have a lot of great stuff, starting with this month's featured sound designer: Charles Deenen. Bio In a career that has spanned more than twenty years, Charles has leant his hand to over 200 games, numerous films, and dozens of film trailers. In ... read more.

Related: , , , , , , , , . Comments 0. By Miguel. 2010-Feb-02@12:50.

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