A Quick Introduction to SuperCollider

Friday, April 26, 2013

Guest Contribution by Graham Gatheral Let’s be honest: code can be daunting. All those words and numbers and operators and punctuation errors… For a start, there’s no GUI….

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Building the World in Your Books

Monday, November 19, 2012

Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for…

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All In The Mix – The Importance Of Real-Time Mixing In Video Games

Tuesday, February 21, 2012

Garry Taylor, the Audio Director of Sony Computer Entertainment Europe (SCEE) has started a new blog called Blessed Are The Noisemakers where he is posting his various conference…

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Audio Implementation Greats #7: Physics Audio [Part 2]

Wednesday, April 14, 2010

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at…

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