Backgrounds: Sound Design Under the Radar

Tuesday, November 20, 2012

Guest article by Douglas Murray Remember, all rules are meant to be broken! With that principle in mind, let’s scratch the surface of the grammar and possibilities of…

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Building the World in Your Books

Monday, November 19, 2012

Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for…

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Using a Zoom H4n in Ghost Recon: Future Soldier

Thursday, November 1, 2012

Guest Contribution by Chris Groegler Hi, my name is Chris Groegler and I am a Senior Sound Designer at Ubisoft-Red Storm Entertainment. Our latest project was Ghost Recon:…

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And November’s Theme Is…

Thursday, November 1, 2012

Welcome to Ambiences month here on Designing Sound. Often referred to as Atmospheres or Backgrounds as well, this element of a program mix deserves more attention than it…

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Sonic Salute: Factory Machinery Ambiences

Tuesday, August 7, 2012

I had the recent pleasure to┬áreceive a copy of Factory Machinery Ambiences from Mikkel Nielsen over at Sonic Salute. It’s a pretty cool atmospheric selection of engines and…

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Jim Stout Special: Making Atmosphere Sounds

Thursday, May 13, 2010

Jim Stout is back with another video tutorial, showing how to make atmospheric/wind style effects with synths and processing. Tools: Neko | Sylenth 1 | Reaktor

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