LA Underground – An Interview with Charles Maynes

Monday, February 24, 2014
LA-1-940

I recently had a chance to sit down with sound designer and sound FX recordist Charles Maynes and chat about his new “LA Underground” sound library, available from…

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(Mis)adventures in Cat Recording

Wednesday, February 12, 2014
DS_stellamic

About three years ago, on a whim, I adopted a 6 month old kitten. I had dealt with cats before at friends’ and family’s houses, but had never…

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Dialogue on the move – panning in Gravity, Cars and Strange Days

Thursday, January 30, 2014
avid-surround-panner-option

When I saw/heard Gravity last year it set me of on an exploration of dialogue panning to such an extent that I experimented with some fairly extreme panning…

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An Interview with John Roesch

Tuesday, December 17, 2013
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In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like “Inception” and “The Matrix” and games like…

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The Dialog Re-Assign Workflow

Monday, November 25, 2013
02_Complete Setup

My first exposure to noise reduction processing was with Waves X-Noise, working clip-by-clip, finding a snippet of noise in the clear, setting the noise profile, then processing the…

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Happy Accidents: Embracing the Unexpected

Monday, October 28, 2013
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Allow me to share a story with you: It was the weekend before the holiday break. Our horror film shoot had been going on for a few days,…

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Tunes and Tones: A Writer/Director’s Perspective on Sound

Thursday, September 26, 2013
Pierce O'Toole, photo by Kosuke Haga

Guest Contribution by Pierce O’Toole Writer/Director Pierce O’Toole shares his thoughts on music and sound design, and how they play into his creative process.   As a writer and…

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Separating Your Signal from the Noise: The Intersection Between Bit Depth and Branding

Monday, August 26, 2013
Finding and removing noise (image display from iZotope's RX 2 Advanced)

As a sound designer, there are many different thoughts that come to mind when considering a topic such as noise.  Everything from using tone generated noise, like white…

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Noise, Storytelling with Sound, and Visuals on the Radio with Radiolab’s Jad Abumrad

Thursday, August 15, 2013
Jad Abumrad at PopTech 2010 - Camden, Maine (Kris Krüg/PopTech via Flickr, used under Creative Commons License)

I recently had the chance to chat with Jad Abumrad, creator and co-host of WNYC’s Radiolab. Each episode of Radiolab explores ideas in science, technology, and the universe at large…

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Alternative Reality Sound: Acoustic Remodeling of a City

Thursday, August 1, 2013
Our project, other, takes place in the city of Dundee. We sourced this atmospheric old map from the Dundee archives (they kindly gave us permission to use it for the game and associated content).

Guest contribution by Tom deMajo A special thanks to co-founder Tom deMajo of the game studio Quartic Llama. Tom is an artist and sound designer who currently resides…

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