Room Tone = Emotional Tone: The Importance of Hearing Ambience
Thursday, November 15, 2012
am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place – the relaxed ambience of…
am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place – the relaxed ambience of…
This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as the Saint’s Row…
Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…
I guess you already heard of Iris, the most recent creation of the masterminds at iZotope. A spectral processing tool created specially for dealing with recorded material, being…
 (Written by Tristan Horton and Axel Rohrbach of Boom Library) At Boom Library we like to take a category of sound and then completely go to town…
Symbolic Sound has published on their blog called “the eight nerve”, an interview with sound designer Sylvain Lasseur talking about his use of Kyma system and several aspects about…
New article of Mix Magazine dedicated to sound effects, featuring sound editors Harry Cohen, Christopher Assells and Jon Title. From the clang of a sword to the roar…
[Written by Tim Nielsen] I want to write a series of relatively small ‘thought for the day’ type articles on a variety of topics. In the first, I…
René Coronado has recently published a fantastic three-part article on gun recording, including details on pre-production, reports of the sessions, how was the editing/tagging process and more. So…
This month’s issue of AudioMedia magazine has an article with the audio team of Battlefield Bad Company 2. Read it here.
Recent Comments