Boom Operation Masterclass
[caption id="attachment_6070" align="alignright" width="213" caption="Photo by rogerdominh (CC)"][/caption] Colin Hart has published a very interesting and detailed article about the principles and techniques of boom operation. It's more focused on location sound, but it will be an amazing read for anyone who has to deal with booms, including sound designers and recordists. The ... read more.
10 Tips to Make You a Better Sound Designer
George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most ... read more.
Rob Nokes Special: Favorite Microphones and Recorders
The Deva-5 is the best type of recorder to use wherever possible, the recording quality and technical specifications are very good, however, when recording something that may be dangerous or difficult to get to it’s better to use a Zoom H4 handheld recorder. I also use a Korg MR-100 recorder. The ... read more.
Chuck Russom Special: Recording Fireworks
Fireworks are one of those things that really brings out the kid in you. They are also make a good subject for sound recording. Even the small ones often have cool sounds that can be useful in sound design. My favorite firework is the ground bloom flower. ... read more.
Game Sound Study – Footsteps
Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording ... read more.
The Sound of “God Of War III” and “Game Audio Basics” on March Issue of Mix Magazine
The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been ... read more.
Thoughts of the Oscars Sound Nominees
I've found two interesting articles with thoughts and general info from the sound nominees to the Oscars, talking about his respetive works on films such as "Avatar", "The Hurt Locker", "Star Trek", "Up" and "Inglourious Basterds". The first one is from MPEG, with comments of some of the sound editors with ... read more.
Charles Deenen Special: Experienced Sound
The following article is an excerpt from “The future of sound design” lectures done during GDC, VFS and DFF between the periods of 2006-2007 by Charles Deenen. Rewritten for “DesigningSound.org”. The Future of Sound Design in Video Games, Part 2 Every day in our life, sounds occur. Our brain thinks about virtually ... read more.
Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]
THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion ... read more.
The Next Big Steps in Game Sound Design
Some days ago I read this great article on Gamasutra created by my friend Damian Kastbauer, and I just realized that I didn't talk about it on the blog, so if you haven't read it yet, you can do it now: It's a great time in game audio these days. As ... read more.









