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	<title>Designing Sound &#187; application</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>Web Based Tool for Creative Sound Design Ideas, Inspired By Brian Eno&#8217;s &#8220;Oblique Strategies&#8221;</title>
		<link>http://designingsound.org/2010/03/web-based-tool-for-creative-sound-design-ideas-inspired-by-brian-enos-oblique-strategies/</link>
		<comments>http://designingsound.org/2010/03/web-based-tool-for-creative-sound-design-ideas-inspired-by-brian-enos-oblique-strategies/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 11:23:03 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[brian eno]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[gamesounddesign]]></category>
		<category><![CDATA[george spanos]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[oblique strategies]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[thinking]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2884</guid>
		<description><![CDATA[Do you know about &#8220;Oblique Strategies&#8221;? Originally developed by Brian Eno, consists in a deck of cards containing ideas and phrases to help you on &#8220;breaking&#8221; the lack of creativity on any project you&#8217;re working on. George Spanos, from GameSoundDesign has created the &#8220;Sound Design Strategies&#8221; based on the same concept, but here all the &#8230; <a class="btn read-more" href="http://designingsound.org/2010/03/web-based-tool-for-creative-sound-design-ideas-inspired-by-brian-enos-oblique-strategies/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://designingsound.org/files/2010/03/Oblique.gif"><img class="size-full wp-image-2886 aligncenter" title="Oblique" src="http://designingsound.org/files/2010/03/Oblique.gif" alt="Oblique" width="432" height="290" /></a></p>
<p>Do you know about &#8220;Oblique Strategies&#8221;? Originally developed by <strong>Brian Eno</strong>, consists in a <a href="www.rtqe.net/ObliqueStrategies">deck of cards</a> containing ideas and phrases to help you on &#8220;breaking&#8221; the lack of creativity on any project you&#8217;re working on.</p>
<p><strong>George Spanos</strong>, from <a href="http://gamesounddesign.com">GameSoundDesign</a> has created the &#8220;Sound Design Strategies&#8221; based on the same concept, but here all the phrases are oriented to sound design. Just click on the button and you get something like this:</p>
<ul>
<li>&#8220;Do not rely on any processing for this sound&#8221;</li>
<li>&#8220;Add only one more sharp sound&#8221;</li>
<li>&#8220;Distort it&#8221;</li>
<li>&#8220;Remove one layer&#8221;</li>
<li>&#8220;Use a sound that is the complete opposite&#8221;</li>
</ul>
<p>There are a lot of them. Really useful when you need some creative help.</p>
<p><strong><a href="http://gamesounddesign.com/Sound-Design-Strategies.html">Sound Design Strategies</a></strong></p>
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		<title>Test FMOD Sounds on the iPhone Simulator</title>
		<link>http://designingsound.org/2010/01/test-fmod-sounds-on-the-iphone-simulator/</link>
		<comments>http://designingsound.org/2010/01/test-fmod-sounds-on-the-iphone-simulator/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:32:32 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[engine audio]]></category>
		<category><![CDATA[firelight technologies]]></category>
		<category><![CDATA[fmod]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone simulator]]></category>
		<category><![CDATA[sound bank]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2344</guid>
		<description><![CDATA[Engine Audio has launched a new free application to test custom FMOD soundbanks on the iPhone Simulator. We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone simulator. Firelight Technologies, creators of &#8230; <a class="btn read-more" href="http://designingsound.org/2010/01/test-fmod-sounds-on-the-iphone-simulator/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="385"><param name="movie" value="http://www.youtube.com/v/_-iuXILTU08&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_-iuXILTU08&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="570" height="385"></embed></object></p>
<p><strong>Engine Audio </strong>has launched a new <a href="http://www.engineaudio.com/fmodiphoneapp">free application</a> to test custom FMOD soundbanks on the iPhone Simulator.</p>
<blockquote><p>We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD <span><span>soundbank</span></span> testing application for the iPhone simulator. <a style="color: #000000; text-decoration: none;" href="http://www.fmod.org">Firelight Technologies</a>, creators of the FMOD engine, provides great example projects to help get people started with their system. This project <span><span>expands</span></span> on some of their ideas incorporating a few of the tools into one app.</p></blockquote>
<p>You can:</p>
<ul>
<li>Test FMOD <span><span>Soundbanks</span></span>!</li>
<li>Manipulate <span><span>FMOD’s</span></span> effect parameters (distortion, <span><span>flangers</span></span>, <span><span>phasers</span></span>, filters, verbs)!</li>
<li>Connect to the FMOD Designer in real-time!</li>
</ul>
<p></br><br />
<strong><a href="http://www.engineaudio.com/fmodiphoneapp">Instructions and Download</a></strong></p>
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