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Posted by on Mar 2, 2012 | 0 comments

The Sound of an Android’s Soul

Brilliant article on Cinephile talking about the sound of Yasuhiro Yoshiura’s “Time of Eve”.

At a crucial reveal halfway through Yasuhiro Yoshiura’s Time of Eve (Evu no jikan, 6-part OVA, 2008-9, compiled into a feature film in 2010), teen Rikuo remembers a past conversation with his best friend, Masaki. Unbeknownst to them at the time, they innocently stand at crossroads. Masaki will continue his studies in law; Rikuo is uncertain, having given up his aspirations to be a concert pianist. Masaki ridicules his decision, for Rikuo has rejected his aspirations after seeing a robot perfectly perform a piece of music on the piano. Rikuo doesn’t mention to Masaki what was most disturbing about the performance: only at this point in Eve’s back-story do we realise that Rikuo was truly ‘moved’ by the robot’s performance. This is not your usual existential dilemma – a field in which teen-oriented anime excels, more than most Western photo-cine attempts at the same. Here in this near future (sardonically tagged as “probably Japan” in a pre-title card), the teen Rikuo has his world inverted because a robot achieved not a technically perfect actualisation of a piece of classical pianoforte music, but because to Rikuo’s advanced listening sensibilities (dedicated to encountering and hopefully generating such moments of actualised perfection) this robot’s performance emotionally ‘moved’ him. Japanese cinema and anime has consistently told stories in manifold genres that evidence this inversion, wherein everyday life is accepted to be ‘existential’ until one day a ‘humanist’ moment occurs and transforms things. Anime’s preponderance of ‘androids with souls’ is thus less likely to be formally motivated by generic machinations of science fiction, and more likely to be culturally determined by philosophical enquiries of dramatic fiction.

Continue reading (page 9)…

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Posted by on Nov 7, 2011 | 1 comment

“Cabbit”, Exclusive Interview with John Kassab

“Cabbit” is a short animation film by the artist, Soogie. It has been in production for over 3 years and is now being co-produced and sound designed by John Kassab (Kickstarter campaign). We spoke to John about his sound design work on ‘Cabbit’ and why he decided to sit in the producer’s chair.

What attracted you to Cabbit?

I am a huge fan of visual art and animation so, predictably i watch a lot of animation on Vimeo and often go to art galleries. Unfortunately, this sort of saturation had began to create a numbness in the way i looked at art. When i saw a trailer for ‘Cabbit’ on Vimeo, it made me completely still and my throat dried at just how beautiful it was. Its just so honest. Everything down to the clunky editing and animation flicker. Its just so raw – which is quite punk with all this clean cold dehumanised refinement thats going on in animation at the moment. i loved the handmade-ness of Soogie’s work. Its simplicity is brutal and the complexity of the cross hatching is mesmerising. I was instantly inspired.

I understand this is your first experience as a producer. Is this something you want to do instead of sound?

No, not at all – first and foremost i am a sound designer. However when i was starting to get to know Soogie early in our collaboration, I learned that he had not really considered a festival plan and was struggling to make ends meet working on a mini-mac from his home in montana. Furthermore, he is largely housebound due to illness and did not have a network or means with which to complete his film properly or get it out there. As I work with producers everyday, i see how they go about things and i have always been interested in how they operate. Similarly, so much of what i do as a sound supervisor involves this kind of organisational tasks and dealings with other businesses and facilities. So i have become well versed in this kind of stuff anyway. Plus i have dear friends in virtually every department of filmmaking which makes it easier when seeking guidance and favours.

On a more personal note, I took on this role because i felt so strongly that Soogie had created a true thing of beauty that i really wanted to be apart of. So i decided to offer all of my efforts to give this film the exposure i feel it deserves.

What is your brief for the sound and how have you undertaken the sound design?

‘Cabbit’ has a very nostalgic feel to it. Not only in the way that it looks but also in the way it recounts its story. it plays like memories and so we wanted it to sound like memories too.

Seeing that the film was going to be grounded in wall-to-wall music, i felt the sound should be impressionistic and minimal – as in, i wanted to hint at the sound things made without being overly detailed and clear about it. I felt that reverbs could be used effectively to creating this effect.

So I decided to bus the tracks into three separate AVID TL Space reverbs that were tuned differently:

1. Recent Memory – this is a light reverb i added to foley which i wanted to feel most present.

2. Fading Memory – this was a heavier/wetter reverb with a longer tail. This was used for the fore-and middle ground sounds such as vehicles, war and industry. I started to think of these as “impression sounds” or “sounds the future would rather forget”.

3. Distant Memory – this is the wettest and longest reverb used. This one was used on the back ground sounds and as reinforcement to the fading memory cues if i felt a sound was somewhere between fading and distant, if you know what i mean.

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Posted by on Jun 24, 2011 | 1 comment

The Sound and Music of “Cars 2″

The busiest man in Hollywood (North), John Lasseter returns to the Directors chair in Cars 2 as Lighting McQueen and tow truck Mater head overseas to compete in the first-ever World Grand Prix.

Helping to bring to life the sound and music of this international espionage adventure include Composer Michael Giacchino, Re-recording Mixer and Sound Designer Tom Myers, and Sound Effects Editor Al Nelson. Git-R-Done!

SoundWorks Collection

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Posted by on May 3, 2011 | 1 comment

The Sound of “The Lost Thing”

SoundWorks Collection has published a fantastic profile on the sound of “The Lost Thing”,  featuring sound designer John Kassab, who we recently interviewed.

The story of “The Lost Thing” is about a boy who discovers a bizarre looking creature while out collecting bottle tops at the beach. Having guessed it is lost, he tries to find out who owns it or where it belongs, but is met with mute indifference from everyone else, who barely notice its presence, each unwilling to entertain this uninvited interruption to their day to day lives. For reasons he does not explain, the boy empathises with the creature, and sets out to find a ‘place’ for it.

Supervising Sound Editor and Sound Designer John Kassab discusses his extensive work on this animated masterpiece bringing to life the world of the Lost Thing.

Directors Shaun Tan and Andrew Ruhemann were also winners for Best Animated Short Film for “The Lost Thing” at the 83rd Academy Awards in 2011.

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