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	<title>Designing Sound &#187; animals</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
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		<title>The Recordist&#8217;s Devil Dog</title>
		<link>http://designingsound.org/2012/05/the-recordists-devil-dog/</link>
		<comments>http://designingsound.org/2012/05/the-recordists-devil-dog/#comments</comments>
		<pubDate>Wed, 02 May 2012 19:59:35 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[dog]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[frank bry]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sfx independence]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[the devil dog]]></category>
		<category><![CDATA[the recordist]]></category>
		<category><![CDATA[vocalizations]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12663</guid>
		<description><![CDATA[Frank Bry has released a new library called The Devil Dog. Introducing Dixie, a very special English Bull Terrier with an amazing vocal ability that is unlike anything I have every heard. She is special because she is deaf and cannot hear what comes out of her mouth. She is loved and cared for by &#8230; <a class="btn read-more" href="http://designingsound.org/2012/05/the-recordists-devil-dog/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-12664 aligncenter" src="http://designingsound.org/files/2012/05/Devil-Dog-Banner-650x170-645x168.jpg" alt="" width="645" height="168" /></p>
<p>Frank Bry has released a new library called <a href="http://www.therecordist.com/the-devil-dog-hd-pro-sfx">The Devil Dog</a>.</p>
<blockquote><p>Introducing Dixie, a very special English Bull Terrier with an amazing vocal ability that is unlike anything I have every heard. She is special because she is deaf and cannot hear what comes out of her mouth. She is loved and cared for by some friends here in town and they graciously allowed me to come to their home and record her. The Devil Dog HD Pro SFX Library contains over 800 individual Zombie-like sound effects recorded at 24-Bit 192kHz presented on 60 tracks.</p>
<p>Dixie makes the best noises when she is asleep dreaming or very tired and does not want to be bothered. She was very excited when I arrived so they tried to calm her down a little bit to see if she would make some of the amazing “alien” noises they say she makes. The sounds she made when I was in the room were great but after a while I went outside for 5 minutes and left the gear with them and they were able to get her to make some really cool noises. I was able to leave the recording gear overnight and got some really amazing close up sleeping sounds.</p>
<p>I used a Sennheiser MKH-416 and a MKH-8040 with the filter module set on a small stand. This combination is very good for this type of animal recording as the hyped-up top end of the MKH-416 works perfect for the normal pitched intense growls and barks while the MKH-8040 sounds amazing when pitched way down with a nice smooth top end and a monstrous low end. There are multiple distances for variety and dozens of variations on most tracks. Dixie can make sounds ranging from soft and subtle to over the top loud and vicious. She can purr like a kitten and snarl like an attack dog. I have never heard any animal make these kinds of noises especially a dog. Dixie got to know me after a few days and maybe next time I see here she will let me record her in her dream state.</p></blockquote>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F44166326&amp;"></iframe>
<p>The Devil Dog is available now at <a href="http://www.therecordist.com/the-devil-dog-hd-pro-sfx">The Recordist</a>. 60 files (over 800 sounds), 744.9MB, $50 us.</p>
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		<item>
		<title>Hart FX Releases New Alligator Library</title>
		<link>http://designingsound.org/2012/04/hart-fx-releases-new-alligator-library/</link>
		<comments>http://designingsound.org/2012/04/hart-fx-releases-new-alligator-library/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 10:29:11 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[alligator]]></category>
		<category><![CDATA[alligators]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[colin hart]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[hart fx]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sfx independence]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[sounds]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12644</guid>
		<description><![CDATA[Hart FX has released Hart a Gator, a new library of alligator sound effects, cut from 10 hours of material recorded at 192kHz. Alligators are quiet, stealthy creatures that roam the swamps and marshes of Florida like big, scaly, green ninjas. You see one silently skimming along, then all of a sudden it disappears! They &#8230; <a class="btn read-more" href="http://designingsound.org/2012/04/hart-fx-releases-new-alligator-library/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-12646" src="http://designingsound.org/files/2012/04/Gator-Full-645x427.jpg" alt="" width="645" height="427" /></p>
<p>Hart FX has released <a href="http://hartfx.net/libraries/hart-a-gator/">Hart a Gator</a>, a new library of alligator sound effects, cut from 10 hours of material recorded at 192kHz.</p>
<blockquote><p>Alligators are quiet, stealthy creatures that roam the swamps and marshes of Florida like big, scaly, green ninjas. You see one silently skimming along, then all of a sudden it disappears! They hardly make any sound either – except for this one time of year… mating season.</p>
<p>During mating season, gators all of a sudden decide to emerge from their quiet ninja state and let the world know how much of a sexy beast they are – or at least they try to let the female gators know about it.</p>
<p>A gator bellow is when a gator fills it’s lungs with air, then lifts it’s tail and head up into the air, and then forces the air out in a way that causes the entire gator to vibrate violently. This creates this really awesome little <em>dancing of water</em> off the gator’s back, and creates a <em>crazy growl</em> that can be quite frightening. It definitely gave me a new respect for these <strong><em>oversized</em></strong> lizards…</p>
<p><strong>This was not an easy library to record!</strong> The gator bellowing is infrequent, and it is often difficult to get close enough to get a clean recording. To add to that – if you approach too quickly and startle the gator, he will stop bellowing.</p></blockquote>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F44454661&amp;"></iframe>
<p>Hart a Gator is available for download at $95. More info: <strong><a href="http://hartfx.net/libraries/hart-a-gator/">HartFX</a></strong></p>
<p>Below is a q&amp;a with Colin Hart, who shares some details about the process behind the library.</p>
<p><strong>Can you tell us about the process of conceiving and planning this library?</strong></p>
<p>I don’t really remember how the original idea came up (it was over a year ago…) but somehow we got the idea that it would be awesome to go out and record gator sounds. There is a gator “park” nearby where I live called “Gatorland”. They have upwards of 2000 gators and crocs there – I figured it would be a good place to start. So I called them up and got in touch with a guy that ended up touring us around to get gator sounds. The first time we went was in June – we were able to get some cool hisses and jaw snaps, which are territorial and warning sounds. Our contact told us that if we wanted some great sounds, it would be best to come back during mating season, when the gators bellow (as a mating call).</p>
<p>So come this year, around March, I called up Gatorland again and asked to come back in for a day of recording. I had no idea what to expect, so I just brought a bunch of gear and planned to stay a few hours. What I was able to get that day absolutely amazed me – these sounds were incredible! I had to get more. I was at the park for about 3 or 4 hours that day and only ended up with about 5 or 6 usable sounds, so I scheduled time to come back. I ended up going down there about 7 or 8 times total to get the sounds that I needed to build this library.</p>
<p><img class="alignnone size-medium wp-image-12647" src="http://designingsound.org/files/2012/04/Colin-Booming-Gator-645x259.jpg" alt="" width="645" height="259" /></p>
<p><span id="more-12644"></span><strong></strong></p>
<p><strong>How were the recording locations and the specific situations with the animals? Did you have any preference regarding their movements and vocalizations?</strong></p>
<p>The location made things a bit difficult. Because there are so many gators around, there are a lot of birds around. These birds don’t belong to the park – they are wild – but they come to the park because the gators add protection for nesting. No way a raccoon or bobcat is going to try to make it past all those gators to get to a bird’s nest. These birds were so pesky and loud! It made getting a clean sound very difficult. I basically had to be on top of a gator to get a decent sound.</p>
<p>The weird thing about recording the bellows was that the gators decide to bellow all at once. You’ll be sitting there with nothing to do for anywhere between 30 minutes to 2 hours, then one will start bellowing. Within a minute or two, all of the others start bellowing &#8211; one after another &#8211; as if they’re talking back and forth. Essentially, they are, telling the others how much more of a stud they are… In the main area, the bellowing probably only lasts 10 minutes, if you’re lucky.</p>
<p>So you stand around for up to 2 hours, waiting for the bellows, and all of a sudden it starts and you only have a few minutes to record. So you have to be ready. I would hang around taking pictures or something – maybe recording some ambiences – but my recorder was on and ready to go. I had to stay alert – as soon as you hear that first bellow, it’s off to the races! Then it was just a matter of figuring out which gator was about to bellow and get to them in time.</p>
<p>That was another thing – you could tell when a gator was about to bellow. They lift their head and tail up in the air and hold it there for a few seconds before they start. So when I saw one that was in a good recording location make that pose, I got over there as soon as possible – it is a very large area though, so sometimes that can be difficult – you always had to keep moving to try to anticipate what was going to happen next. The trick is that you can’t approach the gator too fast from the front – you will startle them and they’ll stop. Gators see movement and colors very well. David found that out the hard way when he wore bright colors one day and all of the gators were stopping once he approached them. Didn’t do that again!</p>
<p><img class="alignnone size-medium wp-image-12648" src="http://designingsound.org/files/2012/04/Scary-Closeup-Gator-645x277.jpg" alt="" width="645" height="277" /></p>
<p><strong>How was your setup and methods for getting those sounds?</strong></p>
<p>I had a recorder (generally a 702T) and a shotgun mic (a Sanken CS-3e or a Neumann KMR81i, depending on how I felt that day). I had the rig strapped to me and in standby for the whole time I was there, so that I could press record and go at a moment’s notice. Some days I brought little handheld recorders and my Joby tripod to mount them to the railing.  I would just set them there, hit record, and leave them there for an hour or so. Those gave me my best ambiences, especially because the birds were slightly more active when nobody was near them.</p>
<p>The first two times I kept my headphones on, because I was concerned with the sound quality. Once I figured out how to best capture the sounds, I kept my phones around my neck, because I wasn’t able to locate where a sounds were coming from with them on, so my reaction time was slow – I was missing recording opportunities. David talks about this in one of his posts from a while ago on DS. I kept them nearby so I could reference if I needed to, but keeping them on my head wasn’t working so well. I experimented with using open back phones so I could hear through them, but they were still messing with my perception of direction.</p>
<p><img class="alignnone size-medium wp-image-12649" src="http://designingsound.org/files/2012/04/Gator-Eating-Blimp-645x229.jpg" alt="" width="645" height="229" /></p>
<p><strong>I know one of the alligators ate a blimp that was covering the mic&#8230; How shocking was that? Do you have any sound of that moment?</strong></p>
<p>That was a bit shocking – somewhat of an adrenaline moment… Both Johnny and I were recording when that happened, so we do have recordings of that – both from “First Mic” and “Third Mic” perspectives.</p>
<p>I have to say, I was kind of asking for it to happen because I was trying to provoke the gator into making hissing sounds by bopping it on the head with my boom pole – something that I picked up from the trainers. What I didn’t pick up from the trainers was that they were doing it with a stick, not a boom pole with $2000 on the end of it… Not my brightest moment, but it lead to some fun stories. The gator grabbed the “Dead Wombat” off of my blimp, along with one of the end caps. He also put enough weight on the pole to snap it in the center. Luckily I was able to wrestle it back from him (I did not actually wrestle him – just yanked on the boom pole a lot…), so I didn’t lose the mic or the blimp frame. K-Tek and Rode were both very nice and amused enough at my stories that they sent me replacement parts for free. Two awesome companies when it comes to customer service!</p>
<p>If I think about it enough, I can still feel the jarring sensation in my hands from when the gator bit the blimp – those things are strong!</p>
<p>Recordings of that moment:</p>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F18054651&amp;"></iframe>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F18054775&amp;"></iframe>
<p><strong>You must be very busy recently, since there hasn&#8217;t been so much activity on Hart FX. I wonder if this library is the beginning of a new wave of releases or something. Any plans for what&#8217;s coming next?</strong></p>
<p>I have been very busy! I’ve been doing a lot of SFX Editing on a handful of feature pictures over the past year, which has taken up a lot of my time. Also, a lot of custom sound effects libraries for specific projects. That has prevented me from having the time to release all that much on HartFX in the past year, but I am working on some stuff. I have 3 or 4 libraries that are all half done. I wouldn’t be surprised to see them released in the next few months :-)</p>
<p><img class="alignnone size-medium wp-image-12650" src="http://designingsound.org/files/2012/04/Gator-Chewing-on-Wombat-645x188.jpg" alt="" width="645" height="188" /></p>
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		<title>BOOM Library Releases Dogs</title>
		<link>http://designingsound.org/2012/04/boom-library-releases-dogs/</link>
		<comments>http://designingsound.org/2012/04/boom-library-releases-dogs/#comments</comments>
		<pubDate>Sun, 01 Apr 2012 21:49:50 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[boom library]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[sounds]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12511</guid>
		<description><![CDATA[BOOM Library has released Dogs, a new library of dog sounds recorded at 192kHz/24-Bit. This 2 DVD collection offers more than 7 GB of data. Recorded with high frequency response microphones going up to 50 kHz, these source recordings are not only an extensive high quality animal library but also the ideal source for heavy &#8230; <a class="btn read-more" href="http://designingsound.org/2012/04/boom-library-releases-dogs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-12512 aligncenter" src="http://designingsound.org/files/2012/04/DOGS_Designingsound_Banner.jpg" alt="" width="645" height="264" /></p>
<p>BOOM Library has released <a href="http://boomlibrary.com/boomlibrary/index.php?option=com_content&amp;view=article&amp;id=99">Dogs</a>, a new library of dog sounds recorded at 192kHz/24-Bit.</p>
<blockquote><p>This 2 DVD collection offers more than 7 GB of data. Recorded with high frequency response microphones going up to 50 kHz, these source recordings are not only an extensive high quality animal library but also the ideal source for heavy pitching, designing and effect processing. You can use this library as a standalone product or as the perfect addition to the “Creatures – Construction Kit” and “Wildcats – Tigers &amp; Lions”.</p></blockquote>
<iframe width="" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F38339112&amp;"></iframe>
<p><img class="size-medium wp-image-12513 aligncenter" src="http://designingsound.org/files/2012/04/DSCF2041-645x483.jpg" alt="" width="645" height="483" /></p>
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		<title>Elliot Koretz Special: Hotel for Dogs</title>
		<link>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/</link>
		<comments>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:43:24 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[specials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[elliot koretx special]]></category>
		<category><![CDATA[elliot koretz]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[film sound]]></category>
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		<category><![CDATA[hotel for dogs]]></category>
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		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12211</guid>
		<description><![CDATA[The Sound of Hotel for Dogs.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/"><em>Click here to view the embedded video.</em></a></p>
<p>The Sound of <a href="http://www.imdb.com/title/tt0785006/">Hotel for Dogs</a>.</p>
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		<title>Mix Magazine: &#8220;War Horse&#8221; and the Return of Gary Rydstrom</title>
		<link>http://designingsound.org/2011/12/mix-magazine-war-horse-and-the-return-of-gary-rydstrom/</link>
		<comments>http://designingsound.org/2011/12/mix-magazine-war-horse-and-the-return-of-gary-rydstrom/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 18:42:42 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[gary rydstrom]]></category>
		<category><![CDATA[horses]]></category>
		<category><![CDATA[mix magazine]]></category>
		<category><![CDATA[skywalker sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[steven spielberg]]></category>
		<category><![CDATA[war horse]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11985</guid>
		<description><![CDATA[If the great SoundWorks Collection profile wasn&#8217;t enough, now there&#8217;s a 4-part article at Mix Magazine, featuring Gary Rydstrom talking about the sound of &#8220;War Horse&#8221;. “When I saw it, I was amazed how old-fashioned it felt, in a good way,” comments Gary Rydstrom, who was co-supervising sound editor (with Richard Hymns), sound designer and &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/mix-magazine-war-horse-and-the-return-of-gary-rydstrom/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>If the great SoundWorks Collection <a href="http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/">profile</a> wasn&#8217;t enough, now there&#8217;s a <a href="http://mixonline.com/post/features/war_horse/">4-part article</a> at Mix Magazine, featuring Gary Rydstrom talking about the sound of &#8220;War Horse&#8221;.</p>
<blockquote><p><img class="alignright size-full wp-image-11986" style="margin-left: 5px" src="http://designingsound.org/files/2011/12/warhorse3.jpg" alt="" width="280" height="185" />“When I saw it, I was amazed how old-fashioned it felt, in a good  way,” comments Gary Rydstrom, who was co-supervising sound editor (with  Richard Hymns), sound designer and FX re-recording mixer for the film.  “So many modern movies tend to have more edge or sarcasm or  self-awareness, and this is telling a very big story in an episodic way.  It’s traveling long distances and meeting a lot of different  characters. It has a David Lean grandness.</p>
<p>“It’s a story about humanity surviving in the midst of war, told  through how people relate to horses, really,” he continues. “It has a  beauty to it that’s fitting and also a real emotional power. I had never  worked on a movie quite like this. For me, it felt like I was able to  get into a time machine and do a movie in 1960, but with Pro Tools and  digital consoles.” [Laughs]</p></blockquote>
<p><a href="http://mixonline.com/post/features/war_horse//index.html"><strong>Continue reading&#8230;</strong></a></p>
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		<title>Ann Kroeber on Weekend America: Recording Animals</title>
		<link>http://designingsound.org/2011/10/ann-kroeber-on-weekend-america-recording-animals/</link>
		<comments>http://designingsound.org/2011/10/ann-kroeber-on-weekend-america-recording-animals/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 18:03:24 +0000</pubDate>
		<dc:creator>Shaun Farley</dc:creator>
				<category><![CDATA[specials]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[ann kroeber]]></category>
		<category><![CDATA[ann kroeber special]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Weekend America]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11280</guid>
		<description><![CDATA[Ann would like to share with you, an interview that she participated in with Weekend America a few years ago. The interview is about recording animals: Ann Kroeber: I don&#8217;t think of myself&#8230; I&#8217;m not going out and thinking that I&#8217;m an animal expert just because I can talk to them. I think that every &#8230; <a class="btn read-more" href="http://designingsound.org/2011/10/ann-kroeber-on-weekend-america-recording-animals/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Ann would like to share with you, an interview that she participated in with Weekend America a few years ago. The interview is about recording animals:</p>
<blockquote><p><strong>Ann Kroeber:</strong> I don&#8217;t think of myself&#8230; I&#8217;m not going out and thinking that I&#8217;m an animal expert just because I can talk to them. I think that every time I do it, it&#8217;s always something new. It&#8217;s like a surprise to me.</p></blockquote>
<p>You can listen to the interview (or read the transcription, but you&#8217;ll miss some interesting recordings that way), on the <a href="http://weekendamerica.publicradio.org/display/web/2008/03/14/sound_whisperer/">Weekend America site</a>.</p>
<p><em>Don&#8217;t forget to <a title="Your Questions to Ann Kroeber" href="http://designingsound.org/2011/10/your-questions-to-ann-kroeber/">send us your questons for Ann</a>, and to sign up for the <a title="Film Sound Discussion Group with Ann Kroeber" href="http://designingsound.org/2011/10/film-sound-discussion-group-with-ann-kroeber/">webinar we&#8217;ll be hosting with her</a> later this month.</em></p>
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		<title>Post Magazine: Recording &#8216;Mr. Popper&#8217;s&#8217; Penguins</title>
		<link>http://designingsound.org/2011/06/post-magazine-recording-mr-poppers-penguins/</link>
		<comments>http://designingsound.org/2011/06/post-magazine-recording-mr-poppers-penguins/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 22:38:35 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[adr]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[mark mangini]]></category>
		<category><![CDATA[mr poppers penguins]]></category>
		<category><![CDATA[penguins]]></category>
		<category><![CDATA[post magazine]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[soundelux]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=10451</guid>
		<description><![CDATA[Quick article from Post Magazine featuring Mark Mangini, who talks about his work on&#8221;Mr. Popper&#8217;s Penguins&#8221;. Mangini decided to capture original penguin recordings, so he arranged to have access to the birds that were used in the film. “We couldn’t use a regular recording facility because penguins need to be in an environment that is &#8230; <a class="btn read-more" href="http://designingsound.org/2011/06/post-magazine-recording-mr-poppers-penguins/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Quick article from Post Magazine featuring <strong>Mark Mangini</strong>, who talks about his work on&#8221;Mr. Popper&#8217;s Penguins&#8221;.</p>
<blockquote><p><img class="alignright size-full wp-image-10452" src="http://designingsound.org/files/2011/06/SoundeluxMrPoppersPenguins.jpg" alt="" width="250" height="165" />Mangini decided to capture original penguin recordings, so he arranged to have access to the birds that were used in the film.</p>
<p>“We couldn’t use a regular recording facility because penguins need  to be in an environment that is 40 degrees or colder at all times,” he  notes. “So we built a recording room equipped with a special air  conditioning system. It became our ‘penguin ADR room.’”</p></blockquote>
<p><a href="http://www.postmagazine.com/Publications/Post-Magazine/2011/June-1-2011/Recording-Mr-Poppers-penguins.aspx"><strong>Continue reading&#8230;</strong></a></p>
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		<title>Wildcats &#8211; Tigers &amp; Lions, New SFX Collection of BOOM Library</title>
		<link>http://designingsound.org/2011/02/wildcats-tigers-lions-new-sfx-collection-of-boom-library/</link>
		<comments>http://designingsound.org/2011/02/wildcats-tigers-lions-new-sfx-collection-of-boom-library/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 20:06:23 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[boom library]]></category>
		<category><![CDATA[boom wildcats]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[lions]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[tigers]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wildcats]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=8365</guid>
		<description><![CDATA[BOOM Library has announced the release of Wildcats &#8211; Tigers &#38; Lions, a new sound effects library packed with 3.4GB of great source sounds from lions and tigers. Get one of the most extensive collections of big wildcat recordings. This library ships on 1 DVD with a full 3.4 GB set of great source sounds. &#8230; <a class="btn read-more" href="http://designingsound.org/2011/02/wildcats-tigers-lions-new-sfx-collection-of-boom-library/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://designingsound.org/files/2011/02/BOOM_Wildcats.jpeg"><img class="size-medium wp-image-8366 aligncenter" src="http://designingsound.org/files/2011/02/BOOM_Wildcats-645x645.jpg" alt="" width="451" height="451" /></a></p>
<p><strong><a href="http://www.boomlibrary.com">BOOM Library</a></strong> has announced the release of <strong><a href="http://www.boomlibrary.com/index.php?option=com_content&amp;view=article&amp;id=48">Wildcats &#8211; Tigers &amp; Lions</a></strong>, a new sound effects library packed with 3.4GB of great source sounds from lions and tigers.</p>
<object height="81" width=""><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F10460664&amp;g=1&amp;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F10460664&amp;g=1&amp;" type="application/x-shockwave-flash" width=""></embed></object>
<blockquote><p>Get one of the most extensive collections of big wildcat recordings. This library ships on 1 DVD with a full 3.4 GB set of great source sounds. All of the recordings on this disc were recorded in 192 kHz, 24-bit. The collection also contains a 48 kHz, 24-bit version for your convenience. To provide you with the fastest and easiest workflow possible all files contain extensive metadata. You can use this library as a fully grown animal library for all sounds related to big wildcats or as a source for designing incredible creature sounds. The high audio quality provided gives you all possibilities to pitch, fx process and edit the sounds while keeping the a top notch level of clarity and precision. Make your mixing room shake with these huge sounds!</p></blockquote>
<p><strong><a href="http://www.boomlibrary.com/index.php?option=com_content&amp;view=article&amp;id=48">Wildcats &#8211; Tigers &amp; Lions</a></strong> &#8211; €149 | 192kHz/24-Bit | 3,4GB | Well-grounded Soundminer Metadata</p>
<p><em>The video does not contain the sound quality of the library﻿﻿﻿.</em></p>
<p><a href="http://designingsound.org/2011/02/wildcats-tigers-lions-new-sfx-collection-of-boom-library/"><em>Click here to view the embedded video.</em></a></p>
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		<title>The Recordist Releases Pigs HD Sound Effects Library (Special Offer)</title>
		<link>http://designingsound.org/2010/10/the-recordist-releases-pigs-hd-sound-effects-library-special-offer/</link>
		<comments>http://designingsound.org/2010/10/the-recordist-releases-pigs-hd-sound-effects-library-special-offer/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 18:07:39 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[frank bry]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[pigs]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[soundbox hd]]></category>
		<category><![CDATA[special offer]]></category>
		<category><![CDATA[the recordist]]></category>

		<guid isPermaLink="false">http://designingsound.org/?p=7001</guid>
		<description><![CDATA[Frank Bry (The Recordist) has released SoundBox HD &#8211; Pigs at only $10 until November 15th. I know November is usually the time of year that Turkey is on everyone’s mind but a fox came in and killed all the wild turkeys on my ranch earlier this year so I had to settle for recording &#8230; <a class="btn read-more" href="http://designingsound.org/2010/10/the-recordist-releases-pigs-hd-sound-effects-library-special-offer/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-7003" href="http://designingsound.org/2010/10/the-recordist-releases-pigs-hd-sound-effects-library-special-offer/the_recordist/"><img class="alignright size-full wp-image-7003" src="http://designingsound.org/files/2010/10/The_Recordist.jpg" alt="" width="199" height="118" /></a></p>
<p><strong>Frank Bry</strong> (The Recordist) has released <a href="http://www.therecordist.com/sbhd-pig01-pigs-november-2010-special">SoundBox HD &#8211; Pigs</a> at only $10 until November 15th.</p>
<blockquote><p>I know November is usually the time of year that Turkey is on everyone’s mind but a fox came in and killed all the wild turkeys on my ranch earlier this year so I had to settle for recording some pigs. Oh well. Pigs. Until 11-15-10 get this collection of pigs sound effects for only $10.00. Regular price is $20.00.</p>
<p>Want some pig sqeals and screeches? This collection has them and more. Growls and wacky vocalizations from baby pigs. Create awesome creature effects with this set. Also included are large pig grunts, snorts ans breaths. 27 Files.</p>
<p>The Recordist’s HD Sound Effects are professional sound effects recorded and mastered at 24-Bit/96kHz. Included are 24-Bit/96kHz Broadcast WAV files embedded with Soundminer and Pro-Tools metadata.</p></blockquote>
<p>More info: <a href="http://www.therecordist.com/sbhd-pig01-pigs-november-2010-special"><strong>The Recordist &#8211; Pigs</strong></a></p>
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		<title>&#8220;Creatures&#8221;, New Collection by BOOM Library Available for Pre-Order Now</title>
		<link>http://designingsound.org/2010/10/creatures-new-collection-by-boom-library-available-for-pre-order-now/</link>
		<comments>http://designingsound.org/2010/10/creatures-new-collection-by-boom-library-available-for-pre-order-now/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 18:02:59 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[boom creatures]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[dynamedion]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[librarys]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=6655</guid>
		<description><![CDATA[The guys at BOOM Library have announced a new sound effects collection, called Creatures, featuring three different libraries: Creatures &#8211; Construction Kit &#8211; More than 9 GB of source material including more than 6000 single sounds in over 1000 files, oriented to create your own unique creatures. Creatures &#8211; Designed &#8211; 250 “ready to use” &#8230; <a class="btn read-more" href="http://designingsound.org/2010/10/creatures-new-collection-by-boom-library-available-for-pre-order-now/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a rel="attachment wp-att-6657" href="http://designingsound.org/2010/10/creatures-new-collection-by-boom-library-available-for-pre-order-now/boom_creatures/"><img class="size-full wp-image-6657 aligncenter" src="http://designingsound.org/files/2010/10/BOOM_Creatures.jpeg" alt="" width="385" height="363" /></a></p>
<p>The guys at <strong><a href="http://boomlibrary.com/">BOOM Library</a></strong> have announced a new sound effects collection, called <a href="http://boomlibrary.com/index.php?option=com_content&amp;view=article&amp;id=28:creatures-library-preorder&amp;catid=1:latest-news&amp;Itemid=2"><strong>Creatures</strong></a>, featuring three different libraries:</p>
<ul>
<li><strong>Creatures &#8211; Construction Kit &#8211; </strong>More than 9 GB of source material including more than 6000 single sounds in over 1000 files, oriented to create your own unique creatures.</li>
<li><strong>Creatures &#8211; Designed &#8211; </strong>250 “ready to use” sounds of different creature designs, including huge and rumbling beasts, tiny and nasty insects, brutal and slippery zombies, and more.</li>
<li><strong>Creatures &#8211; Bundle &#8211; </strong>Includes Designed and Construction Kit collections at less price than buying both individually</li>
</ul>
<p>All the content was recorded at 192kHz and is delivered at <strong>24-Bit/96kHz</strong> and comes tagged with Soundminer Metadata. For the Designed package, they are also offering a 48kHz version.</p>
<p>You can pre-order &#8220;Creatures&#8221; now and get a 25% discount on any of the three collections. Creatures SFX Library wil be available on <strong>November 15th</strong>. For more info and audio examples, feel free to visit <strong><a href="http://boomlibrary.com">BOOM Library</a></strong>.</p>
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