Andrew Lackey Special: Q&A From the Readers
Thursday, December 31, 2009
Here are the answers to the questions that some of you made to Andrew Lackey. Designing Sound Reader: I have technical question regarding monitor placement and stereo imaging….
Here are the answers to the questions that some of you made to Andrew Lackey. Designing Sound Reader: I have technical question regarding monitor placement and stereo imaging….
Sound recordists are a special breed. On a recent trip to Zambia, the safari guides were very interested in the sound I recorded of the animals and villager’s…
For the most part, Sound Designers use borrowed tools. Most audio software has its basis in music, and through the years features have been added for linear post…
Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but…
Andrew Lackey has a lot of experience with foley. Let’s check this article from Wabi Sabi Sound (Andrew’s company) about the approach of foley sessions in game audio…
Writing a piece on my approach to sound design is trickier than I thought it’d be. Being purely technical isn’t any fun. Creativity needs skill to thrive, so…
In the same way I did with the Rob Bridgett Special, you have the opportunity to ask your own questions to Andrew Lackey. There are several ways to…
Designing Sound: Let’s get started, tell us how did you got involved with sound design? Andrew Lackey: Growing up I inherited old discarded audio equipment from my dad…
More game audio stuff for everyone with a new featured sound designer: Andrew Lackey. We’ll have several interviews talking about some games and Andrew’s career, and several articles…
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