Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, “Aren’t there already enough books on game audio?” This is a worthy addition to the plethora of learning materials already on the market. It fills a gap by focusing on game audio in the Unity Engine. It’s also co-authored by two well respected practitioners/educators: Steve Horowitz and Scott Looney. They were not content to just publish a book though. No, they had to go all transmedia on this topic.
Two other items have launched alongside the book. The first is a free iOS companion app. Well worth checking out even if you aren’t going to pick up the book; though I imagine you’ll get more out of it when the two are used in tandem. Additionally, the authors have launched a new website: Game Audio Institute. The site is just getting off of the ground now, and it will be interesting to see how it develops in the coming year.
If you’re currently learning game audio, or are considering it, you’ve got some new tools to add to your training arsenal.
We’ve got a location! We’ll be meeting at Alfie’s at 8:30PM Thursday night. Alfie’s can be found at 800 9th Ave. between 53rd and 54th. The nearest subway station is “50th St.” on the A, C and E line, but it might be just as fast to walk (from the Javits Center that is). It takes about a 20 minutes on foot from the Javits Center (map below), but they have craft beers and a space that they’re setting aside just for us. Please continue to sign up using the Google form, as we’ll need to keep an updated headcount.
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Hope to see you there!
“Meet people in real life?! Surely you jest!” Well, we’re doing it. Sam and I will both be attending the AES conference in New York Next week, and I thought it was well past time we actually organized a Designing Sound Community meet/drink-up. It will take place next Thursday, October 17th, at 8:30PM. We’re still hammering out the location, but sign up now. It will give us more info to work with while we’re talking with the bars and restaurants in the area.
Sign up using the form after the jump.
Do you have to sign up? Yes. We need a head count.
I am not going to the conference, but I live in/near New York City. Can I still come to the meetup? HELL YEAH!
Thanks, and hope to see you there!
Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound!
RB: It’s funny, see the bags of coffee up there? That’s Sightglass coffee. It’s an incredible coffee shop in San Francisco. It’s funny because that’s where I met Damian (Kastbauer) at GDC this year. It was early, I was a little hung over and saw he tweeted about Sightglass so I was like, “I’m on my way,” and just showed up there. So it’s kind of funny to see that in here when we are talking about game audio.
BD: GDC always sounds like a great time.
RB: Yeah, I’ve only been there 3 times. The first time I went I did a lecture there so I was focused on that and I couldn’t really focus on the networking side of it too much. I was just too caught up in being prepared and stuff like that. Then the second time, we were in the middle of production on a game and I was busy meeting people to do with that. But this last time was just after we shipped, so I was free to go to see lectures or just meet with people. I got the most out of that. Meeting new people and getting brand new perspectives. You kind of realize that there are a lot of key players and social organizers out there, like Damian’s one of them and lots of other audio folks congregate around certain people or even certain bars or events. You end up meeting everybody in the space of a couple of hours and getting into some amazing conversations. For example, around a single table for lunch (a long lunch) I ended up meeting Martin Stig Andersen, Chris Rickwood, Michael Raphael, Chuck Russom, Matt Piersall, Bob Rice & Rob King, and that was just a random meet-up that kind of organically happened, and that kind of thing went on all week, it really feels too short. The talks at GDC have become way more interesting now too, there is a lot more diversity going on in the industry now.
Last year (2010) at the AES convention in San Francisco, I took a few moments to visit and chat with the wonderful ladies of the Women’s Audio Mission. Women’s Audio Mission is a non-profit organization, “dedicated to the advancement of women in music production and the recording arts.” This visit to their booth was the first time I had heard of the organization, but their passion was (and is) both admirable and infectious.
At that show in San Francisco, they were excited about a new training tool they had just introduced, Sound Channel. One year later, Sound Channel has continued to grow in both content and reach. The time was well overdue that our community be introduced to theirs…WAM is doing some amazing things. I got in touch with the founder of WAM, Terri Winston, and scheduled some time to sit down and talk with her at their booth at this year’s AES convention in New York.
Designing Sound: Women’s Audio Mission is focused on getting more women into the audio industry, making it easier for them…
Terri Winston: We’re exposing them to the opportunity.
I know you’ve got the studio…you run educational programs there?
We have educational programs on site in our studio, that’s run entirely by women, and then we also have a collection of e-textbooks online. That reaches men and women, and it reached about 6,000 students in 105 countries last year.