Wednesday, November 14, 2012
This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as the Saint’s Row…
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Thursday, March 22, 2012
Game Audio Mix has posted a list of tips for optimal mixing for video games. The full list can be viewed on the Gameaudiomix website Here are a…
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Wednesday, August 17, 2011
FIDM Digital Arts has published a video interview of sound designer/composer Diego Stocco. “Do you have an idea in the first place? You’re imagination is the most important…
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Friday, June 3, 2011
To get things rolling on this month’s featured sound designer, here’s a little introductory interview with Coll Anderson. Designing Sound: How did you first get interested in sound?…
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Monday, May 23, 2011
Despite being huge sound design fans, when we listen to any narrative soundtrack, our attention is naturally focused on the voice. “Dialogue is King” – plays a particularly…
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Thursday, April 14, 2011
[Written by Rodney Gates for Designing Sound] The Blank “Page” As we sit at our desks each day, creating new sounds for a game, it’s important to think…
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Tuesday, April 12, 2011
[Written by Rodney Gates for Designing Sound] Everyone has a story on how they started working in games, and they can be as varied as the day is…
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Thursday, March 31, 2011
Here are the answers to the questions that several readers made to Ric Viers during this month. Designing Sound Reader: Hey Ric, i have to say I really…
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Thursday, March 31, 2011
[Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field....
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Tuesday, March 29, 2011
[Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field....
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