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	<title>Designing Sound &#187; Search Results  &#187;  diego+stocco</title>
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	<description>The Art and Technique of Sound Design</description>
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		<title>Echo &#124; Collective, New Independent Library Focused on Uncommon Sounds</title>
		<link>http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/</link>
		<comments>http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 21:28:51 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[brad dale]]></category>
		<category><![CDATA[dalls audio post group]]></category>
		<category><![CDATA[echo collective]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[rene coronado]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sfx independence]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[typewriter]]></category>
		<category><![CDATA[uncommon]]></category>
		<category><![CDATA[zither]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11897</guid>
		<description><![CDATA[Echo &#124; Collective is a new independent sfx library created by sound designer Rene Coronado and composer Brad Dale, from Dallas Audio Post Group. Their focus is on uncommon sounds. Found instruments and tools that can be manipulated and recontextualized sonically into a film or music project. The project starts operations with five releases: Forgotten &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/"><em>Click here to view the embedded video.</em></a></p>
<p><strong><a href="http://echocollectivefx.com/">Echo | Collective</a></strong> is a new independent sfx library created by sound designer <a href="http://thesoundmyheadmakes.blogspot.com/">Rene Coronado</a> and composer <a href="http://soundcloud.com/brad-dale-composer">Brad Dale</a>, from <a href="http://dallasaudiopost.com/">Dallas Audio Post Group</a>.</p>
<p>Their focus is on uncommon sounds. Found instruments and tools that can be manipulated and recontextualized sonically into a film or music project. The project starts operations with five releases:</p>
<ul>
<li><a href="http://echocollectivefx.com/wordpress/collections/forgotten-zither">Forgotten Zither</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/antique-accordion">Antique Accordion</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/oliver-typewriter">Oliver Typewriter</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/burroughs-protectograph">Borroughs Protectograph</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/remington-rand-adding-machine">RR Adding Machine</a></li>
</ul>
<p>All the sounds are recorded and delivered at 24-Bit/96kHz, with detailed metadata and unlocked .nki files for Kontakt.</p>
<p>Below is an q&amp;a with rene, who shares more information about the project and their first releases:<strong> </strong></p>
<p><strong>What inspired you for starting echo collective?</strong></p>
<p>We love  finding interesting sounding things and recording them so that we can  have fun bending them around. We have always done a lot of recording  for our various projects, so we&#8217;ve been using the cataloging and  metadata workflows of sound effects libraries for a long time, and  there&#8217;s some different stuff in our work from what&#8217;s already out there.<br />
<strong> </strong></p>
<p><strong>Do you have anything to say about the independent sfx world?</strong></p>
<p>The market is actually pretty saturated right now, so that affects how  we approach things like pricing and what we include in each collection.  Also, quality and usability can vary from library to library, so we work  hard to make our stuff the best it can be. With all of that said, the  guys that do this stuff are incredibly cool and supportive of others.  We got lots of great feedback on our sounds and design from the guys  that do this at a high level, and we&#8217;re aiming to put stuff out there  that lives up to the standards that they have set.</p>
<p><span id="more-11897"></span><br />
<p><a href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/"><em>Click here to view the embedded video.</em></a></p><br />
<strong> </strong></p>
<p><strong>How was  the work with the typewriters and protectograph? could you tell us about  the variety of sounds you obtained and how you manipulated the devices?</strong></p>
<p>These turn of the century business machines are so unique, and when you  run across one you jump at the chance to grab it and record it. I  lucked out and found the typewriter, check printer, and adding machine  all in one booth at an antique shop.  Once the owner of the booth  plugged them in and showed me that they worked I was sold. After a  little research I discovered that each of of those machines was over 70  years old, which made the perfect working condition of each even more  impressive.</p>
<p>For the most part they all just click and whirr and  chunk, which doesn&#8217;t create much of a stereo field. Given that, I  decided that it would be far more useful to roll 3 unique mic  perspectives on each one. I close miked the front and back of each, and  also put up a wide mic in omni so that I could potentially drop those  sounds into a bgfx track.</p>
<p>The case on the protectograph  actually comes off, which changes the sound of the stamping mechanism  pretty dramatically so I recorded it both ways. The adding machine had  some moving plates that got sticky with age, and they would occasionally  jam and then release with a big metallic ring out which was pretty  great. I turned that ring out into a musically tuned Kontakt instrument  that sounds very unique. The typewriter had the most moving parts, so  after all of those were covered pretty thoroughly I did a bunch of drops  and rattles for good measure. It was a lot of fun recording all of  them.<br />
<strong> </strong></p>
<p><strong> </strong></p>
<p><strong>I wonder how was the setup and recording process on  the zither. I understand you used different mic options, positions, as  well as some unique performances on the instrument.</strong></p>
<p>Both  the zither and the accordion were recorded a little bit  non-traditionally. We would mic them up, and after a fair amount of  general coverage and manipulation I&#8217;d crank some long reverb into Brad&#8217;s  headphones and we would really start exploring the textures of the  instrument in a very different context. The result is a set of really  musically inspired manipulations that go in a different direction than  just a bunch of clinical coverage.</p>
<p>The zither also got some  extra love as a stringed instrument because we were able to both bow it  and use an ebow in combination with some props to really get some unique  sounds out of it. It has lots of broken strings and we would do  things like scrape broken strings together and thump on the exposed wood  that the strings would normally cover. We&#8217;d bow the broken string that  was still attached to the tuning peg for some really freaky horror  sounds, and yet we could still get these great angelic sounds out of the  single strings resonating with the ebow.</p>
<p><img class="size-medium wp-image-11902 aligncenter" src="http://designingsound.org/files/2011/12/timthumb-645x205.jpg" alt="" width="645" height="205" /></p>
<p>We actually did the zither in three different long sessions because we just kept finding new sounds in it.</p>
<p>Also,  I was inspired to build a stethoscope mic after watching a few Diego  Stocco videos. Mine doesn&#8217;t really record anything above 200 Hz, but man  it really extends the low end of the stuff we stick it onto. I hadn&#8217;t  built it when we did the first zither session, but once I had put it  together I knew we had to use it. That thing in combination with the xy  overhead mics really turned the zither into a different instrument.</p>
<p>For  the other mics we used a pair of line audio CM3s in XY and I had a COS  11 inside the sound hole and a 4050 wide in omni. In the end, the amount  of stuff recorded made offering every mic perspective prohibitively  complex (and redundant) so we did what we felt were the best mixes of  each combination of mics per performance. The room mic was use  judicially to add some air, and really gave a nice character to the  samples.<br />
<strong></strong></p>
<p><strong>I see there are Konkakt patches including in the  libraries. Any special thought about this feature or the software?</strong></p>
<p>Our goal is to make libraries that are not only  useful to sound designers, but also to musicians and game designers. We  feel that Kontakt is a good way to extend the libraries beyond just  what the sounds are and into what they really can be. Having the sounds  preprogrammed into an industry standard sampler really allows users to  get into things like layering and pitch manipulation very quickly.  Kontakt also has a powerful set of design tools built in that let us  explore ways to bend the sounds into new forms with eq, distortion,  delays, etc &#8211; all without having to render the effects for the end user.  Also, the Kontakt sets are completely unlocked which means that the  presets that we&#8217;ve designed can act as a starting point for even further  manipulation.</p>
<p><img class="alignright size-full wp-image-11904" src="http://designingsound.org/files/2011/12/Screen-shot-2011-12-13-at-3.16.35-PM.png" alt="" width="273" height="282" />With all of that said, we&#8217;re coming at these  instruments from a sound designer&#8217;s perspective. This means that even  though we have a musical instrument programmed into a Kontakt patch we  focused more on making unique textures and noises than on things like  multiple velocity layers of individual string plucks.  Also, we spend  our time building and recording cool sounds instead of Kontakt  interfaces. There are many very good straightforward zither libraries  out there, and we&#8217;re not trying to replicate those at all.<br />
<strong></strong></p>
<p><strong>Any plans for the future? What kind of things are we going to see on echo collective?</strong></p>
<p>We have a ton of ideas and projects in the works, but we&#8217;re going to  keep them under wraps until they&#8217;re ready to go. Also, the feedback  that we get on things like our musical approach and our Kontakt  instruments will influence the way we prioritize things.</p>
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		<title>Recording of the Sound Design Panel at MoogFest 2011</title>
		<link>http://designingsound.org/2011/11/recording-of-the-sound-design-panel-at-moogfest-2011/</link>
		<comments>http://designingsound.org/2011/11/recording-of-the-sound-design-panel-at-moogfest-2011/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 17:16:12 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[eric persing]]></category>
		<category><![CDATA[moogfest 2011]]></category>
		<category><![CDATA[richard devine]]></category>
		<category><![CDATA[scott martin gershin]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11804</guid>
		<description><![CDATA[Recording of the sound design panel at Moogfest 2011, with Richard Devine, Diego Stocco and Scott Martin Gershin. Moderated by Eric Persing. The recording is divided in 6 parts, which you can watch here.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-11805" src="http://designingsound.org/files/2011/11/Screen-shot-2011-11-30-at-11.02.05-AM.png" alt="" width="465" height="205" /></p>
<p>Recording of the sound design panel at <a href="http://moogfest.com/">Moogfest 2011</a>, with <strong>Richard Devine</strong>, <strong>Diego Stocco</strong> and <strong>Scott Martin Gershin</strong>. Moderated by <strong>Eric Persing</strong>. The recording is divided in 6 parts, which you can watch <a href="http://bcove.me/nt2qut52">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Interview with Diego Stocco</title>
		<link>http://designingsound.org/2011/08/interview-with-diego-stocco/</link>
		<comments>http://designingsound.org/2011/08/interview-with-diego-stocco/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 09:29:15 +0000</pubDate>
		<dc:creator>Varun Nair</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[digital arts]]></category>
		<category><![CDATA[fidm]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[sound design]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=10889</guid>
		<description><![CDATA[FIDM Digital Arts has published a video interview of sound designer/composer Diego Stocco. &#8220;Do you have an idea in the first place? You&#8217;re imagination is the most important plugin you have, &#8217;cause without that you can&#8217;t do anything. You can have the most expensive gear in the world&#8230;but if you don&#8217;t know what you want &#8230; <a class="btn read-more" href="http://designingsound.org/2011/08/interview-with-diego-stocco/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://fidmdigitalarts.com/#/home" target="_blank">FIDM Digital Arts</a> has published a video interview of sound designer/composer <a href="http://diegostocco.com/" target="_blank">Diego Stocco</a>.</p>
<blockquote><p>&#8220;Do you have an idea in the first place? You&#8217;re imagination is the most important plugin you have, &#8217;cause without that you can&#8217;t do anything. You can have the most expensive gear in the world&#8230;but if you don&#8217;t know what you want to do, it&#8217;s worthless.&#8221;</p></blockquote>
<p>Watch, listen and be inspired!</p>
<p><a href="http://designingsound.org/2011/08/interview-with-diego-stocco/"><em>Click here to view the embedded video.</em></a></p>
<p>Also, Diego has released a new album, &#8216;The Broken Suite&#8217;. Listen/download <a href="http://diegostocco.bandcamp.com/album/the-broken-suite" target="_blank">here</a>.</p>
]]></content:encoded>
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		<title>The Making of DTS Sound Signature, by Diego Stocco</title>
		<link>http://designingsound.org/2011/04/diego-stocco-making-of-dts-sound-signature/</link>
		<comments>http://designingsound.org/2011/04/diego-stocco-making-of-dts-sound-signature/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 21:41:13 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[dts]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[milk]]></category>
		<category><![CDATA[piano]]></category>
		<category><![CDATA[signature]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=9786</guid>
		<description><![CDATA[Diego Stocco has made music from sand, from a three, has recorded a burning piano, and made lots of custom and crazy instruments by himself. His work combines sound design and music scoring, along with experimentation with real world objects and environments. A great example of that is his last video, where he shows the &#8230; <a class="btn read-more" href="http://designingsound.org/2011/04/diego-stocco-making-of-dts-sound-signature/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Diego Stocco</strong> has made music from sand, from a three, has recorded a burning piano, and made lots of custom and crazy instruments by himself. His work combines sound design and music scoring, along with experimentation with real world objects and environments.</p>
<p>A great example of that is his last video, where he shows the elements he recorded in order to get interesting sources for designing the sound signature of DTS Inc.</p>
<p><a href="http://designingsound.org/2011/04/diego-stocco-making-of-dts-sound-signature/"><em>Click here to view the embedded video.</em></a></p>
<p>More of Diego&#8217;s work at <a href="http://www.behance.net/DiegoStocco">Behance</a>. I also recommend you this <a href="http://www.youtube.com/watch?v=7con7qqh4qA">two-part episode</a> of Sound Builders.</p>
]]></content:encoded>
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		<title>Short Film on Gun Recording, Plus Diego Stocco&#8217;s New Custom Instrument</title>
		<link>http://designingsound.org/2010/06/short-film-on-gun-recording-plus-diego-stoccos-new-custom-instrument/</link>
		<comments>http://designingsound.org/2010/06/short-film-on-gun-recording-plus-diego-stoccos-new-custom-instrument/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 14:13:30 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[bassoforte]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gun]]></category>
		<category><![CDATA[instrument]]></category>
		<category><![CDATA[radium audio]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=4882</guid>
		<description><![CDATA[I want to share two short videos I found this weekend, ideal for this nice monday morning. The first one (at the top) is a short film form Radium Audio Ltd, featuring a cool behind the scenes of a gun recording session they had recently. Background: We wanted to capture a behind the scenes to &#8230; <a class="btn read-more" href="http://designingsound.org/2010/06/short-film-on-gun-recording-plus-diego-stoccos-new-custom-instrument/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="321" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12677390&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=db000b&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="570" height="321" src="http://vimeo.com/moogaloop.swf?clip_id=12677390&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=db000b&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I want to share two short videos I found this weekend, ideal for this nice monday morning. The first one (at the top) is a short film form Radium Audio Ltd, featuring a cool behind the scenes of a gun recording session they had recently.</p>
<blockquote><p>Background: We wanted to capture a behind the scenes to demonstrate our approach at Radium Audio. This film is was shot by us, music &#8211; sound designed and edited and we commissioned Clemens Wirth to create the after fx you see layered on top.</p>
<p>The purpose of the film is to capture the approach and support the recent commissions from The Mill and Sky One with 100% genuine sounds.</p></blockquote>
<p><a href="http://vimeo.com/12677390"><strong>More info&#8230;</strong></a></p>
<p>The second one is from our good friend, Diego Stocco, who has built a new amazing instrument called Bassoforte, check the great custom sounds he obtains:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="321" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12658207&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=db000b&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="570" height="321" src="http://vimeo.com/moogaloop.swf?clip_id=12658207&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=db000b&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<blockquote><p>Few days ago I started thinking about how I could re-purpose the keyboard of the dismantled piano I keep in the garden,  so I thought to build a new instrument by combining it with some other parts I had laying around.<br />
I ended up with this mechanical hybrid thing I thought to call &#8220;Bassoforte&#8221; (bass + pianoforte).</p>
<p>The neck is from a broken electric bass, as a bridge I used a cabinet handle, the pickups are from a guitar, and the part<br />
at the top where the strings are attached is a chimney cap, which works as resonator as well as percussive sound.</p>
<p>The track I created is a tribute to my Dad who is a big fan of Western comic books and &#8220;spaghetti western&#8221; films,<br />
and because of him I am too.</p></blockquote>
<p><a href="http://www.behance.net/gallery/Bassoforte/535175">More info&#8230;</a></p>
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		<title>Experibass: The New Diego Stocco&#8217;s Experiment</title>
		<link>http://designingsound.org/2009/09/experibass-the-new-diego-stoccos-experiment/</link>
		<comments>http://designingsound.org/2009/09/experibass-the-new-diego-stoccos-experiment/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 20:57:46 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[cello]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[experibass]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[viola]]></category>
		<category><![CDATA[violin]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=744</guid>
		<description><![CDATA[Diego Stocco strikes back! This time with a new video of a new amazing work called Experibass. He said: Few weeks ago I visited a luthier looking for instruments parts, I had an idea in mind for an instrument I wanted to build. My curiosity was to hear the sound of violin, viola and cello &#8230; <a class="btn read-more" href="http://designingsound.org/2009/09/experibass-the-new-diego-stoccos-experiment/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-745" href="http://designingsound.org/2009/09/experibass-the-new-diego-stoccos-experiment/experibass/"><img class="aligncenter size-full wp-image-745" title="Experibass" src="http://designingsound.org/files/2009/09/Experibass.jpg" alt="Experibass" width="470" height="209" /></a><br />
<a href="http://designingsound.org/index.php?s=diego+stocco"><strong>Diego Stocco</strong></a> strikes back! This time with a new video of a new amazing work called <a href="http://www.behance.net/Gallery/Experibass/312989"><strong>Experibass</strong></a>. He said:</p>
<blockquote><p>Few weeks ago I visited a luthier looking for instruments parts, I had an idea in mind for an instrument I wanted to build. My curiosity was to hear the sound of violin, viola and cello strings amplified through the body of a double bass. I came up with a quadruple-neck experimental &#8220;something&#8221; that I thought to call Experibass.</p>
<p>To play it I used cello and double bass bows, a little device I built with fishing line and hose clamps, a paintbrush, a fork, spoons, a kick drum pedal and a drum stick. I hope you&#8217;ll like it!</p>
<p>Thanks to luthier <a href="http://classicalstringsusa.net/index.php">John Wu</a> for providing me the parts, even though I warned him that I was probably going to create a &#8220;monster&#8221; : )</p></blockquote>
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<p style="text-align: left;"><a href="http://www.diegostocco.com/"><strong>Diego Stocco Official Website</strong></a></p>
<p style="text-align: left;"><a href="http://www.behance.net/DiegoStocco"><strong>Diego Stocco Behance Portfolio</strong></a></p>
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		<title>Diego Stocco Making Music from a Tree</title>
		<link>http://designingsound.org/2009/07/diego-stocco-making-music-from-a-tree/</link>
		<comments>http://designingsound.org/2009/07/diego-stocco-making-music-from-a-tree/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 15:16:48 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[music from a tree]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=319</guid>
		<description><![CDATA[Sound Designer and Composer Diego Stocco has realized an amazing performance called Music From A Tree. Let&#8217;s see his explanation: &#8220;In the garden of my house there’s a tree with lots of randomly grown twigs. It looks odd and nice at the same time. One day I asked myself if I could create a piece &#8230; <a class="btn read-more" href="http://designingsound.org/2009/07/diego-stocco-making-music-from-a-tree/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="282" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5583313&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="500" height="282" src="http://vimeo.com/moogaloop.swf?clip_id=5583313&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Sound Designer and Composer <a href="www.diegostocco.com/"><strong>Diego Stocco</strong></a> has realized an amazing performance called <strong>Music From A Tree</strong>. Let&#8217;s see his explanation:</p>
<p>&#8220;In the garden of my house there’s a tree with lots of randomly grown twigs. It looks odd and nice at the same time. One day I asked myself if I could create a piece of music with it.</p>
<p>To tune the tree I picked a fundamental note and tuned the twigs by trimming them with a pencil sharpener. I used two Røde NT6 and a NTG-2 as microphones, combined with a customized stethoscope.</p>
<p>I recorded the tracks live on a Pro Tools LE system. I didn’t use any synthesizer or sampler to create or modify the sounds. All the sounds come from playing the tree, by bowing the twigs, shaking the leaves, playing rhythms on the cortex and so on.</p>
<p>To tune the tree I picked a fundamental note and tuned the twigs by trimming them with a pencil sharpener. I used two Røde NT6 and a NTG-2 as microphones, combined with a customized stethoscope.&#8221;</p>
<p>More information and photos at <strong><a href="http://www.behance.net/Gallery/Music-from-a-Tree/263872">Stocco’s Behance page</a></strong>.</p>
<p>Vía <strong><a href="http://www.synthtopia.com/content/2009/07/13/diego-stocco-makes-music-from-a-tree/">Synthopia</a></strong>.</p>
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		<title>Music and Sound Design for The Conduit (Wii) by Diego Stocco</title>
		<link>http://designingsound.org/2009/06/music-and-sound-design-for-the-conduit-wii-by-diego-stocco/</link>
		<comments>http://designingsound.org/2009/06/music-and-sound-design-for-the-conduit-wii-by-diego-stocco/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 00:10:49 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[diego stocco]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[spectrasonics]]></category>
		<category><![CDATA[the conduit]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=50</guid>
		<description><![CDATA[Music 4 Games has done an interview with Diego Stocco to talk about his profession and the Sound Design/Music Composition of The Conduit, a new first-person shooter exclusively yo the Nintendo Wii. Diegoo is an composer and sound designer. He produces music for Spectrasonics, and is one of the principal sound designers of Atmosphere and &#8230; <a class="btn read-more" href="http://designingsound.org/2009/06/music-and-sound-design-for-the-conduit-wii-by-diego-stocco/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong><a href="http://www.music4games.net/"><img class="size-full wp-image-52 aligncenter" title="the_conduit" src="http://designingsound.org/files/2009/06/the_conduit.png" alt="the_conduit" width="553" height="130" /></a></strong></p>
<p><strong><a href="http://www.music4games.net/">Music 4 Games</a></strong> has done an <strong><a href="http://www.music4games.net/Features_Display.aspx?id=355">interview with Diego Stocco</a></strong> to talk about his profession and the Sound Design/Music Composition of The Conduit, a new first-person shooter exclusively yo the Nintendo Wii. Diegoo is an composer and sound designer. He produces music for <strong><a href="http://www.spectrasonics.net">Spectrasonics</a></strong>, and is one of the principal sound designers of <strong>Atmosphere</strong> and the amazing core library of <strong>Stylus RMX</strong> and <strong>Ominsphere</strong>. He is also Director of Sound at a music production company called <strong>Epic Score</strong>.</p>
<p>He has created music and sound for trailers and promos of movies such as Transformers, Resident Evil: Extinction, Awake, and others as ell as video games such as Soul Calibur IV, Justice League Heroes, and now: The Conduit<br />
<span id="more-50"></span></p>
<div id="attachment_53" class="wp-caption aligncenter" style="width: 515px"><a rel="attachment wp-att-53" href="http://designingsound.org/2009/06/music-and-sound-design-for-the-conduit-wii-by-diego-stocco/the_conduit_2/"><img class="size-full wp-image-53" title="the_conduit_2" src="http://designingsound.org/files/2009/06/the_conduit_2.png" alt="Sound Designer Dieggo Stocco. Photo by Music4Games" width="505" height="313" /></a><p class="wp-caption-text">Sound Designer Diego Stocco. Photo by M4G</p></div>
<p>I have taken some excerpts that I consider important from the interview . You can read <strong><a href="http://www.music4games.net/Features_Display.aspx?id=355">full article at Music 4 Games</a></strong>.</p>
<p><strong>M4G: What was the music brief for the game’s soundtrack?</strong><br />
<strong></strong></p>
<p><strong>Diego Stocco:</strong> Michael explained to me that the game was taking place in a future scenario where humans were under attack by alien enemies, so we wanted to create specific musical scenes for the different locations and enemies. In terms of sound they were looking for long evolving ambiences, pounding percussion and grooves, combined with orchestral sounds.</p>
<p><strong>M4G: How much direction and supervision did High Voltage Software provide? How much creative freedom and experimentation was allowed and to what degree were your efforts successful in creating unique sounds?</strong><br />
<strong></strong></p>
<p><strong>Diego Stocco</strong>: The feedback from Michael Metz has been great. I felt I had full freedom in experimenting with different ideas and they were happy every time they received a new track. Michael knew about my experimental sound design session, especially regarding the Burning Piano, so I think he was expecting me to create something unique and unusual for The Conduit.</p>
<div id="attachment_54" class="wp-caption aligncenter" style="width: 515px"><a rel="attachment wp-att-54" href="http://designingsound.org/2009/06/music-and-sound-design-for-the-conduit-wii-by-diego-stocco/the_conduit_3/"><img class="size-full wp-image-54" title="the_conduit_3" src="http://designingsound.org/files/2009/06/the_conduit_3.png" alt="Dieggo Stocco and Metaphonic Resodrum. Photo by M4G" width="505" height="316" /></a><p class="wp-caption-text">Dieggo Stocco and Metaphonic Resodrum. Photo by M4G</p></div>
<p><strong>M4G: What were the main challenges of writing and producing the score?</strong></p>
<p><strong>Diego Stocco:</strong> It was very important to create a rich environment, musically and sonically speaking. Rich and expressive but not obtrusive, because it&#8217;s important to obtain a good balance between the visual aspect, the music and all the sound fx of the various weapons and enemies.</p>
<p><strong>M4G: What do you think is the most unique aspect of the score for The Conduit? Which aspect of the score are you most proud of?</strong></p>
<p><strong>Diego Stocco:</strong> I think the sound of the score is the unique aspect. I have a pretty solid experience in creating ambiences and cinematic sounds, so to me there&#8217;s a strong aesthetic approach behind the sounds I create for my music. It&#8217;s important for me to keep introducing new levels of innovation and propose musical colors that fit the project well.</p>
<p><strong>The Conduit</strong> is released exclusively for the <strong>Nintendo Wii</strong> on <strong>June 23rd</strong>. For more information visit <strong><a href="www.conduitgame.com.">www.conduitgame.com.</a></strong></p>
<p style="text-align: center;"><strong>The Conduit &#8211; Trailer</strong><br />
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<p style="text-align: left;"><strong><a href="http://www.diegostocco.com/">Diego Stocco Official Website</a></strong></p>
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