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Two Cents…Following Up on Last Month’s Theme

Posted by on Apr 3, 2015 | 0 comments

Image by flickr user Jen Light, and used under a Creative Commons license. Click image to veiw source.

Image by flickr user Jen Light, and used under a Creative Commons license. Click image to veiw source.

March is over, and you may have noticed that we’re returning to our usual mode of: “Here’s a theme. Here are a few articles on this theme. Do you want to contribute to the theme?” I think it’s important that we take a moment to talk about the community we have here.


Workflow and Creativity – A Journey Through Hot Sugar’s Cold World

Posted by on Apr 2, 2015 | 0 comments

Image hot-linked from the documentary’s website. Click on it to visit.

[ed. This article was originally intended to as part of our focus on women in March, but was delayed for a few reasons, but a good article is still a good article…enjoy!]

Guest Contribution by April Tucker

Thanks to everyone who took the time to comment, share, and reach out about my recent contribution, “Women in Audio: Yes, We Exist!” I was floored by the response, and hope we can continue an open dialog about what we can do to accept anyone who wants to work in our field.

Originally, I wasn’t going to write about being a woman in the industry, and I submitted the article below (which we decided to still share this month). While gender equality is a challenge, we all face challenges in our careers. Those challenges don’t just come from what we look like, where we live (or don’t live), age, race, or gender. In fact, sometimes those traits can be an advantage: Being unique or offering a different perspective can be a huge aid in creativity.


Game Audio in Spain : What I Saw and What I Did

Posted by on Apr 1, 2015 | 8 comments

mirella article img

Guest contribution by Mirella Diez Moran

My name is Mirella, I’m a video game sound designer and I’m Spanish too. I guess that in any other country none of these things would be particularly relevant, but given that there are very few people working in video game sound over here-not many more than twenty people-I guess I’m like some sort of unicorn.

When I decided I wanted to work as a video game sound designer, I had already worked in a few audiovisual projects. The problem with the Spanish film industry is that most companies are pretty crowded, so I was aware that it would be almost impossible to make a living out of working in it. It was then, when I played a game called “Sword & Sworcery”, that I realized that I could try entering the video game industry. I’m also a gamer since I was little, so I thought it was a brilliant idea. (more…)

April Fools!

Posted by on Apr 1, 2015 | 1 comment


While we remain firmly committed to our stance of not playing any pranks on this most hallowed of comedic days, that doesn’t mean we can’t honor the spirit behind it. Sound for comedy is a fickle thing. It’s completely predicated on the context and timing of a scene, and there are a million ways to support a gag. From going completely overt and over the top, to ignoring it entirely, the choices made have to reflect the driving vision behind the piece…and every choice provides a different perspective on the gag. So, while we won’t be playing any pranks today, we will be turning our attention to Comedy for the rest of this month.

Feel free to post your favorite sound jokes below. ;)

Just another friendly reminder that we’re always open to hosting guest contributions on the site, both on topic and off. If you have something you’d like to share on this month’s topic, next month’s (which will be “Destruction”) or an idea you’ve come up with yourself, please reach out to us via the contact form or [shaun {at} this website].

A Scholarship for Women in Game Audio

Posted by on Mar 27, 2015 | 0 comments


Just a few weeks after announcing that they will be giving a 20% discount to all women who want to enroll in their FMOD certification course, Sound Librarian is continuing it’s efforts to support women in game audio by starting a scholarship program. The Muse Scholarship will award complete access for one year to all courses within the Sound Librarian Training Center to a candidate and will be held annually.

For more information about the scholarship please visit Sound Librarian and  if you are a woman who is passionate about game audio and would like to apply for this scholarship, make sure to fill out your application before April 30th. 


Posted by on Mar 24, 2015 | 2 comments


Guest Contribution by Karrie Keyes

SoundGirls.Org was formed in 2013 by veteran live sound engineers: Karrie Keyes and Michelle Sabolchick Pettinato. In 2012, Karrie and Michelle participated in the “Women of Professional Concert Sound” panel at the AES Conference in San Francisco. The panel was hosted by the Women’s Audio Mission (WAM) and moderated by WAM founder Terri Winston. [ed: We’ve interviewed Terri about WAM in the past.] Terri brought together five women working in live and broadcast audio. The groundbreaking panel which also included Jeri Palumbo, Claudia Engelhart and Deanne Franklin, provided young women and men a glimpse into life on the road, tips and advice, and a Q & A with the panelists.

More importantly though, was how incredibly powerful the experience was for the panelists. We had all been in the business for 20 years or more, yet most of us had never met before that day and within minutes we bonded like long lost sisters. We were struck by how similar our experiences, work ethics, and passions were and wondered why our paths had never crossed and how our careers would have been different had we been there to support each other through the years. Each of us are strong on our own, but together we were even stronger and a powerful force. We were empowered. Each of us had been asked hundreds of times in our careers: Are there other women doing sound? How did you get into sound? How would a young woman go about getting into sound?


Women In Game Audio Panel: A Review

Posted by on Mar 20, 2015 | 3 comments

Guest contribution by Natalia Perez

Let me begin with a brief preface about myself.  I am a woman studying film music and game audio at Berklee College of Music. I came to GDC for the first time this year wide-eyed and eager to learn.  Coming from an institution that is 70% male, I know all too well the gender disparity that exists in everything I love and do.  Though I have been fortunate enough to not let this affect me in a negative way, it is still a problem I am very passionate about addressing, hence why I decided to review this particular panel.  I will be going over the topics that were presented, the answers the panel provided, and what I learned myself. Please note that any answer not directly quoted is to be taken as a mutual consensus by the panel. 

The goal of the Women In Game Audio panel was to address the difficulties women face as they try to cultivate their careers, the pros and cons of versatility versus finding your own distinct voice, and how both men and women can help support more diversity in the industry.  

Speakers included Laura Karpman (Lead Composer, Laura Karpman Music), Penka Kouneva (Lead Composer, Kouneva Studios), Paul Lipson (Senior Audio Director, Microsoft Studios), Corina Bello (Sound Designer, High Moon Studios), Benedicte Ouimet (Music Supervisor, Ubisoft Montreal), and Belinda van Sickle (President, Women in Games International).   As you can see, we have quite the line up here. So what did our speakers have to say? (more…)

“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room

Posted by on Mar 18, 2015 | 1 comment

Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody’s Gone to the Rapture.

Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out with?

Jessica Curry: I started composing when I was a little girl. I begged for piano lessons and loved it from the outset. I was always writing little songs; the first Mozartian classic being “Jessica Curry is in a hurry, she’s going on holiday/Hip hip, hurray, she’s going on holiday.” I think you can spot the innate talent right there. Then a fun three years reading English Literature and Language at University followed by a “what the hell are you doing with your life, you’re working at the Warner Brothers store” talk from my amazing late step-dad who gently pushed the National Film and Television screenwriting Screen Music course application under my nose. From then on, a vast and pretty bizarre array of projects. I often say that I’ve had a desperately unstrategic career but I wouldn’t have it any other way. I always follow my heart rather than my head and this has led to some phenomenally interesting collaborations, ranging from a Requiem for a Second Life character for the Royal Opera House to writing lullabies for Great Ormond Street Hospital. So although I’ve very probably sacrificed recognition in one particular field, to me what I’ve gained is the most wonderful and unusual collection of projects and that to me has been worth far more. (more…)

Women in Audio: Yes, We Exist!

Posted by on Mar 16, 2015 | 30 comments

Image by The Presler Project, used under a Creative Commons license. CLick image to view source.

Image by The Presler Project, used under a Creative Commons license. CLick image to view source.

Guest Contribution by April Tucker

Last year, I got one of the weirdest compliments I’ve ever heard: “You’re a real unicorn!” I was working with a mixer who I had recently met (but was an established mixer), and he looked at me in amazement as I asked questions about his workflow. “I’ve heard of Lora Hirschberg and Anna Behlmer, but I’ve never met a female mixer. I’m sorry I’m so taken aback, but I really didn’t think someone like you existed,” he said.

When I heard that the Designing Sound guys were stepping aside this month for women contributors, I thought it was a great chance to say, “Hey look! There’s actually a lot of real unicorns!” Except… it’s been pretty silent. I asked a few women who I thought might be interested, and one woman (who I highly respect) said, “I would rather not address our industry when my invitation is based on my gender. I look forward to writing based on the knowledge and expertise that I can offer as an equal member of the industry.”


FMOD Certification Course seeks to balance gender pay gap

Posted by on Mar 8, 2015 | 5 comments


A fitting announcement for International Women’s Day. In an effort to counter the 20% pay gap between men and women’s salaries, Sound Librarian will be making a permanent change to their pricing structure, by allowing women wishing to enroll for any course or access training materials for a 20% discount on advertised prices.

Speaking from the Game Developers Conference in San Francisco, Stephan Schutze of Sound Librarian has said, “to counter the pay gap disparity, this will apply to regular pricing AND to any sale pricing of our products. [It] is a small attempt to address an imbalance and support women in games.”

Those wishing to take advantage of the policy will have to confirm their identity and applications will be processed manually. For further information, contact Stephan Schutze at Sound Librarian.

Sound Librarian