In a recent post on the blog over at A Sound Effect, Asbjoern Andersen interviews long-time animation sound pro Jeff Shiffman of Boom Box Post. They discuss Jeff’s workflow and approach to sound design, as well as the specific challenges and successes he had working on numerous animated shows. Take a look at the interview here.
Let us know about recent independent sfx library releases by using the SFX Independence Submission Form.
Announcing one of their largest libraries ever, Matter Mayhem from SoundMorph is all about debris and destruction. Created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), it contains over 1,500 sounds rendered as 24bit/96khz .WAV files, including:
– Bomb Blasts
– Blow Ups – Stone, Pebble, Metal, Wood
– Debris – Stone, Wood, Glass, Plastic
– Scaffold Impacts
Matter Mayhem is in Presale until April 28, 2014. Once purchased, it will be immediately available for download in your User Account. Check the website for full details.
Image hot-linked from the Scout’s Honor website. Click the image to visit it.
We’ve finally been able to confirm a new date for our postponed Designing Sound Discussion Group to talk about the documentary, “Scouts Honor: Inside a Marching Brotherhood.” As previously announced, we’ll speaking with Director Mac Smith and Co-Producer John “JT” Torrijos. In a new development, Gary Rizzo, re-recording mixer on the film, will be joining us for the discussion as well. It should be a fun conversation, and will provide some interesting perspectives on sound for documentaries. The conversation will take place on Sunday, May 3rd, at 8PM U.S. Eastern time.
From the original announcement…
Scouts Honor is a unique documentary in a couple of ways. First off, it’s follows the Madison Scouts, a drum and bugle corps out of Madison, Wisconsin, on their 2012 tour. The other thing that makes it unique is that this is the first film for both Smith and Torrijos in these roles…who both have day jobs at Skywalker Sound. We’ll be talking with Smith and Torrijos about the film, their experiences taking on a different role in film-making, and the methods used to sonically capture some spectacular recordings of live performances. [ed. I’ve heard them…in theater…and they are IMPRESSIVE!]
As usual, this will be hosted via Google Hangouts and will have time for Q&A at the end of the discussion. Come here Sunday, the 3rd, to watch the live-stream and find the direct link to the Google Hangout to join the conversation a little more directly. See you all on the 3rd!
In his newest blog post, Paul Virostek of Creative Field Recording examines an interesting question: If we’re able to recolorize black and white films, can we do the same with audio? The article discusses unique techniques and tools like visual microphones, which transcend regular audio restoration and offer the possibility of creating audio that would have been present in the original visuals. Check out the post here.
Registration details have been announced for the third annual Games Music Connect, which will take place on Tuesday 14 September, at the Purcell Rooms in London. 2014’s edition featured composer Olivier Deriviere (Assassin’s Creed IV: Cry Freedom) and Audiokinetic’s Simon Ashby, among many others. Whilst speakers have not yet been announced, this year’s event looks set to focus heavily on the emerging creative and technical practices surrounding Virtual Reality (VR).
Tickets cost £130.00. Early bird price £90.00 (until 31 May 2015).
We here at Designing Sound know that any creative endeavor is about more than just the audio. In order for any piece of media to be successful, it needs a unified creative direction, and the support of numerous skilled people in many different disciplines. In the interest of learning more about other disciplines that run parallel to audio in media, we’re teaming up with Aotg.com to bring you interesting and enlightening articles from other disciplines, including editing and creative direction. Our first cross-site offering is Modern Editing Style, which takes a look at both the wide variety of editing styles in modern cinema, as well as a closer examination of some unique editing choices made in modern films.
Mike Wilhoit is currently a Supervising Sound Editor for Technicolor and has perviously worked for Soundelux, Universal and Goldwyn Studios. Designing Sound spoke to him about his career with a focus on his work in comedic feature films.
Designing Sound: How did you find your way into sound for film and television?
Mike Wilhoit: I started at Goldwyn Studios in 1974. I started as an apprentice and worked my way up; Assistant Sound Editor, Foley Artist, Sound Editor, Sound Supervisor. My father Ken Wilhoit was a music editor for Quinn Martin Productions. He called me at work (I was also attending California State University, Northridge) and said “Son you have a union job as an apprentice, you start tomorrow”. I quit my job and studies, and started the next day.
DS: You have fellow family members who also work in the film and television business. Do you all enjoy talking about each other’s work, is it nice that they all have an appreciation for what you do? (more…)
Recently, the members of the Gang Audio Network Guild Interactive Entertainment Sound Developers (IESD) Branch sat down to record a one-time podcast to discuss the GANG Award for Best Mix. In the podcast, they discuss the judging process, the nominated games and their strengths, and the close competition for the award. The podcast features Kenneth Young, Rob Bridgett, Damian Kastbauer, Kristen Quebe, Kris Melroth, and Scott Selfon. Check out the podcast here!
Guest Contribution by: Anastasia Devana
With the recent rise of virtual reality (VR), there is a growing interest in fully spatialized 3D audio. Several plugins are available for implementing 3D audio, and choosing between them can be difficult, especially if you’re tackling this technology for the first time.
While it may seem that all 3D audio plugins do the same thing, there are several factors to consider when choosing the right tool for your project, such as ease of use, performance, sound quality, and level of customisation.
The goal of this article is to perform an objective and thorough overview of five leading 3D audio plugins: 3Dception from Two Big Ears, AstoundSound RTI from GenAudio, Phonon 3D from Impulsonic, RealSpace 3D from VisiSonics, and Oculus Audio SDK. I’ll cover their features, compatibility, and pricing, as well as any unique aspects of each plugin. I’ll also report on my personal experience of integrating them into a Unity project, and provide a downloadable interactive demo app that will allow you to audition the plugins, along with video walkthroughs, and performance test results.
This resource is targeted towards sound designers, audio implementation specialists, developers, and anyone interested in using 3D audio in their project, and I hope that people find it helpful!
Looking for some good sound-centric reading this summer? Paul Virostek of Creative Field Recording has collected a number of must-read lists, reviews, and resources on some of the best books focused on creative recording and sound design in a recent blog post.
Included in Paul’s list are some of Designing Sound’s own recommendations, found here and here, but be sure to check out the blog post at CFR for many more great suggestions!