It’s been a while since we put one of these together…what’s going on in the world of independent sfx right now? Some people appear to have been on the same wavelength.
All tension creaking, and breaking sounds in this library, were recorded inside a dense pine tree forest in Sweden. Particular for this hidden gem of a location is, that the distance to the nearest bigger road is apx. 10 Km, and further more, the location being surrounded by tall pine trees, makes the chance of any wind very low.
At night, all you can hear is the pulsing rush of blood beating in your own ears. Its so silent, its almost scary.
SPECIAL 48 HOURS DEAL!!! Purchasing the ICE Tension-Creaking-Breaking sfx library before Friday the 5. April 23:59:59 CET, will activate a coupon code to get the Footsteps Snow sfx library for FREE!!! (Already got this library? Don’t worry. Please get in touch, and we will work out another free library deal).
Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls.
One of the reasons we’re covering DSP environments this month is to get more people exposed to the capabilities they can provide. If you have never used these tool sets before, we have no intention of leaving you out of the party. So, this is the first in a series of articles to help you get your feet wet. We’re going to be working with Pure Data, an environment that uses the Max language (much like MSP from Cycling 74), and is available as a free open-source tool. In this series, I’m going to walk you through the steps to build a wavetable synthesizer that will let you work from an imported sound file, has polyphonic and velocity sensitive MIDI controlled playback, ADSR envelope generation, and modulation and filtering…oh, and we’ll be able to record whatever we play in the synthesizer.
If that sounds like a lot…well, it is. The process will be broken down into individual steps that will be covered throughout the month. Each article will build on the work done in the previous. This one will cover a lot of basic user interfacing and manipulation that that I will not repeat in subsequent articles. So, first step? You may want to go download and install the latest version of Pure Data Extended. Read More
April is here, and with it comes our next featured topic. This month, we’re going to be delving into the world of DSP environments…Max/MSP, Pure Data, Supercollider, Csound, etc. These tool-sets all have a bit of a learning curve, but they present an opportunity to do something truly different from the typical processors we use every day. What’s spectacular about these is that they let you build your own tools.
There’s no doubt that getting into them requires a different mind-set than the standard tools of our trade, but the flexibility and creative opportunities they allow…and often foster…can go way beyond the everyday. If you were dedicated to the idea, you could probably even build your own DAW inside one of them. So, this month, we’re going to show you just a little bit of what these tools can do. Hopefully, we’ll inspire some of you to take the leap. The water’s pretty deep, but there are some amazing sights beneath the surface.
Next month, we’ll be going a bit looser with the theme, “time.” As always, guest contributions are heartily welcomed. If you’d like to contribute to this or next month’s theme, then contact shaun at designingsound dot org.
Blastwave FX, Pro Sound Effects and Killer Tracks are co-hosting a party at NAB this year. The party is being held on April 9th at the Foundation Room in Las Vegas. The party is invite only, but Ric Viers is giving away free tickets. Head here for full details, but move fast if you’re interested. The contest ends Wednesday night.
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