We love sound. Hear from sound experts and friends of SoundCloud why sound is so important to the way we connect with the world.
Despite the very different ways they think about and work with sound, they all converged on the idea that sound is incredibly important, often neglected and that if you listen better, there’s a whole new way to experience the world waiting to be discovered.
In the coming weeks, we’ll post lots of amazing footage from the interviews on http://soundcloud.com/sounds
If you want to share about what sounds mean to you tell us here http://soundcloud.com/groups/why-sound
Ann would like to share with you, an interview that she participated in with Weekend America a few years ago. The interview is about recording animals:
Ann Kroeber: I don’t think of myself… I’m not going out and thinking that I’m an animal expert just because I can talk to them. I think that every time I do it, it’s always something new. It’s like a surprise to me.
You can listen to the interview (or read the transcription, but you’ll miss some interesting recordings that way), on the Weekend America site.
Don’t forget to send us your questons for Ann, and to sign up for the webinar we’ll be hosting with her later this month.
The Recordist has released a new library, called Ultimate Folliage:
Ultimate Foliage from The Recordist is a one of a kind collection of High Definition foliage sound effects recorded and mastered at 24-Bit 96k. Included in the 196 tracks are over 750 unique leaf, bush, grass and tree branch sounds ranging from the soft subtle rustling of leaves to hard hitting tree limbs. A sound effects collection like no other.
Not just leaves were recorded. There is fruit falling from trees, branches thrown into the forest, hard wood breaks, swishes, rake hits, slithering on dry leaves and so much more.
This library was designed in part to give the sound designer a multitude of foliage textures that can be layered into any stereo or 5.1 natural outdoor soundscape. Also included are many diverse leaf swishes, impacts and rustling from many plant sources including bushes, cattails, ferns, maple tree limbs, hops, fruit trees, grass and more.
Sounds delivered at 96kHz/24-Bit in a 2.1GB zip file (196 sounds). Price is $75
Frank also published two interesting posts talking about the recording process of this library:
The Adventure of a Leaftime
Recording Ultimate Foliage, Part 1
Recording Ultimate Foliage, Part 2
Public voting for the Sound Design Challenge (#12: Lifeless Howl) is now open. Voting is currently continuing to take place at http://www.dynamicinterference.com/blog/.
Head over to this post to review the finalists’ entries and cast your vote!
October’s issue of AudioMedia has two interesting articles, one about the sound of Tinker Tailor Soldier Spy and other one about the sound of Batman: Arkham City.
AudioMedia – October 2011
[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound effects libraries. The main goal is to hear what happens when sounds of a specific kind are combined, processed, and transformed in several ways.]
Wind is such a great sound to work with. It’s soft, it’s versatile, it can sound very musical, or very noisy and aggressive, if you want. It’s very moldeable and diverse. Also, apart of serving as pure wind sound, it can be also used as a source for generating a lot of stuff such as whooshes, ambiences, drones, transition elements, etc.
For today’s experiments, I’ve got two different wind libraries, including great recordings of natural wind from North Idaho Wind HD by The Recordist, and artificial wind sounds from The Windhowler, a unique library released by Tonsturm a couple months ago.
The Film Sound Discussion Group is back! The service we were using has updated their software, which should eliminate some of the technical difficulties we encountered with the first. What better way to reboot it than with this month’s featured designer, Ann Kroeber?
For this discussion, we’ll be talking about some of the ways work-flow was influenced by the advent of digital technology. That’s going to be our starting point, and we’ll drift along in the wind from there.
The webinar will take place at 11AM (U.S. Pacific Time) on Saturday, October 29th.
The recording of this webinar is available here.
Crash Course In Location Sound is a two hour live webinar that will give you an overview of location sound for film and television taught by Ric Viers, author of The Sound Effects Bible. This is your opportunity to learn the tricks of the trade as well as insider secrets to lav placement, booming techniques, plant mics and more. There will be a Q&A session, so bring your questions!
Registration is only $29.99 per person with limited seating.
Sign up for Tuesday, October 25, 2011 at 9am PST
Sign up for Tuesday, October 25, 2011 at 6pm PST
One attendee will win a FREE Microphone Kit from Rode Microphones (valued at $1,200*) that includes:
- (1) NTG-3 Shotgun Microphone
- (1) Blimp
- (1) Boom Pole
- (1) Boom Pole Bag
More info at The Sound Effects Bible
Blastwave FX announced a new sound design competition.
Do you think you have what it takes to scare the hell out of someone in 30 seconds or less using only sound? Here’s your chance to prove it, and win SONOPEDIA 2.0! But beware, the judges aren’t easily scared… Alan Howarth (Sound Designer / Composer on films such as Halloween, Poltergeist and Gremlins), Matt Busch (Star Wars and Hollywood Is Dead Artist), and Ric Viers (Author of The Sound Effects Bible and CEO of Blastwave FX) will all be judging your work – with the lights off!
Here’s the scoop: Blastwave FX will provide you with a gaggle of sound effects (some horrifying and some sinfully simple). The rest is up to you and your evil imagination. There is only one rule: You can only use sound effects from Blastwave FX in your cauldron. If you own Blastwave FX libraries, you are allowed to use those sounds as well. If you think your piece needs a little voice-over help, feel free to grab a mic and do your best Vincent Price, if you dare.
That’s it. Blastwave FX supplies the treats, you supply the tricks.
- SONOPEDIA 2.0 from Blastwave FX
- Autographed set of limited edition Hollywood-is-Dead poster print from Matt Busch
- Autographed copy of the Halloween 4 Soundtrack by Alan Howarth
- Autographed copy of “The Sound Effects Bible” by Ric Viers
Deadline is November 1st. Rules and registration here.
Who says robot boxing won’t happen in 2020?! “Real Steel” plays out this fantasy as robots have replaced humans in boxing in this Shawn Levy film (“Night at the Museum” franchise and “Date Night”).
Charlie Kenton (Hugh Jackman) loses a chance to become a boxing champion when robots take over, and he becomes a small-time promoter. When he has difficulty making a living, he reluctantly teams up with his son Max (Dakota Goyo) to build a robot that can contend for the championship.
The stunning visual effects behind the robots can only be brought to life by believable sound. The team responsible for this difficult task include Craig Henighan (sound designer, sound re-recording mixer, supervising sound editor), Skip Longfellow (first assistant sound editor), Warren Hendriks (sound designer), Rob Nokes (sound effects field recordist), and Dan O’Connell (foley artist).
Grab your boxing gloves and step into the ring!