This is a guest interview submission with Steven Green, a sound designer based in the Bay-Area. It was conducted by Los Angeles sound designer Colin Andrew Grant. Since graduating from Michigan Technical University in 2014, Steven Green has been kept busy with a steady stream of work. Despite the fact that he still considers himself a novice in the world of game … [Read More...]
This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his “healthy” addiction to synths. Recently he’s worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an […]
Synthesis is a vast of possibilities. It allows us to create sound, destroy it, and morph seamlessly between the two. From building up sine wave oscillators through the classic form of Aggregate Synthesis, called Additive Synthesis, to using granular synthesis to bend speed, pitch and formant, these algorithms can produce an almost staggering breadth […]
Brian D’Oliveira is a composer based in Montreal, Canada, and the founder & Creative Director of La Hacienda Creative, where they focus on creating unique, bespoke music and sounds for the video-game industry, as well as for film, TV and the manufacturing sector. Some of his credits include Papo y Yo, Tearaway, Resident Evil […]
I appreciate the irony of writing this for my volunteer gig, on the weekend, after months of working overtime. I need a break. We all do.