How About a Sound Ideaboard/Storyboard?

Storyboard
Storyboard

Photo by flickr user James Whatley. Used under Creative Commons license. Click image to view source.

Guest Contribution by Randy Thom

During pre-production on a film it’s common practice to gather lots and lots of still photographic images, and video as well, that might relate to the story. The stills are often displayed on walls for everyone preparing the film to see and talk about. It’s basically an “idea board.” The purpose of gathering these images is to stimulate thinking about the way the film should look, or about some other element of the story taking shape. Shots of potential locations for shooting, or locations evocative of those in the story, images of objects and props, shots of people similar to those in the story, animals, food, vehicles, landscapes, structures, etc. are compiled as concrete starting points of reference for constructing the look of the movie. Eventually a storyboard artist will draw images representing almost every shot in the film. It’s a way to help the filmmakers pre-visualize how each shot will be designed.

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Mar
6

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Creating a Unified Voice

HandsIn
HandsIn

Image by flickr user woodleywonderworks. Used under Creative Commons license.

This article is not what I originally intended. I started it, nearly completed it and then decided to rewrite it from a different angle. It’s core subject remains intact, speaking to our collaborators…the people who hire us to make their pieces of media “sound good.” Whether we work in film, television, games, mobile applications, interactive art installations or any other existing or emerging medium, the majority of us work in service to another. Many a sound professional can be found lamenting the working situation they find themselves in; proclaiming, “ if only…”

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Mar
3

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The Voice In…

VoiceInCinema

VoiceInCinema

Michel Chion is a well known voice in film sound theory. A lot of people have heard of, and possibly read, his book Audio Vision. For some reason, The Voice in Cinema is a little less popular. This post isn’t really meant to be about Michel Chion or his books though. We’re focusing on the idea of “voice” this month, and it’s hard to come up with a header image that is relevant. ;)

I know some of you may be thinking, “Wait a minute. You just did “dialog” in January.” Well, we don’t consider “voice” and “dialog” to be interchangeable. Voice is something different, and more ethereal, than dialog. Dialog carries the raw data, and it’s the voice that gives it expression and emotion. The topic is far broader than simply “metadata for dialog” though; obviously, that’s not to say we are discouraging the discussion of characterization in sound design. That is a perfectly relevant idea for this month. There’s also the issue of defining the sonic voice of a piece, managing and melding the voice of many different artists on a project (directors, editors, sound designers, etc.), or the desire to give sound designers a voice that is equal in weight to the rest of our collaborators. The opportunities for discussion this month are many. So let’s get started!

As always, Designing Sound encourages guest contributions from the community. If you would like to contribute to this month’s theme, next month’s (“broken”) or touch on an important off-topic post, contact shaun [at] designingsound {dot} org, or use our contact form.

Mar
1

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SFX Independence – March 2014

A lot of great new libraries were released this past month, and a few must-haves are currently on sale. If you’re looking for places to spend your hard earned audio dollars, be sure to review this month’s round up below. And, of course, don’t forget to check out our post on Animal Sound Libraries from just a few days ago for more great suggestions.

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