Mar
28

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Adding Your Voice to the Mix

Photo by Aditya Laghate. Used under Creative Commons license. Click image to view source.
Photo by Aditya Laghate. Used under Creative Commons license. Click image to view source.

Photo by Aditya Laghate. Used under Creative Commons license. Click image to view source.

Guest Contribution by Joel Raabe

At night in the darkness, I often hear voices in my head. Though it’s strange to admit, as I drift off to sleep after a long day of cutting dialogue or mixing the latest program, indistinct voices emerge and converse in the surround field of my theta wave brain. The wash of leftover phonemes from the work day somehow eases me to sleep, a bizarre lullaby panning through my mind.

As sound artists, we spend much of our lives with people we’ve probably never met, famous actors and fantastical creatures. These characters lodge in our brains as we rely on their patterns and personalities to guide us through editing and storytelling. I often wonder, how much of own voice ends up projected in these characters? Is it our job to color them or should we mostly stay out of the way, mechanically fulfilling our sonic duties in service to the director, producer, or sound supervisor?

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Mar
28

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New Training Materials for Game Audio in Unity

9780415706704Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, “Aren’t there already enough books on game audio?” This is a worthy addition to the plethora of learning materials already on the market. It fills a gap by focusing on game audio in the Unity Engine. It’s also co-authored by two well respected practitioners/educators: Steve Horowitz and Scott Looney. They were not content to just publish a book though. No, they had to go all transmedia on this topic.

Two other items have launched alongside the book. The first is a free iOS companion app. Well worth checking out even if you aren’t going to pick up the book; though I imagine you’ll get more out of it when the two are used in tandem. Additionally, the authors have launched a new website: Game Audio Institute. The site is just getting off of the ground now, and it will be interesting to see how it develops in the coming year.

If you’re currently learning game audio, or are considering it, you’ve got some new tools to add to your training arsenal.

Mar
27

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Space Replay

A floating orb that explores and manipulates transitional public spaces with particular acoustic properties. By recording and replaying these ambient sounds, the hovering sphere produces a delayed echo of human activity.

Electronics were programmed and inserted into the sphere in order to record and replay the surrounding sounds. Find out more.

A collaboration between Royal College of Art students Julinka Ebhardt, Francesco Tacchini and Will Yates-Johnson (w.yates-johnson@network.rca.ac.uk)

Mar
24

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SoundMorph release Future Weapons

SoundMorph release their newest soundpack : Future Weapons, one of the most advanced weapon sound effects libraries ever created.

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