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The Sound of the Rapture – Interview with Audio Designer Adam Hay

Posted by on Apr 30, 2015 | 0 comments

adamhay
Following on from last month’s interview with The Chinese Room‘s Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio’s Audio Designer Adam Hay.

Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales?

Adam Hay: That’s correct, yeah. I started doing music technology at University and when I finished my degree I knew I wanted to get into games. I’ve been a lifelong game enthusiast. The first game that had a big impact on me was Monkey Island 2. I saw that first when I must have been 7 or 8 and I was totally enraptured by the sound and music of that game. I’ve been a bit of an adventure game addict since then. I got into early things like Click and Play and Games Factory so after University it seemed like a natural extension of my two passions, music & sound and games, to try and get into the industry. So I sent my post-University CV of to every games company in the UK and as luck would have it TT were looking for a junior sound designer at the time and I was lucky enough to get in there. (more…)

Broken Age – An Interview with Camden Stoddard and the audio team at Double Fine

Posted by on Apr 28, 2015 | 0 comments

broken-age-fssaf
Broken Age launched Act I in January 2014. Funded through Kickstarter with it’s development the subject of an epic (and ongoing) documentary courtesy of 2 Player Productions, the game was noteworthy for a number of reasons. I personally really enjoyed the games sound and music so in August 2014 I caught up with Camden Stoddard, the lead sound designer on the game for a chat. I was lucky enough to catch up with him again in March 2015 and also meet the other members of the audio team, Ashley Coull and Paul O’Rourke, as they closed in on the end of Act II

Designing Sound: Hi Camden. Thanks for taking the time to chat to me today. How are things going?

Camden Stoddard: Well, we’re in a weird place right now. I’m in Broken Age Act II land now. There’s a lot of layouts being done and there’s a whole bunch of work coming my way and I can’t really touch it until it’s locked. So now I’m kinda sketching and guessing what they’re going to do. So right now, I’m actually helping out on a couple of other projects, working on Costume Quest 2 and Massive Chalice. (more…)

SFX Independence – April 2015

Posted by on Apr 27, 2015 | 0 comments

Let us know about recent independent sfx library releases by using the SFX Independence Submission Form.

Matter Mayhem

SoundMorph

Announcing one of their largest libraries ever, Matter Mayhem from SoundMorph is all about debris and destruction. Created in collaboration with Frederic Devanlay (Sinematic, Solar Sky) and Cedric Denooz (Future Weapons), it contains over 1,500 sounds rendered as 24bit/96khz .WAV files, including:

- Bomb Blasts
- Blow Ups – Stone, Pebble, Metal, Wood
- Debris – Stone, Wood, Glass, Plastic
- Collapses
- Scaffold Impacts

Matter Mayhem is in Presale until April 28, 2014. Once purchased, it will be immediately available for download in your User Account. Check the website for full details.

Price: $149.00

(more…)

Designing Sound Discussion Group – “Scouts Honor”…Rain Date is a Go!

Posted by on Apr 24, 2015 | 0 comments

Image hot-linked from the Scout’s Honor website. Click the image to visit it.

We’ve finally been able to confirm a new date for our postponed Designing Sound Discussion Group to talk about the documentary, “Scouts Honor: Inside a Marching Brotherhood.” As previously announced, we’ll speaking with Director Mac Smith and Co-Producer John “JT” Torrijos. In a new development, Gary Rizzo, re-recording mixer on the film, will be joining us for the discussion as well. It should be a fun conversation, and will provide some interesting perspectives on sound for documentaries. The conversation will take place on Sunday, May 3rd, at 8PM U.S. Eastern time.

From the original announcement…

Scouts Honor is a unique documentary in a couple of ways. First off, it’s follows the Madison Scouts, a drum and bugle corps out of Madison, Wisconsin, on their 2012 tour. The other thing that makes it unique is that this is the first film for both Smith and Torrijos in these roles…who both have day jobs at Skywalker Sound. We’ll be talking with Smith and Torrijos about the film, their experiences taking on a different role in film-making, and the methods used to sonically capture some spectacular recordings of live performances. [ed. I've heard them...in theater...and they are IMPRESSIVE!]

As usual, this will be hosted via Google Hangouts and will have time for Q&A at the end of the discussion. Come here Sunday, the 3rd, to watch the live-stream and find the direct link to the Google Hangout to join the conversation a little more directly. See you all on the 3rd!

YouTube Preview Image

Creative Field Recording: “Visual Microphones” Create Missing Audio

Posted by on Apr 24, 2015 | 0 comments

In his newest blog post, Paul Virostek of Creative Field Recording examines an interesting question: If we’re able to recolorize black and white films, can we do the same with audio? The article discusses unique techniques and tools like visual microphones, which transcend regular audio restoration and offer the possibility of creating audio that would have been present in the original visuals. Check out the post here.

3rd Annual Games Music Connect

Posted by on Apr 23, 2015 | 0 comments

GameMusicConnect

Registration details have been announced for the third annual Games Music Connect, which will take place on Tuesday 14 September, at the Purcell Rooms in London. 2014′s edition featured composer Olivier Deriviere (Assassin’s Creed IV: Cry Freedom) and Audiokinetic’s Simon Ashby, among many others. Whilst speakers have not yet been announced, this year’s event looks set to focus heavily on the emerging creative and technical practices surrounding Virtual Reality (VR).

Tickets cost £130.00. Early bird price £90.00 (until 31 May 2015).

http://www.gamemusicconnect2015.com/

Modern Editing Style on Aotg.com

Posted by on Apr 22, 2015 | 1 comment

We here at Designing Sound know that any creative endeavor is about more than just the audio. In order for any piece of media to be successful, it needs a unified creative direction, and the support of numerous skilled people in many different disciplines. In the interest of learning more about other disciplines that run parallel to audio in media, we’re teaming up with Aotg.com to bring you interesting and enlightening articles from other disciplines, including editing and creative direction. Our first cross-site offering is Modern Editing Style, which takes a look at both the wide variety of editing styles in modern cinema, as well as a closer examination of some unique editing choices made in modern films.

“His screaming as a woman with a high pitched voice really helped that scene.” An interview with Mike Wilhoit

Posted by on Apr 21, 2015 | 0 comments

Mike Wilhoit

Mike Wilhoit is currently a Supervising Sound Editor for Technicolor and has perviously worked for Soundelux, Universal and Goldwyn Studios. Designing Sound spoke to him about his career with a focus on his work in comedic feature films.

Designing Sound: How did you find your way into sound for film and television?

Mike Wilhoit: I started at Goldwyn Studios in 1974. I started as an apprentice and worked my way up; Assistant Sound Editor, Foley Artist, Sound Editor, Sound Supervisor. My father Ken Wilhoit was a music editor for Quinn Martin Productions. He called me at work (I was also attending California State University, Northridge) and said “Son you have a union job as an apprentice, you start tomorrow”. I quit my job and studies, and started the next day.

DS: You have fellow family members who also work in the film and television business. Do you all enjoy talking about each other’s work, is it nice that they all have an appreciation for what you do? (more…)

Game Audio Network Guild IESD Best Mix 2014 Podcast

Posted by on Apr 20, 2015 | 0 comments

Recently, the members of the Gang Audio Network Guild Interactive Entertainment Sound Developers (IESD) Branch sat down to record a one-time podcast to discuss the GANG Award for Best Mix. In the podcast, they discuss the judging process, the nominated games and their strengths, and the close competition for the award. The podcast features Kenneth Young, Rob Bridgett, Damian Kastbauer, Kristen Quebe, Kris Melroth, and Scott Selfon. Check out the podcast here!