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Psychology of 10 Years of Sound in World of Warcraft

Posted by on Dec 11, 2014 | 0 comments

Blindfolded character seemed appropriate.

   For this month’s topic of “Psychoacoustics” I thought I’d stretch the definition a bit and finally write an article I have wanted to for a while now, and discuss the sound design of World of Warcraft. Specifically the unscientific observations of someone (me) who has regularly experienced these sounds for fully 1/3 of their life. What I would like to discuss are my own assumptions and observations about what and how they work in a constantly evolving MMO as someone who has played this game extensively. I feel I am in a semi-unique position in having played such a long-running game, while during most of that time having some amount of sound education, and I also write articles for this here site on the interwebs. This article should be viewed in an opinion or editorial context rather than a scientific or academic context.

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Soundsnap gets a makeover

Posted by on Dec 9, 2014 | 1 comment

soundsnap

Online sound effects library Soundsnap has unveiled a brand new website. Whilst the main objective was to refresh a website design that had undergone only hairline changes since launching in 2007, the cosmetic overhaul also boasts a new user interface for searching and downloading sounds. Some of the improvements that users can benefit from include bigger and more detailed waveform graphics, a more intuitive presentation of file metadata, and an increase in the number of search results per page.

The redesign also coincides with a big effort that the company has recently put into driving new content onto the site, with new sounds and custom libraries being added to Soundsnap’s portfolio.

Soundsnap.com

Designing Sound Discussion Group – Psychoacoustics for Sound Designers

Posted by on Dec 7, 2014 | 6 comments

You can watch today’s webinar here on Designing Sound, or…if you’d like to ask questions…you can join us over on Google Hangouts to participate more directly. If you’d like to ask some follow up questions, please reach out to us through our contact page, ping me on twitter or drop a comment below.

Additional media used during the presentation after the break.

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The Sound of Story: Workshop – 5 & 6 December 2014

Posted by on Dec 2, 2014 | 0 comments

lighthouse_logo

A two-day sound event will take place in Brighton, England later this week, 5-6 December. Presented by Lighthouse and Creative Skillset, The Sound of Story will feature talks and workshops from from of the UK’s top sound practitioners including Ray Beckett and Stuart McCowan, plus many others.

For more information and to buy tickets, go to: http://www.lighthouse.org.uk/programme/the-sound-of-story

It’s All in Your Head…

Posted by on Dec 1, 2014 | 1 comment

Image from Flickr user Allan Ajifo, used under a Creative Commons license. Click image to view source.

Image from Flickr user Allan Ajifo, used under a Creative Commons license. Click image to view source.

Have you ever stopped to consider the fact that all of the sounds we hear in our life are actually the result of post-processing in our brains? That what you hear might not actually be what the person next to you hears? The combination and coordination of organs that goes into the interpretation of fluctuations in atmospheric pressure is truly a marvel. We’ve given ourselves a pretty hefty challenge this month; we’re going to be focusing on Psychoacoustics. It’s not an easy subject to approach from a sound designer’s perspective, but we’re going to attempt it anyways.

…and rather than put together a separate announcement post…

This coming Sunday (December 7th), at 3:30PM U.S. Eastern, I’ll be hosting a webinar version of my AES “Psychoacoustics for Sound Designers” presentation. So, mark it on your calendars, and come to the site to watch…or go directly to our Google+ page so you can interact and ask questions during the presentation.

Next month’s featured topic will be Education. As always, we encourage contributions from the community. If you would like to contribute to this or next month’s discussions, or have something off-topic that you would like to share with the community, contact shaun {at} this website.

Sound for the Documentary “Out of Nothing”

Posted by on Nov 25, 2014 | 1 comment

Nosferatu

photo courtesy of Chad DeRosa Photography

Guest Contribution by James Bretz

The documentary Out of Nothing is my first feature, and the first feature for our entire P-51 Pictures team. It’s more than just a story about motorcycles. It’s a human story. It follows four men who follow their passions and dreams, and it tells one of many stories that are a part of a larger community of individuals and teams involved in motorcycle land speed racing.

When looking over the footage that Director Chad DeRosa had shot over the course of two years, one word came to mind. Scope. It was Chad’s and Producer Andrew Lahmann’s goal that the film should look and feel large. We wanted Out of Nothing to be experienced as more of an action/drama narrative than an informative style of documentary

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PSE Hybrid Library offer with Soundminer discount added to the mix

Posted by on Nov 21, 2014 | 2 comments

Hybrid

Pro Sound Effects are making available 100 copies of their newly Soundminer-enhanced Hybrid Library for USD 1500, until 31 December 2014. Two expansion libraries are also available at USD 500 each, and are designed to provide users with a free upgrade path as library content gets refreshed over time.

As an extra sweetener, Pro Sound Effects are bundling different versions of the asset management software Soundminer, at a reduced price:

– Soundminer HD (Win/Mac) USD 129
– Soundminer HD Plus (Win/Mac) USD 279
– Soundminer v4.5pro (Win/Mac) USD 599

These prices are only available when buying the Hybrid Library at the same time.

This Hybrid Library offer is available to qualifying freelance sound designers and media content creators.

Watch the trailer here.

Hybrid Library
Library Add-ons
Apply to qualify