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Cities and Memory: Oblique Strategies

Posted by on Apr 15, 2015 | 0 comments

Cities and Memory: Oblique Strategies, a recent collaboration between sound artists, musicians, and field recordists from across the world, was released earlier today. The project brought these sound artists together to create new musical remixes of field recordings from around the world, using Brian Eno and Peter Schmidt’s Oblique Strategies cards as guideposts for their creations. It features recordings from locations across 19 countries, and involved 63 contributors, including Designing Sound’s own Berrak Nil Boya. Some of the pieces can be heard currently at the website, and an album of highlights will be released later this month on the Cities and Memory bandcamp.

SoundWorks Collection: Lionel Train Recording

Posted by on Apr 14, 2015 | 0 comments

In a new entry in their podcast series, SoundWorks Collection speaks to Michael Raphael of Rabbit Ears Audio and Rudy Trubitt, Director of Audio for Lionel Trains. They discuss Rudy and Michaels experiences in sourcing new steam whistles for Lionel’s new products, exploring the challenges presented in recording the high-SPL steam whistles and the recording techniques they used,  as well as finding unique sounds to fit Lionel’s specific needs.

“All we can do, as a community, is to welcome anyone who wants to learn. ” An Interview with Fryda Wolff

Posted by on Apr 10, 2015 | 6 comments


[ed. This interview was originally intended as a part of our focus on women in March]

Fryda Wolff began her adult life working in video games for 12 years before deciding to run away and join the circus as a voice actor. She can be reached and researched at her website or on Twitter. 

Designing Sound: How did you start working in the video game industry and what led you to game audio specifically?

Fryda Wolff : I got my foot in the door via Customer Service for EverQuest, as a Game Master. Three and a half years later, Sony Online Entertainment created its first audio department specifically to support EverQuest II. They needed someone entry level just to implement VO, I applied, and was hired. In high school I’d thought I’d like to become a recording engineer. When I learned that most university programs required credits of math and chemistry, I gave up on that idea. At the time I wasn’t aware of the myriad technical schools that specialize in audio. My entire games and audio education was received while on the job. (more…)

Rev. Dr. Brad Meyer on the PS4 controller speaker

Posted by on Apr 9, 2015 | 0 comments

Ever considered using the built-in speaker in the PS4 controller in a sound design? Or are you just curious about some creative approaches to special-case speakers for games? Check out this post by the Rev. Dr. Brad Meyer on the subject over at his blog for some quick info on effective approaches to controller speakers.

BOOK: Keywords in Sound – Edited by David Novak and Matt Sakakeeny

Posted by on Apr 7, 2015 | 0 comments


Steven Feld, Jonathan Sterne and Ana Maria Ochoa Gautier are among contributors to a new book, Keywords in Sound. Described by publishers Duke University Press as, “a definitive resource for sound studies”, this collection of twenty essays attempts a dialogue with some of the philosophical and historical keywords that permeate the discipline of Sound Studies.

Keywords in Sound – Duke University Press
Keywords in Sound

Two Cents…Following Up on Last Month’s Theme

Posted by on Apr 3, 2015 | 0 comments

Image by flickr user Jen Light, and used under a Creative Commons license. Click image to veiw source.

Image by flickr user Jen Light, and used under a Creative Commons license. Click image to veiw source.

March is over, and you may have noticed that we’re returning to our usual mode of: “Here’s a theme. Here are a few articles on this theme. Do you want to contribute to the theme?” I think it’s important that we take a moment to talk about the community we have here.


Workflow and Creativity – A Journey Through Hot Sugar’s Cold World

Posted by on Apr 2, 2015 | 0 comments

Image hot-linked from the documentary’s website. Click on it to visit.

[ed. This article was originally intended to as part of our focus on women in March, but was delayed for a few reasons, but a good article is still a good article…enjoy!]

Guest Contribution by April Tucker

Thanks to everyone who took the time to comment, share, and reach out about my recent contribution, “Women in Audio: Yes, We Exist!” I was floored by the response, and hope we can continue an open dialog about what we can do to accept anyone who wants to work in our field.

Originally, I wasn’t going to write about being a woman in the industry, and I submitted the article below (which we decided to still share this month). While gender equality is a challenge, we all face challenges in our careers. Those challenges don’t just come from what we look like, where we live (or don’t live), age, race, or gender. In fact, sometimes those traits can be an advantage: Being unique or offering a different perspective can be a huge aid in creativity.


Game Audio in Spain : What I Saw and What I Did

Posted by on Apr 1, 2015 | 8 comments

mirella article img

Guest contribution by Mirella Diez Moran

My name is Mirella, I’m a video game sound designer and I’m Spanish too. I guess that in any other country none of these things would be particularly relevant, but given that there are very few people working in video game sound over here-not many more than twenty people-I guess I’m like some sort of unicorn.

When I decided I wanted to work as a video game sound designer, I had already worked in a few audiovisual projects. The problem with the Spanish film industry is that most companies are pretty crowded, so I was aware that it would be almost impossible to make a living out of working in it. It was then, when I played a game called “Sword & Sworcery”, that I realized that I could try entering the video game industry. I’m also a gamer since I was little, so I thought it was a brilliant idea. (more…)

April Fools!

Posted by on Apr 1, 2015 | 1 comment


While we remain firmly committed to our stance of not playing any pranks on this most hallowed of comedic days, that doesn’t mean we can’t honor the spirit behind it. Sound for comedy is a fickle thing. It’s completely predicated on the context and timing of a scene, and there are a million ways to support a gag. From going completely overt and over the top, to ignoring it entirely, the choices made have to reflect the driving vision behind the piece…and every choice provides a different perspective on the gag. So, while we won’t be playing any pranks today, we will be turning our attention to Comedy for the rest of this month.

Feel free to post your favorite sound jokes below. ;)

Just another friendly reminder that we’re always open to hosting guest contributions on the site, both on topic and off. If you have something you’d like to share on this month’s topic, next month’s (which will be “Destruction”) or an idea you’ve come up with yourself, please reach out to us via the contact form or [shaun {at} this website].