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	<title>Comments for Designing Sound</title>
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	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
	<lastBuildDate>Wed, 16 May 2012 16:46:18 +0000</lastBuildDate>
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		<title>Comment on Richard Devine Special: Studio Tour [Part 1] by X66</title>
		<link>http://designingsound.org/2010/01/richard-devine-special-studio-tour-part-1/#comment-217243</link>
		<dc:creator>X66</dc:creator>
		<pubDate>Wed, 16 May 2012 16:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=2272#comment-217243</guid>
		<description>Richard Devine signifies everything that is wrong with today&#039;s gear-centric musician culture.
Richard is a great sound designer, and an awful musician, if you could call him that.
His CDs lack most of the qualities that make music so, like structure and rhythm... it is no wonder he 




was dropped by Warp records after his first CD probably sold a few copies.




I remember reading an interview with him, where he bragged that just one songs of his first CD 




contained thousands of sampled sounds, shame that there are not steady rhythms or anything 99% of most 




humans can find appealing there.. who cares how many samples you songs have, when they all suck?




There are hundreds of very talented musicians that make real music that people like with only a 




fraction of the gear that Mr. Devine has.. which proves the point that when you have real talent, you 




don&#039;t need thousands and thousands of dollars worth of gear.. you need MUSICAL talent, something that 




Mr. Devine obviously doesn&#039;t have.</description>
		<content:encoded><![CDATA[<p>Richard Devine signifies everything that is wrong with today&#8217;s gear-centric musician culture.<br />
Richard is a great sound designer, and an awful musician, if you could call him that.<br />
His CDs lack most of the qualities that make music so, like structure and rhythm&#8230; it is no wonder he </p>
<p>was dropped by Warp records after his first CD probably sold a few copies.</p>
<p>I remember reading an interview with him, where he bragged that just one songs of his first CD </p>
<p>contained thousands of sampled sounds, shame that there are not steady rhythms or anything 99% of most </p>
<p>humans can find appealing there.. who cares how many samples you songs have, when they all suck?</p>
<p>There are hundreds of very talented musicians that make real music that people like with only a </p>
<p>fraction of the gear that Mr. Devine has.. which proves the point that when you have real talent, you </p>
<p>don&#8217;t need thousands and thousands of dollars worth of gear.. you need MUSICAL talent, something that </p>
<p>Mr. Devine obviously doesn&#8217;t have.</p>
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		<title>Comment on Sound Propagation in Games by renelle laborde</title>
		<link>http://designingsound.org/2009/07/sound-propagation-in-games/#comment-216515</link>
		<dc:creator>renelle laborde</dc:creator>
		<pubDate>Mon, 14 May 2012 23:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=336#comment-216515</guid>
		<description>this is boring</description>
		<content:encoded><![CDATA[<p>this is boring</p>
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		<title>Comment on Exclusive Interview with the Audio Team of “Transformers: War for Cybertron” by k1DBLITZ</title>
		<link>http://designingsound.org/2010/07/exclusive-interview-with-the-audio-team-of-transformers-war-for-cybertron/#comment-215437</link>
		<dc:creator>k1DBLITZ</dc:creator>
		<pubDate>Sat, 12 May 2012 01:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=5280#comment-215437</guid>
		<description>Does FMOD, as you&#039;ve implemented it, support hardware accelerated audio via OpenAL? For those of us with Creative sound cards on Windows 7 we&#039;ve been able to configure the .exe&#039;s to run in WindowsXP compatibility mode and configure the game to use Creative Alchemy to intercept the DirectSound calls. This doesn&#039;t always work though depending upon the game. Any insight you could provide would be greatly appreciated.  </description>
		<content:encoded><![CDATA[<p>Does FMOD, as you&#8217;ve implemented it, support hardware accelerated audio via OpenAL? For those of us with Creative sound cards on Windows 7 we&#8217;ve been able to configure the .exe&#8217;s to run in WindowsXP compatibility mode and configure the game to use Creative Alchemy to intercept the DirectSound calls. This doesn&#8217;t always work though depending upon the game. Any insight you could provide would be greatly appreciated.  </p>
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		<title>Comment on Independent SFX Libraries by Tips på ljudeffektarkiv! &#124; Calle Wachtmeister</title>
		<link>http://designingsound.org/sfx-independence/#comment-214795</link>
		<dc:creator>Tips på ljudeffektarkiv! &#124; Calle Wachtmeister</dc:creator>
		<pubDate>Thu, 10 May 2012 21:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/#comment-214795</guid>
		<description>[...] SFX INDEPENDENCE   This entry was posted in Uncategorized. Bookmark the permalink.    &#8592; Ny musik till en reklamfilm [...]</description>
		<content:encoded><![CDATA[<p>[...] SFX INDEPENDENCE   This entry was posted in Uncategorized. Bookmark the permalink.    &larr; Ny musik till en reklamfilm [...]</p>
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		<title>Comment on Ideas in Sound Design: Deprivation and Barriers &#8211; Part 2 by Bryce Lowman</title>
		<link>http://designingsound.org/2012/03/ideas-in-sound-design-deprivation-and-barriers-part-2/#comment-213707</link>
		<dc:creator>Bryce Lowman</dc:creator>
		<pubDate>Tue, 08 May 2012 17:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12434#comment-213707</guid>
		<description>This was a very interesting read.  As I am trying to break into the field of sound design in film and video games, it gave me a little insight on the matter.  I will definitely have to listen for these subtle influences between the audio, visual and the reactions that both I and the character have to them.  Thank you.</description>
		<content:encoded><![CDATA[<p>This was a very interesting read.  As I am trying to break into the field of sound design in film and video games, it gave me a little insight on the matter.  I will definitely have to listen for these subtle influences between the audio, visual and the reactions that both I and the character have to them.  Thank you.</p>
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		<title>Comment on Interview with Michael Bross by Designing Sound Interview: Michael Bross &#124; Producersblog.nl</title>
		<link>http://designingsound.org/2012/05/interview-with-michael-bross/#comment-213128</link>
		<dc:creator>Designing Sound Interview: Michael Bross &#124; Producersblog.nl</dc:creator>
		<pubDate>Mon, 07 May 2012 17:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12667#comment-213128</guid>
		<description>[...] Complete interview    Posted in Interviews [...]</description>
		<content:encoded><![CDATA[<p>[...] Complete interview    Posted in Interviews [...]</p>
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		<title>Comment on Hart FX Releases New Alligator Library by Graham Donnelly</title>
		<link>http://designingsound.org/2012/04/hart-fx-releases-new-alligator-library/#comment-210441</link>
		<dc:creator>Graham Donnelly</dc:creator>
		<pubDate>Tue, 01 May 2012 17:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12644#comment-210441</guid>
		<description>These guys look and sound very very mean. Awesome stuff. </description>
		<content:encoded><![CDATA[<p>These guys look and sound very very mean. Awesome stuff. </p>
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		<title>Comment on Hart FX Releases New Alligator Library by David Farmer</title>
		<link>http://designingsound.org/2012/04/hart-fx-releases-new-alligator-library/#comment-210420</link>
		<dc:creator>David Farmer</dc:creator>
		<pubDate>Tue, 01 May 2012 14:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12644#comment-210420</guid>
		<description>Great work Colin!!!  Big fun!!!</description>
		<content:encoded><![CDATA[<p>Great work Colin!!!  Big fun!!!</p>
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		<title>Comment on Hart FX Releases New Alligator Library by Tom Todia</title>
		<link>http://designingsound.org/2012/04/hart-fx-releases-new-alligator-library/#comment-210266</link>
		<dc:creator>Tom Todia</dc:creator>
		<pubDate>Mon, 30 Apr 2012 20:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12644#comment-210266</guid>
		<description>Excellent work Colin, and thanks for putting up this interview Miguel! </description>
		<content:encoded><![CDATA[<p>Excellent work Colin, and thanks for putting up this interview Miguel! </p>
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		<title>Comment on Chuck Russom Special: Gun Recording Guide by Eric Miller</title>
		<link>http://designingsound.org/2010/04/chuck-russom-special-gun-recording-guide/#comment-210069</link>
		<dc:creator>Eric Miller</dc:creator>
		<pubDate>Mon, 30 Apr 2012 01:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=4162#comment-210069</guid>
		<description>Thank you very much, when I am finished planning out the session and record, I will post some samples.  This article is very helpful so thank you for opening my eyes to other things to consider for this job.</description>
		<content:encoded><![CDATA[<p>Thank you very much, when I am finished planning out the session and record, I will post some samples.  This article is very helpful so thank you for opening my eyes to other things to consider for this job.</p>
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