<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Designing Sound &#187; videos</title>
	<atom:link href="http://designingsound.org/category/videos/feed/" rel="self" type="application/rss+xml" />
	<link>http://designingsound.org</link>
	<description>The Art and Technique of Sound Design</description>
	<lastBuildDate>Fri, 10 Feb 2012 07:27:23 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>Top 10 Game Audio Mistakes</title>
		<link>http://designingsound.org/2012/02/top-10-game-audio-mistakes/</link>
		<comments>http://designingsound.org/2012/02/top-10-game-audio-mistakes/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 22:14:17 +0000</pubDate>
		<dc:creator>Mike Taylor</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[full sail]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[Jesse James Allen]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12314</guid>
		<description><![CDATA[Jesse James Allen, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on &#8216;Top Ten Game Audio Mistakes&#8217;, addressing misconception such as &#8216;audio being a one person job&#8217;, &#8216;Audio is easy to integrate &#8216; and &#8216;Video game audio cliches&#8217;]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/02/top-10-game-audio-mistakes/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://jessejamesallen.bandcamp.com/">Jesse James Allen</a>, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on &#8216;Top Ten Game Audio Mistakes&#8217;, addressing misconception such as &#8216;audio being a one person job&#8217;, &#8216;Audio is easy to integrate &#8216; and &#8216;Video game audio cliches&#8217;</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2012/02/top-10-game-audio-mistakes/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Sound of &#8220;Hugo&#8221;</title>
		<link>http://designingsound.org/2012/02/the-sound-of-hugo/</link>
		<comments>http://designingsound.org/2012/02/the-sound-of-hugo/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 10:45:56 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[eugene gearty]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[hugo]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[martin scorsese]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[philip stockton]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[soundworks collection]]></category>
		<category><![CDATA[tom fleischman]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12299</guid>
		<description><![CDATA[In this exclusive SoundWorks Collection video profile, producer Michael Coleman sits down with the oscar nominated sound team of HUGO including co-supervising sound editor Philip Stockton, co-supervising sound editor Eugene Gearty, and re-recording mixer Tom Fleischman. Martin Scorsese’s adaptation of Brian Selznick’s award-winning novel The Invention of Hugo Cabret stars Asa Butterfield, as an orphan &#8230; <a class="btn read-more" href="http://designingsound.org/2012/02/the-sound-of-hugo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/02/the-sound-of-hugo/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p>In this exclusive SoundWorks Collection video profile, producer Michael Coleman sits down with the oscar nominated sound team of HUGO including co-supervising sound editor Philip Stockton, co-supervising sound editor Eugene Gearty, and re-recording mixer Tom Fleischman.</p>
<p>Martin Scorsese’s adaptation of Brian Selznick’s award-winning novel The Invention of Hugo Cabret stars Asa Butterfield, as an orphan boy who lives in a Parisian train station. Sent to live with his drunken uncle after his father’s death in a fire, Hugo learned how to wind the massive clocks that run throughout the station. When the uncle disappears one day, Hugo decides to maintain the clocks on his own, hoping nobody will catch on to him squatting in the station.</p>
<p>His natural aptitude for engineering leads him to steal gears, tools, and other items from a toy-shop owner who maintains a storefront in the station. Hugo needs these purloined pieces in order to rebuild a mechanical man that was left in the father’s care at the museum — the restoration was a project father and son did together.</p></blockquote>
<p><a href="https://vimeo.com/36426777"><strong>SoundWorks Collection</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2012/02/the-sound-of-hugo/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Elliot Koretz Special: Hotel for Dogs</title>
		<link>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/</link>
		<comments>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 00:43:24 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[specials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[elliot koretx special]]></category>
		<category><![CDATA[elliot koretz]]></category>
		<category><![CDATA[field recording]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[hotel for dogs]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12211</guid>
		<description><![CDATA[The Sound of Hotel for Dogs.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/"><em>Click here to view the embedded video.</em></a></p>
<p>The Sound of <a href="http://www.imdb.com/title/tt0785006/">Hotel for Dogs</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2012/01/elliot-koretz-special-hotel-for-dogs/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ben Burtt Talks &#8216;Super 8&#8242;</title>
		<link>http://designingsound.org/2012/01/ben-burtt-talks-super-8/</link>
		<comments>http://designingsound.org/2012/01/ben-burtt-talks-super-8/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 03:31:26 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[ben burtt]]></category>
		<category><![CDATA[dolby]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[super 8]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12167</guid>
		<description><![CDATA[Set of 9 videos featuring sound designer Ben Burtt talking about sound and his work on &#8220;Super 8&#8243;.]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/ben-burtt-talks-super-8/"><em>Click here to view the embedded video.</em></a></p>
<p>Set of 9 videos featuring sound designer Ben Burtt talking about sound and his work on &#8220;Super 8&#8243;.</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2012/01/ben-burtt-talks-super-8/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Design Toolbox #2 &#8211; Kontakt</title>
		<link>http://designingsound.org/2012/01/design-toolbox-2-kontakt/</link>
		<comments>http://designingsound.org/2012/01/design-toolbox-2-kontakt/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 14:57:57 +0000</pubDate>
		<dc:creator>Varun Nair</dc:creator>
				<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Design Toolbox]]></category>
		<category><![CDATA[echo collective]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[rene coronado]]></category>
		<category><![CDATA[sampler]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12022</guid>
		<description><![CDATA[For this second post of the Design Toolbox series, I thought it would be nice to explore a sampler and it&#8217;s application in sound design. Kontakt has been around for a long time and is widely used by musicians, and lately amongst more sound designers too. I haven&#8217;t used it since version 2 (years ago), &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/design-toolbox-2-kontakt/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>For this second post of the <em><a href="http://designingsound.org/2011/10/design-toolbox-1-flangers/" target="_blank">Design Toolbox</a></em> series, I thought it would be nice to explore a sampler and it&#8217;s application in sound design. <a href="http://www.native-instruments.com/#/en/products/producer/kontakt-5/" target="_blank">Kontakt</a> has been around for a long time and is widely used by musicians, and lately amongst more sound designers too. I haven&#8217;t used it since version 2 (years ago), and my MIDI editing skills in Pro Tools are not the best. I thought it would be a good idea to get <a href="http://thesoundmyheadmakes.blogspot.com/" target="_blank">René Coronado</a> to collaborate, especially since his recent independent <a href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/" target="_blank">sound effects libraries</a> also include Kontakt instruments.</p>
<p>I had a Pro Tools session setup with an instance of Kontakt that had some of the <em><a href="http://echocollectivefx.com" target="_blank">Echo Collective</a></em> samples installed. I was connected to René through iChat with screen sharing enabled so he could give me feedback in real time. More on how this was done at the end of this post.<br />
<span id="more-12022"></span><br />
<a href="http://www.simonbronson.com/" target="_blank">Simon Bronson</a> was very kind to provide us with a video. Go to his <a href="http://vimeo.com/simonbronson/videos">Vimeo page</a> and look at his <em>awesome</em> work!</p>
<p style="text-align: center"><p><a href="http://designingsound.org/2012/01/design-toolbox-2-kontakt/"><em>Click here to view the embedded video.</em></a></p><br />
<a href="http://vimeo.com/34834619">Design Toolbox #2 &#8211; Kontakt &#8211; Screencast</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span style="text-decoration: underline">The designed video, with some volume/pan automation and master EQ &amp; gain:</span></p>
<p style="text-align: center"><a href="http://vimeo.com/34834792"><p><a href="http://designingsound.org/2012/01/design-toolbox-2-kontakt/"><em>Click here to view the embedded video.</em></a></p><br />
Design Toolbox #2 &#8211; Kontakt &#8211; Finished Clip</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p style="text-align: center"><a rel="attachment wp-att-12026" href="http://designingsound.org/2012/01/design-toolbox-2-kontakt/pt_screenshot/"><img class="aligncenter size-medium wp-image-12026" src="http://designingsound.org/files/2012/01/PT_Screenshot-645x360.jpg" alt="" width="516" height="288" /></a></p>
<p style="text-align: left">If you are new to sampling in Kontakt, this <a href="http://www.youtube.com/watch?v=fwg8G2w6q_E" target="_blank">video tutorial</a> by <a href="http://blog.dubspot.com/native-instruments-kontakt-video-tutorial/" target="_blank">DubSpot</a> is worth looking at.</p>
<p><span style="text-decoration: underline"><strong>About iChat &amp; screen recording:</strong></span></p>
<p>As I&#8217;ve mentioned in the video, René and I were connected over iChat. I used a microphone for my voice which was connected to my <a href="http://sounddevices.com/products/usbpre2.htm" target="_blank">Sound Devices USBPre2</a> and was made audible in Pro Tools through an Aux channel. The USBPre2 was used as the common output for Pro Tools (which included my voice+Kontakt outputs) and iChat. The optical outs from the USBPre2 were connected to the optical input of the MacBookPro (loop back), which was used as the audio input for Quick Time X (for screen capture) and the input for iChat, so René could hear the same mix as I.</p>
<p>While Quick Time X has lost the editing (cut/copy/paste) features that were present in Quick Time 7, it works great as a free screen recording software. File &gt; New Screen Recording.</p>
<p><a rel="attachment wp-att-12023" href="http://designingsound.org/2012/01/design-toolbox-2-kontakt/qt-x/"><img class="aligncenter size-medium wp-image-12023" src="http://designingsound.org/files/2012/01/QT-X-645x149.jpg" alt="" width="645" height="149" /></a></p>
<p>My original plan was to use <a href="http://cycling74.com/soundflower-landing-page/" target="_blank">Soundflower</a> for routing audio internally, but unfortunately it isn&#8217;t compatible with Lion yet.</p>
<p><span style="text-decoration: underline"><strong>Triggering MIDI:</strong></span></p>
<p style="text-align: left">I didn&#8217;t have a hardware MIDI controller around with me so I used a little app I developed in Max/MSP that converts the computer keyboard in to a MIDI interface. It is inspired by Logic&#8217;s Caps-Lock keyboard and is useful for software like Pro Tools. You can read more about it and download it <a href="http://re-sounding.com/keyd/" target="_blank">here</a>.</p>
<p style="text-align: center"><a rel="attachment wp-att-12027" href="http://designingsound.org/2012/01/design-toolbox-2-kontakt/keyd_screenshot/"><img class="aligncenter size-full wp-image-12027" src="http://designingsound.org/files/2012/01/KeyD_Screenshot.jpg" alt="" width="378" height="303" /></a></p>
<p style="text-align: left">Visit René&#8217;s blog and bookmark it/add it to your reader: <a href="http://thesoundmyheadmakes.blogspot.com/" target="_blank">The Sound My Head Makes<br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2012/01/design-toolbox-2-kontakt/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Sound and Music of &#8220;The Girl With The Dragon Tattoo&#8221;</title>
		<link>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/</link>
		<comments>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 18:58:55 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[atticus ross]]></category>
		<category><![CDATA[david fincher]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[michael semanick]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[ren klyce]]></category>
		<category><![CDATA[skywalker sound]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[soundworks collection]]></category>
		<category><![CDATA[the girl with the dragon tattoo]]></category>
		<category><![CDATA[trent reznor]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=12013</guid>
		<description><![CDATA[In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce. The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of &#8230; <a class="btn read-more" href="http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/"><em>Click here to view the embedded video.</em></a></p>
<blockquote><p>In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce.</p>
<p>The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of the same name by Stieg Larsson. The first was a 2009 Swedish-language/English dubbed film. The 2011 film was written by Steven Zaillian and directed by David Fincher. Daniel Craig stars as Mikael Blomkvist, and Rooney Mara stars as Lisbeth Salander. In essence, the film follows a man&#8217;s mission to find out what has happened to a girl who has been missing for 36 years, and may have been murdered.</p></blockquote>
<p><a href="http://soundworkscollection.com/dragontattoo"><strong>SoundWorks Collection</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Gary Rydstrom Talks &#8220;War Horse&#8221;</title>
		<link>http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/</link>
		<comments>http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 09:12:20 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[videos]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[films]]></category>
		<category><![CDATA[gary rydstrom]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[profile]]></category>
		<category><![CDATA[skywalker sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[soundworks collection]]></category>
		<category><![CDATA[steven spielberg]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[war horse]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11981</guid>
		<description><![CDATA[New profile by SoundWorks Collection, featuring sound designer Gary Rydstrom and composer John Williams talking about the sound and music of &#8220;War Horse&#8221;. From director Steven Spielberg comes “War Horse,” an epic adventure for audiences of all ages. Set against a sweeping canvas of rural England and Europe during the First World War, “War Horse” &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/"><em>Click here to view the embedded video.</em></a></p>
<p>New profile by <a href="http://soundworkscollection.com">SoundWorks Collection</a>, featuring sound designer Gary Rydstrom and composer John Williams talking about the sound and music of &#8220;War Horse&#8221;.</p>
<blockquote><p>From director Steven Spielberg comes “War Horse,” an epic adventure for  audiences of all ages. Set against a sweeping canvas of rural England  and Europe during the First World War, “War Horse” begins with the  remarkable friendship between a horse named Joey and a young man called  Albert, who tames and trains him.</p>
<p>When they are forcefully parted, the film follows the extraordinary  journey of the horse as he moves through the war, changing and inspiring  the lives of all those he meets—British cavalry, German soldiers, and a  French farmer and his granddaughter—before the story reaches its  emotional climax in the heart of No Man’s Land.</p>
<p>In the exclusive SoundWorks Collection video we talk with Sound Designer  and Re-recording Mixer Gary Rydstrom and Composer John Williams.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2011/12/gary-rydstrom-talks-war-horse/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>HISS and a ROAR Releases SPRINGS</title>
		<link>http://designingsound.org/2011/12/hiss-and-a-roar-releases-springs/</link>
		<comments>http://designingsound.org/2011/12/hiss-and-a-roar-releases-springs/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 09:37:11 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[hiss and a roar]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sfx independence]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[springs]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[tim prebble]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11934</guid>
		<description><![CDATA[SPRINGS is a diverse new library of sound design source material released by HISSandaROAR and recorded by Tim Prebble. Traversing from literal &#38; very powerful trampoline springs &#38; impacts through very strange bowed &#38; manipulated extention springs all the way to abused outboard hardware (AKG BX5, Vermona Retroverb, Doepfer A199 with an Accuphonics tank) and &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/hiss-and-a-roar-releases-springs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2011/12/hiss-and-a-roar-releases-springs/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://hissandaroar.com/sd010-springs/">SPRINGS</a> is a diverse new library of sound design source material released by HISSandaROAR and recorded by Tim Prebble.</p>
<blockquote><p>Traversing from literal &amp; very powerful trampoline springs &amp;  impacts through very strange bowed &amp; manipulated extention springs  all the way to abused outboard hardware (AKG BX5, Vermona Retroverb,  Doepfer A199 with an Accuphonics tank) and of course, the classic slinky  – but in this case stretched across a room and recorded with a contact  mic at each end! Three sizes of thunder drums (long flexible springs  attached to a drum resonator) were also hit, bowed &amp; scraped to  capture physically useful sounds as well as more evocative abstract  material. This library is a diverse and inspiring collection of material  that is incredibly fun to play with!</p></blockquote>
<object height="81" width=""><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Ftimprebble%2Fsprings-preview&amp;g=1&amp;"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Ftimprebble%2Fsprings-preview&amp;g=1&amp;" type="application/x-shockwave-flash" width=""></embed></object>
<p><strong></strong>Available at $79 until December 25th (Regular price $99). Delivered at 24bit 96kHz. Includes 1,100+ sounds (6.9GB).</p>
<p>Below is a q&amp;a with Tim, talking about the springs and some HISSandaROAR news:</p>
<p><strong>What inspired the library?</strong></p>
<p>Tim Preble: Being a bit of a dub-head I&#8217;ve always been into spring reverbs &#8211; I bought an AKG BX5 off ebay a decade or more ago, and I always remember almost blowing my speakers when I had it cranked up  &amp; accidentally moved my rack! But it was when I was working on the Cirque De Soilel 3D film that I had an epiphany. There is a scene in the film with some super hero characters doing totally outrageous moves on trampolines and despite being told the scene would be a music montage, I decided to try augmenting the rhythm with trampoline sounds. Next door to my studio is the rehearsal space for local circus group Fuse Circus, so I borrowed a small trampoline from them and recorded it using contact mics as well as normal mics. As soon as I listened to the contact mics I realised it was basically a large scale spring reverb &#8211; every hit made the all of the springs resonate! We did end up using some of the recordings in the final mix, and after I uploaded a video of recording those effects a few people contacted me, wanting access to the sounds. I couldn&#8217;t give them those particular sounds as they were specifically for the film,  but I made a mental note to revisit that particular prop. And as always I started researching other elements I could record&#8230;.<br />
<strong></strong></p>
<p><a href="http://designingsound.org/2011/12/hiss-and-a-roar-releases-springs/"><em>Click here to view the embedded video.</em></a></p>
<p><span id="more-11934"></span><br />
<strong>What else did you find?</strong></p>
<p>TP: Good characterful springs are not actually that easy to find, but one source that proved useful was from exercise equipment &#8211; I disassembled a few chest expanders, and spent a bit of time attaching them to objects in ways that would encourage resonance&#8230; I also bought an old kids toy &#8211; a ride on horse, that was suspended by nice creaky springs. I explored other spring reverb outboard effects &#8211; I also own a Vermona Retroverb which is great &#8211; it actually has a &#8216;crash&#8217; button on it that sends an impulse to the springs, but it also has a really nice resonant filter. My modular synth has a spring reverb, a Doepfer A199 module, so I bought an old Accuphonics 3 spring tank and used the module to get clean audio output from it, and I beat the hell out of that tank! I&#8217;m surprised it survived, but it was worth it. Some of the short sounds make me think of retro weapons, but some of the flickery sounds I got from it by applying friction along it, I have never heard before!</p>
<p><img class="size-full wp-image-11935 aligncenter" src="http://designingsound.org/files/2011/12/Springs11Tank.jpg" alt="" width="640" height="360" /></p>
<p>And of course I messed around with some slinkys &#8211; I hunted for the biggest/longest one I could find and then tensioned it horizontally across my studio, with a contact mic at each end, 20 feet apart. Another device I messed with are called Thunder drums &#8211; I bought one when I was in Bali a few years ago, its basically a long small tightly wound spring that is attached to the skin of a drum. If you shake it, it makes a sound a bit like thunder and hitting the spring has an almost flangey tone to it, but I discovered a few other interesting ways to extract sounds from it. Bowing the spring while varying the length created some really interesting pitch bends, but so also did rubbing or scraping your hand along the spring. A few times I&#8217;ve had to make sounds for someone suddenly abseiling or lowering down &amp; I&#8217;ve always struggled for source material with that constant descending friction, but I&#8217;ve found a great element now!</p>
<p><strong>Were they difficult to record?</strong></p>
<p>TP: Some props really took some thinking about, because the sound they produced was acoustically very quiet but attaching a contact mic to the primary vibrating element meant the mic itself would absorb and/or stop the resonance. I think there is a concept in physics, where the act of making an experiment alters the circumstances or environment to such a degree that the experiment itself is no longer valid &#8211; it was a bit like that! I also soon learned that it is difficult to keep a contact mic attached to moving objects, so it took different setups and strategies depending on the specific sound I was after, even within the same prop. That little wood block with the tiny spring at the start of the video is a good example. I could get tone from it but I couldn&#8217;t record it &#8211; it just didn&#8217;t vibrate enough to excite the wood it was attached to. It was only when i clamped it down &amp; actually attached the contact mics between the wood &amp; the spring itself that I got interesting results. But, as you see (backwards) at the start of the video, it eventually flew to bits!</p>
<p><img class="size-full wp-image-11936 aligncenter" src="http://designingsound.org/files/2011/12/Springs06ThunderDrums.jpg" alt="" width="640" height="360" /><strong></strong></p>
<p><strong>What are your favourite sounds? Any happy accidents?</strong></p>
<p>TP: This library is full of happy accidents! Someone on my blog asked how I go about choosing what sounds to record, and I had to confess its half intent and half happy accidents &#8211; experimenting &amp; being curious. The last prop I recorded for the library was when I revisited that trampoline, and having spent so much time recording other springs I had a few more ideas about how to get some new sounds from it. One aspect I now know is that to get &#8216;big&#8217; dynamic sounds often requires gentle technique and hitting that trampoline gently with a gong beater, and being mic&#8217;d up and gain staged accordingly allowed me to get some huge subby sounding impacts, which feel more powerful than the hardest hits that I did later. But going back to that tiny spring, I now knew that attaching the contact mics on to the spring itself led to interesting sounds (it just couldn&#8217;t be the spring that was doing all the work, or the mic would detach) So the last sound I recorded was one of my favourites: attaching the contact mics directly to the springs and then very gently hitting other springs &amp; elements of the trampoline. I swear there is an entire gamelan orchestra inside that trampoline when it was rigged this way &#8211; I could have sat &amp; played it for hours. Over-recording was actually a real problem with this library, not over-level but content. I&#8217;d find a sound that I loved, that was really evocative or interesting and I could easily keep playing with it for hours! Must. Stop. Recording.</p>
<p><strong>It&#8217;s been a great year for independent sound libraries &#8211; do you think its reaching saturation point with all these boutique library start ups?</strong></p>
<p>TP: To be completely honest I think we&#8217;re barely scratching the surface. If you combined all of my libraries with all the great libraries released by Frank, Michael, Chuck &amp; all the new sites, we would hardly match 5% in terms of quantity of the old school libraries such as Sound Ideas CD collections or whats on the Sound Dogs site. But in terms of quality, resolution and providing unique, characterful and interesting sounds I think at times we surpass them&#8230; Every time someone releases a new collection of recordings, whether you buy them or not, you know they are a resource waiting to be called upon. I sometimes dream about the huge library resources studios like Skywalker Sound must have, and while we&#8217;ll never get close to that, at least we&#8217;re slowly providing more diverse options, and they are options available to anyone.</p>
<p><strong>Whats next for HISSandaROAR? Are you having a holiday??</strong></p>
<p>TP: Indeed. This is my last library release for the year. As 2012 is a busy year with films for me I&#8217;ve deliberately been recording as much as possible and I have another couple of libraries recorded. The last task for me for the year is to finish the HISSandaROAR Christmas present, which is a free 24bit 96kHz collection of Tortured Cymbals, a preview of a library for next year. It will get sent out to everyone on the mail list next week, as a small gesture &amp; to say a huge thank you for all the support this year. And thanks to you, Miguel and everyone at Designing Sound for an inspiring year!!<br />
Happy Holidays!</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2011/12/hiss-and-a-roar-releases-springs/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Echo &#124; Collective, New Independent Library Focused on Uncommon Sounds</title>
		<link>http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/</link>
		<comments>http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 21:28:51 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[brad dale]]></category>
		<category><![CDATA[dalls audio post group]]></category>
		<category><![CDATA[echo collective]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[rene coronado]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[sfx independence]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[typewriter]]></category>
		<category><![CDATA[uncommon]]></category>
		<category><![CDATA[zither]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11897</guid>
		<description><![CDATA[Echo &#124; Collective is a new independent sfx library created by sound designer Rene Coronado and composer Brad Dale, from Dallas Audio Post Group. Their focus is on uncommon sounds. Found instruments and tools that can be manipulated and recontextualized sonically into a film or music project. The project starts operations with five releases: Forgotten &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/"><em>Click here to view the embedded video.</em></a></p>
<p><strong><a href="http://echocollectivefx.com/">Echo | Collective</a></strong> is a new independent sfx library created by sound designer <a href="http://thesoundmyheadmakes.blogspot.com/">Rene Coronado</a> and composer <a href="http://soundcloud.com/brad-dale-composer">Brad Dale</a>, from <a href="http://dallasaudiopost.com/">Dallas Audio Post Group</a>.</p>
<p>Their focus is on uncommon sounds. Found instruments and tools that can be manipulated and recontextualized sonically into a film or music project. The project starts operations with five releases:</p>
<ul>
<li><a href="http://echocollectivefx.com/wordpress/collections/forgotten-zither">Forgotten Zither</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/antique-accordion">Antique Accordion</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/oliver-typewriter">Oliver Typewriter</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/burroughs-protectograph">Borroughs Protectograph</a></li>
<li><a href="http://echocollectivefx.com/wordpress/collections/remington-rand-adding-machine">RR Adding Machine</a></li>
</ul>
<p>All the sounds are recorded and delivered at 24-Bit/96kHz, with detailed metadata and unlocked .nki files for Kontakt.</p>
<p>Below is an q&amp;a with rene, who shares more information about the project and their first releases:<strong> </strong></p>
<p><strong>What inspired you for starting echo collective?</strong></p>
<p>We love  finding interesting sounding things and recording them so that we can  have fun bending them around. We have always done a lot of recording  for our various projects, so we&#8217;ve been using the cataloging and  metadata workflows of sound effects libraries for a long time, and  there&#8217;s some different stuff in our work from what&#8217;s already out there.<br />
<strong> </strong></p>
<p><strong>Do you have anything to say about the independent sfx world?</strong></p>
<p>The market is actually pretty saturated right now, so that affects how  we approach things like pricing and what we include in each collection.  Also, quality and usability can vary from library to library, so we work  hard to make our stuff the best it can be. With all of that said, the  guys that do this stuff are incredibly cool and supportive of others.  We got lots of great feedback on our sounds and design from the guys  that do this at a high level, and we&#8217;re aiming to put stuff out there  that lives up to the standards that they have set.</p>
<p><span id="more-11897"></span><br />
<p><a href="http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/"><em>Click here to view the embedded video.</em></a></p><br />
<strong> </strong></p>
<p><strong>How was  the work with the typewriters and protectograph? could you tell us about  the variety of sounds you obtained and how you manipulated the devices?</strong></p>
<p>These turn of the century business machines are so unique, and when you  run across one you jump at the chance to grab it and record it. I  lucked out and found the typewriter, check printer, and adding machine  all in one booth at an antique shop.  Once the owner of the booth  plugged them in and showed me that they worked I was sold. After a  little research I discovered that each of of those machines was over 70  years old, which made the perfect working condition of each even more  impressive.</p>
<p>For the most part they all just click and whirr and  chunk, which doesn&#8217;t create much of a stereo field. Given that, I  decided that it would be far more useful to roll 3 unique mic  perspectives on each one. I close miked the front and back of each, and  also put up a wide mic in omni so that I could potentially drop those  sounds into a bgfx track.</p>
<p>The case on the protectograph  actually comes off, which changes the sound of the stamping mechanism  pretty dramatically so I recorded it both ways. The adding machine had  some moving plates that got sticky with age, and they would occasionally  jam and then release with a big metallic ring out which was pretty  great. I turned that ring out into a musically tuned Kontakt instrument  that sounds very unique. The typewriter had the most moving parts, so  after all of those were covered pretty thoroughly I did a bunch of drops  and rattles for good measure. It was a lot of fun recording all of  them.<br />
<strong> </strong></p>
<p><strong> </strong></p>
<p><strong>I wonder how was the setup and recording process on  the zither. I understand you used different mic options, positions, as  well as some unique performances on the instrument.</strong></p>
<p>Both  the zither and the accordion were recorded a little bit  non-traditionally. We would mic them up, and after a fair amount of  general coverage and manipulation I&#8217;d crank some long reverb into Brad&#8217;s  headphones and we would really start exploring the textures of the  instrument in a very different context. The result is a set of really  musically inspired manipulations that go in a different direction than  just a bunch of clinical coverage.</p>
<p>The zither also got some  extra love as a stringed instrument because we were able to both bow it  and use an ebow in combination with some props to really get some unique  sounds out of it. It has lots of broken strings and we would do  things like scrape broken strings together and thump on the exposed wood  that the strings would normally cover. We&#8217;d bow the broken string that  was still attached to the tuning peg for some really freaky horror  sounds, and yet we could still get these great angelic sounds out of the  single strings resonating with the ebow.</p>
<p><img class="size-medium wp-image-11902 aligncenter" src="http://designingsound.org/files/2011/12/timthumb-645x205.jpg" alt="" width="645" height="205" /></p>
<p>We actually did the zither in three different long sessions because we just kept finding new sounds in it.</p>
<p>Also,  I was inspired to build a stethoscope mic after watching a few Diego  Stocco videos. Mine doesn&#8217;t really record anything above 200 Hz, but man  it really extends the low end of the stuff we stick it onto. I hadn&#8217;t  built it when we did the first zither session, but once I had put it  together I knew we had to use it. That thing in combination with the xy  overhead mics really turned the zither into a different instrument.</p>
<p>For  the other mics we used a pair of line audio CM3s in XY and I had a COS  11 inside the sound hole and a 4050 wide in omni. In the end, the amount  of stuff recorded made offering every mic perspective prohibitively  complex (and redundant) so we did what we felt were the best mixes of  each combination of mics per performance. The room mic was use  judicially to add some air, and really gave a nice character to the  samples.<br />
<strong></strong></p>
<p><strong>I see there are Konkakt patches including in the  libraries. Any special thought about this feature or the software?</strong></p>
<p>Our goal is to make libraries that are not only  useful to sound designers, but also to musicians and game designers. We  feel that Kontakt is a good way to extend the libraries beyond just  what the sounds are and into what they really can be. Having the sounds  preprogrammed into an industry standard sampler really allows users to  get into things like layering and pitch manipulation very quickly.  Kontakt also has a powerful set of design tools built in that let us  explore ways to bend the sounds into new forms with eq, distortion,  delays, etc &#8211; all without having to render the effects for the end user.  Also, the Kontakt sets are completely unlocked which means that the  presets that we&#8217;ve designed can act as a starting point for even further  manipulation.</p>
<p><img class="alignright size-full wp-image-11904" src="http://designingsound.org/files/2011/12/Screen-shot-2011-12-13-at-3.16.35-PM.png" alt="" width="273" height="282" />With all of that said, we&#8217;re coming at these  instruments from a sound designer&#8217;s perspective. This means that even  though we have a musical instrument programmed into a Kontakt patch we  focused more on making unique textures and noises than on things like  multiple velocity layers of individual string plucks.  Also, we spend  our time building and recording cool sounds instead of Kontakt  interfaces. There are many very good straightforward zither libraries  out there, and we&#8217;re not trying to replicate those at all.<br />
<strong></strong></p>
<p><strong>Any plans for the future? What kind of things are we going to see on echo collective?</strong></p>
<p>We have a ton of ideas and projects in the works, but we&#8217;re going to  keep them under wraps until they&#8217;re ready to go. Also, the feedback  that we get on things like our musical approach and our Kontakt  instruments will influence the way we prioritize things.</p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2011/12/echo-collective-new-independent-library-focused-on-uncommon-sounds/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Why Sound Matters Webinar, by Stephan Schütze</title>
		<link>http://designingsound.org/2011/12/why-sound-matters-webinar-by-stephan-schutze/</link>
		<comments>http://designingsound.org/2011/12/why-sound-matters-webinar-by-stephan-schutze/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 21:34:31 +0000</pubDate>
		<dc:creator>Miguel Isaza</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[pro sound effects]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[sound effects]]></category>
		<category><![CDATA[stephan schutze]]></category>
		<category><![CDATA[webinar]]></category>

		<guid isPermaLink="false">http://designingsound.noisepages.com/?p=11890</guid>
		<description><![CDATA[Pro Sound Effects is hosting a webinar called &#8220;Why Sound Matters&#8221; (part 2), presented by sound designer Stephan Schütze. It&#8217;s tomorrow, no cost. After high demand, Stephan Schutze of the Foundation Sound Effectst Libraies and PSE are hosting a second webinar about the importance of sound in education. This webinar will focus on sound production &#8230; <a class="btn read-more" href="http://designingsound.org/2011/12/why-sound-matters-webinar-by-stephan-schutze/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://designingsound.org/2011/12/why-sound-matters-webinar-by-stephan-schutze/"><em>Click here to view the embedded video.</em></a></p>
<p>Pro Sound Effects is hosting a webinar called &#8220;<a href="http://www.prosoundeffects.com/blog/why-sound-matters-webinar-for-educators/why-sound-matters-webinar-pt-2/">Why Sound Matters</a>&#8221; (part 2), presented by sound designer <a href="http://www.stephanschutze.com/">Stephan Schütze</a>. It&#8217;s tomorrow, no cost.</p>
<blockquote><p>After high demand, Stephan Schutze of the Foundation Sound Effectst Libraies and PSE are hosting a second webinar about the importance of sound in education.  This webinar will focus on sound production in the field, and is geared towards educators in media production. However, anyone interested in sound recording techniques will learn a great deal as well.</p></blockquote>
<p><strong><a href="http://www.prosoundeffects.com/blog/why-sound-matters-webinar-for-educators/why-sound-matters-webinar-pt-2/">Register</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://designingsound.org/2011/12/why-sound-matters-webinar-by-stephan-schutze/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

