Game Audio Podcast #3 Available Now
The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb ... read more.
A Field Recording Guide by Chuck Russom
Chuck Russom has published on his blog an interesting article on field recording, providing the audio and the slides of his Field Recording Lecture at Game Developers Conference 2006. He talks about the importance of a good field recording, what's inside the common field recording bag, how to get ready ... read more.
Web Based Tool for Creative Sound Design Ideas, Inspired By Brian Eno’s “Oblique Strategies”
Do you know about "Oblique Strategies"? Originally developed by Brian Eno, consists in a deck of cards containing ideas and phrases to help you on "breaking" the lack of creativity on any project you're working on. George Spanos, from GameSoundDesign has created the "Sound Design Strategies" based on the same concept, ... read more.
Charles Deenen Special: Car Recording Guide
The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver ... read more.
The Sound of “God Of War III” and “Game Audio Basics” on March Issue of Mix Magazine
The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been ... read more.
Sound Design Essentials: 6 Recommended Books and 11 Google Books Links
Continuing with the Sound Essentials series, articles created to provide resources and tips to learn sound design. Since I give the first list of recommended books, some people told me if we could recommend more of them, ans the answer is: yes. Buy software, buy gear, it's ok, but also ... read more.
New Sound Effects Recording Group on Flickr
Recently, sound designer Chuck Russom created a new Flickr Group to collect pictures of sound effects recording sessions of sound designers and field recordists out there. See the slideshow to view some of the images from the group, and join the group to share yours! read more.
CAS Quarterly Winter 2010 Edition Available Including Interview with Randy Thom
Cinema Audio Society has launched the Winter 2010 Edition of CAS Quarterly, including a great interview with sound designer Randy Thom, who talks about his career, his thoughts about film sound, and more. Download: CAS Quarterly Winter 2010 Edition (PDF) Randy Thom on Designing Sound Via: @usoproject / @lydrummet read more.
Audio Implementation Greats #3: Crackdown – Realtime Worlds
One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it's omnipresence in audio middleware toolsets, is Reverb. With the ability to enhance the sounds playing back in the game with reverberant information from the surrounding space, you can effectively ... read more.
Test FMOD Sounds on the iPhone Simulator
Engine Audio has launched a new free application to test custom FMOD soundbanks on the iPhone Simulator. We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone ... read more.






