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Posted by on Sep 10, 2014 | 0 comments

Countdown To The Apocalypse Sound Design Contest

Screen Shot 2014-09-09 at 10.52.04 PM Blastwave FX are at it again with another contest which they announced last week. This one is about making a zombie soundscape: YouTube Preview Image

RULES:

  • Create a sound design clip of a soundscape or scene of something you think you would hear during the zombie apocalypse.
  • The sound design clip must be no longer than 60 seconds. No exceptions.
  • Upload the sound design clip to the Blastwave FX Facebook page. Be sure to tag yourself and Blastwave FX in the post. The clip must be posted on the Blastwave FX Facebook page. Emailed or messaged submissions will be disqualified.
  • The sound design clip may contain original sound effects, but must include at least one sound effect from the Zombie Apocalypse Sound Effects Library from Blastwave FX. Free samples from this library are available at the bottom of this page. If you own the Zombie Apocalypse Sound Effects Library, you may use any sound effect from the collection that you wish. Note, the Zombie Apocalypse Sound Effects Library is on sale throughout the contest for only $66.
  • The contest submissions will be judged by Matt Busch, Celldweller, Blue Stahli and Ric Viers.

Check out the contest page for the full rules and description here. Hurry though, the deadline is October 24!

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Posted by on Sep 8, 2014 | 2 comments

Audible Worlds’ “Crowds” Library Deadline Approaching

There is a cool crowdsource library getting organized over at Audible Worlds.  Site runner Mike Niederquell’s explanation says it best:

The goal of this library is to capture 3-5 minutes of crowds or walla from your local region. It’s best if the conversations in the recordings are unintelligible, which is why we are using the term “walla” to describe this project. We realize it’s probably unrealistic for most people to have access to a group of performers to capture proper walla, so recording large groups of people in a public area is also being accepted.

Everyone is allowed to contribute and your contribution awards you everyone else’s submitted recordings which from the looks of it will be a *lot* of people!  The Submission window is Oct 1, 2014 to Oct 20th, 2014 so there isn’t much time left! Go check it out along with the rest of Audible Worlds. Its a great resource.

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Posted by on Sep 7, 2014 | 0 comments

The Mix in The Last of Us

 

Over at G.A.N.G.’s site is a new interview by Kenny Young who chats with Naughty Dog’s Phillip Kovats and Jonathan Lanier about the mix of Last of Us. Its a fantastic read that I recommend for anyone in or interested in game audio. The mix won a GANG award for a reason!

Link.

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Posted by on Sep 1, 2014 | 17 comments

Where We Stand…

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Image by Mike Licht, used under Creative Commons license. Click image to view source.

At first glance, you may not think of this site as one where we would care about reactions to critical analysis of media. We care very much, in fact, and feel it is necessary to take a moment to discuss the recent reactions to the latest in Anita Sarkeesian’s “Tropes Vs. Women in Video Games” series.

I’m sure you’ve seen commentary about it on other sites already, but we feel that it is important to point out that we are a part of the community she is speaking to. She has seen a similar reaction every time she has released a video…the idiots come out of the woodwork to attack her. It has also seemed to escalate with each new round. Case in point:

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Posted by on Aug 27, 2014 | 0 comments

The New Soundtrack – Perspectives on Sound Design

the new soundtrack

For those interested in the some of the current academic and research-led themes developing in sound design, the September 2014 edition of The New Soundtrack is dedicated to just this topic.

Guest-edited by Sandra Pauletto (University of York), this special issue features contributions that explore the growing maturity of sound design and the breadth of the topic as encompassed by the contrasting ‘European’ and ‘Hollywood’ practice, Foley performance as a means to interactive immersion, sonification, sonic hyperrealism and, sound design as an intuitive process in the creation of film and television soundtracks.

http://www.euppublishing.com/toc/sound/4/2

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Posted by on Aug 26, 2014 | 0 comments

Immersive Sound: From Production to Playback

RandyThomMix Magazine, The MPSE and CAS have collaborated to put together a one day conference (September 6th, 2014) at Sony Studios in Culver City (Los Angeles, CA) exploring the Dolby Atmos and Auro 3D formats. Mix has been advertising this event for a while now, but details were fairly sparse. Things appear to have been locked down, and the schedule is now up on the event’s website. Take a look at the agenda to see who will speaking, or look at the schedule to see what will be available when. There’s a wealth of talent that will be talking about their experiences with the formats, including a keynote will presented by friend of the site Randy Thom.

If you were on the fence about the event, the new information will probably make the decision for you. The event is $79, though I know that MPSE members can register for free (you should have received an e-mail, I did). I believe the same holds true for CAS members. Hopefully, I’ll see some of you there!

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Posted by on Aug 25, 2014 | 0 comments

Medieval Weapons Sound Effects Library – Kickstarter Announced

The team that brought you the Free Firearm Sound Library is running another kickstarter, this time looking to provide the world with a completely cost free, high quality collection of CC0 licensed medieval weapon sounds. The project aims to include just under 500 unique sound effects, each with multiple takes, designed for use in all kinds of film and video game projects. For more information, or to contribute, check the Medieval Weapons Sound Effects Library Kickstarter Page.

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Posted by on Aug 25, 2014 | 1 comment

Beep: A Documentary History of Video Game Sound – Kickstarter Announced

Karen Collins, author and editor of four books on video game audio, and an accomplished sound designer in her own right, is currently directing the production of Beep, the very first documentary history of video game music and sound design. This ambitious project aims to cover the history of game audio, from Victorian mechanical arcades through today’s orchestral performances. The film will cover topics ranging from the psychology of game audio, to the use of game sound technology in pop music and other arenas, along with interviews featuring trailblazers and groundbreakers from every era of video games history.

The team is currently soliciting donations via Kickstarter. If you are interested in learning more, or in contributing to the project, check the Beep Kickstarter page.

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Posted by on Aug 25, 2014 | 0 comments

Hiss and a Roar Birthday Sale

HISSandaROAR_SALEIn case you’ve been under a rock, and somehow haven’t noticed yet, Tim Prebble’s Hiss and a Roar sound effects label is having a birthday sale…and it’s BIG ONE! Through August 31st, you can get 50% off by using the discount code BOING at checkout. He’s also got a new library out too, SD020 Wind Instruments.

You’re still here reading?!

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Posted by on Aug 19, 2014 | 0 comments

Yes, but how do you LISTEN?

There’s a short and interesting post on the Sound Reflections blog by La Cosa Preziosa, and it ties nicely into our theme this month:

One of the benefits of our tight-knit recording community is the availability of dialogue and exchange on the subject and techniques of recording. What do you use and how you use it? What tips have you got? Any questions?  There is certainly no shortage of websites dedicated to the subject and forums to air our views in- the first being Twitter of course! Recording chat is plentiful among us recordists. But what about the other end of the recording process- the listening?

Head here to continue reading.

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