Capcom Audio Director Tomoya Kishi Interview

Monday, February 11, 2013
1-1capture0004-forest-1024x576

Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…

Read More

Nicolas Becker – Behind the Art

Saturday, December 22, 2012

We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out,…

Read More

Matthew Foust, Audiofile Engineering

Thursday, November 29, 2012

Audiofile Engineering recently unveiled Triumph, not just an update to Wave Editor (with lots of new features) but rebuilt ground up to take full advantage of the latest…

Read More

Ambience and Interactivity

Thursday, November 29, 2012

[We are currently having a few problems with page formatting and embedding SoundCloud links, please bear with us until we fix it!] ‘Ambience’ is a word with a broad definition….

Read More

Spectral Analysis: Interview with Rob Bridgett

Tuesday, November 27, 2012

Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass…

Read More

Ariel Gross Interview

Wednesday, November 21, 2012

This is an interview with our guest poster for November –  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as…

Read More

Sonic Salute’s Analog Cameras

Friday, November 16, 2012

Mikkel Nielsen, founder of Sonic Salute, recently released a new library called “Analog Cameras.” In his own words: What started out as a somewhat smaller camera sound effects…

Read More

Guest Poster Introduction: Ariel Gross

Wednesday, November 7, 2012

Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…

Read More

The S+V Interview: Guild Wars 2 Audio Director James Ackley

Thursday, September 6, 2012

Guild Wars 2 was released recently and if any of you have had a chance to hear the wonderful sound design in the MMO you will definitely like…

Read More

Wwise Project Adventure – Damian Kastbauer

Wednesday, September 5, 2012

I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine®   Designing…

Read More