Monday, February 11, 2013
Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…
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Saturday, December 22, 2012
We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out,…
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Thursday, November 29, 2012
Audiofile Engineering recently unveiled Triumph, not just an update to Wave Editor (with lots of new features) but rebuilt ground up to take full advantage of the latest…
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Thursday, November 29, 2012
[We are currently having a few problems with page formatting and embedding SoundCloud links, please bear with us until we fix it!] ‘Ambience’ is a word with a broad definition….
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Tuesday, November 27, 2012
Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass…
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Wednesday, November 21, 2012
This is an interview with our guest poster for November – Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as…
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Friday, November 16, 2012
Mikkel Nielsen, founder of Sonic Salute, recently released a new library called “Analog Cameras.” In his own words: What started out as a somewhat smaller camera sound effects…
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Wednesday, November 7, 2012
Editors note: This series of articles by Ariel were initially planned to be for the ‘Featured Sound Designer’, but due to recent changes to Designing Sound they will simply be posted…
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Thursday, September 6, 2012
Guild Wars 2 was released recently and if any of you have had a chance to hear the wonderful sound design in the MMO you will definitely like…
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Wednesday, September 5, 2012
I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine® Designing…
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