Game Developer’s Conference 2014 Recap

Wednesday, April 2, 2014

I intended to have this up last week but recovering from GDC was a fulltime job and the proverbial dog ate my homework when Google Docs made the…

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The Sound Design of The Banner Saga

Monday, March 10, 2014

Guest Contribution by Michael Theiler of Kpow Audio We always knew The Banner Saga was going to be something special. First contact with the guys behind it was…

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LA Underground – An Interview with Charles Maynes

Monday, February 24, 2014

I recently had a chance to sit down with sound designer and sound FX recordist Charles Maynes and chat about his new “LA Underground” sound library, available from…

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(Mis)adventures in Cat Recording

Wednesday, February 12, 2014

About three years ago, on a whim, I adopted a 6 month old kitten. I had dealt with cats before at friends’ and family’s houses, but had never…

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Dialogue on the move – panning in Gravity, Cars and Strange Days

Thursday, January 30, 2014

When I saw/heard Gravity last year it set me of on an exploration of dialogue panning to such an extent that I experimented with some fairly extreme panning…

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Echo Collective: Fields – Pro Hockey Ambiences

Wednesday, January 29, 2014
upper deck mics no windscreen 2

  Guest Contribution by René Coronado I’m very proud to announce the launch of the new sister site to echo | collective - echo | collective: fields! The fields…

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2013 : Our Top Posts

Friday, December 27, 2013

It has been another great year at Designing Sound. This site wouldn’t be what it is if it wasn’t for you — whether you read, retweet our tweets,…

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Our Favorite Sounds Of 2013

Tuesday, December 24, 2013
Photo by: Chris Phutully

The year 2013 has been one of changes, additions, and collaboration here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions,…

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An Interview with John Roesch

Tuesday, December 17, 2013

In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like “Inception” and “The Matrix” and games like…

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The Sound of Tearaway

Thursday, December 12, 2013

Media Molecule’s Head of Audio, Kenny Young, gives us an insight into bringing the papercraft world of Tearaway to life with sound.   Tearaway is an adventure game…

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