When we say “space”, people generally think of two things: outer space, or a bounded area that something fits into. It’s a safe bet that most people in the sound community immediately think of the latter. So often we focus on the characteristics of a space…how far a sound carries, reflections and reverberation time, etc. Certainly that helps us define a space, but…for the most part…only on a technical level. What really defines a space, is what occupies it. There’s no denying that production designers and location scouts in film, or level designers and artists in games, have a strong role in creating a space, but we in the sonic branch of our respective mediums have the unique ability to refine…or even redefine…those spaces they create. Sometimes, we’re even given the opportunity to create spaces where they cannot. What I want us to consider in light of that, is how we approach the creation of that space.Read More
If you made it to the Designing Sound mixer we held during the AES conference in New York last year, you may have met Neil Benezra. Neil is a Brooklyn based sound designer and mixer, and he’s just shown up on the cover of the latest issue of CineMontage (the Motion Picture Editor’s Guild Journal). We’re always happy to see members of our community being recognized. Why not go give it a read? ;)
Congrats Neil!Read More
The world we inhabit is ever shifting. People and animals are constantly on the move. Water laps against wood or crashes against a sandy beach. If considered from a somewhat solipsistic approach the buildings, trees and mountains around us even shift in position. With all of those positional changes comes a new sonic interaction. The squirrel’s chitter no is no longer to our left, the wave passes above us when we are under water, or the reflections of nearby traffic now reflect off of a different building of steel and glass…confusing its location. Space is not fixed nor are the elements within it.
This month, we look at that mercurial idea of “Space.”
This site is a space by and for the community, and is made special by all of the contributions that come in from that community. If you would like to add something to the conversation around this month’s theme…or when we turn our attention to Synthesis next month….please contact us through the contact form or by e-mailing shaun (shift+2) [this site].Read More
At first glance, you may not think of this site as one where we would care about reactions to critical analysis of media. We care very much, in fact, and feel it is necessary to take a moment to discuss the recent reactions to the latest in Anita Sarkeesian’s “Tropes Vs. Women in Video Games” series.
I’m sure you’ve seen commentary about it on other sites already, but we feel that it is important to point out that we are a part of the community she is speaking to. She has seen a similar reaction every time she has released a video…the idiots come out of the woodwork to attack her. It has also seemed to escalate with each new round. Case in point:Read More
We are saddened to hear about the loss of Bryce Dion, a production mixer from Lawrence, Massachusetts. Bryce was killed by police gunfire while filming for the Television show “COPS.” Our thoughts go out to his family and friends. The full article detailing the events can be read here.Read More