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Posted by on Feb 27, 2015 | 0 comments

Community Meetup – This Sunday in San Francisco

Thirsty Bear Brewing Company, 661 Howard St.

Thirsty Bear Brewing Company, 661 Howard St.

If you’re coming to San Francisco for GDC, or just happen to be in the area regardless, a few of us from the website are heading to Thirsty Bear Brewing Company (661 Howard St.) at 6:30PM this Sunday (3/1/14). If you’re in town early, and are looking for something to do in the evening, you’re welcome to join us!

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Posted by on Feb 17, 2015 | 0 comments

Designing Sound Discussion Group – Scouts Honor

Image hot-linked from the Scout’s Honor website. Click the image to visit it.

UPDATE: We’re going to have to reschedule the talk due to some last minute scheduling conflicts. Date still to be determined, but we’ll keep you posted.

We had originally intended to schedule this talk back in November; during our focus on documentaries. Circumstances conspired against us, but a good idea is a good idea. So I’m happy to get this on our schedule this now. This coming Sunday (Feb 22nd), at 4PM U.S. Eastern time (1PM Pacific)Sometime soon, we’ll be hosting our next Designing Sound Discussion Group to talk about Scouts Honor: Inside a Marching Brotherhood. We’ll be speaking with one of the film’s directors, Mac Smith, and one of its co-producers, John “JT” Torrijos. Scouts Honor is a unique documentary in a couple of ways. First off, it’s follows the Madison Scouts, a drum and bugle corps out of Madison, Wisconsin, on their 2012 tour. The other thing that makes it unique is that this is the first film for both Smith and Torrijos in these roles…who both have day jobs at Skywalker Sound. We’ll be talking with Smith and Torrijos about the film, their experiences taking on a different role in film-making, and the methods used to sonically capture some spectacular recordings of live performances. [ed. I've heard them...in theater...and they are IMPRESSIVE!]

As usual, this will be hosted via Google Hangouts and will have time for Q&A at the end of the discussion. Come here this Sunday to watch the live-stream and to find the direct link to the Google Hangout so you can join the conversation. See you all on Sunday!

YouTube Preview Image

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Posted by on Feb 5, 2015 | 1 comment

Dark Hearts: The Secret of Haunting Melissa

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Guest Contribution by Scott Kramer

With Haunting Melissa, we sought to bring feature film quality sound to an iOS app. It was an incredible experience, so when Neal Edelstein asked me to join the Hooked Digital Media team for Haunting Melissa: Dark Hearts, I jumped at the chance. Like many of us, my “day job” is designing sound for feature films and television. Hooked is breaking new ground by delivering filmed content via an app, and we thought the sound should be high-quality but also pioneering.

With that in mind, I entered an R&D phase to develop new standards and technologies for this medium. I’m a firm believer in mixing a project in the format and monitoring environment where it will most commonly be heard. We decided to mix these stories on headphones in the hopes that the audience would prefer that experience over the apple device’s built-in speaker, and we’ve found that they often do. Next, I began to research ways to deliver a truly immersive experience using an ordinary pair of headphones.

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Posted by on Feb 3, 2015 | 13 comments

A New Approach to Internships?

Maybe a little less preparing this... [Photo by flickr user chichacha. Used under a Creative Commons license. Click image to view source.]

Maybe a little less time preparing this… [Photo by flickr user chichacha. Used under a Creative Commons license. Click image to view source.]

Guest Contribution by Timothy Muirhead

Although we all like to talk about sound work as a very creative discipline it is also a technical one.  Universities and other post secondary institutions really have their hands full trying to teach both sides of the craft – the hows and the whys.  Most come up short on one side or the other and that is why the industry has come to rely so heavily on the concept of the internship to complete the educations of those just entering the work force. I know the work placement I did at the conclusion of my time in film school taught me more in 4 months then I was able to absorb in the previous three and a half years I spent in classrooms. The schools narrow it down to the individuals who are dedicated, and give them time to focus on the craft and decide if it is indeed right for them. It teaches perseverance – but the internship is where you really learn the trade.

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Posted by on Feb 2, 2015 | 0 comments

Forget the 1s and 0s…

Photo by flickr user .tungl. Used under a Creative Commons license. Click image to view source.

Photo by flickr user .tungl. Used under a Creative Commons license. Click image to view source.

We may be firmly in the digital age, but analog signals are always going to be a major part of our work. After all, unless you’re using a digital microphone using the AES42 spec, we’re at least going to be dealing with the signal path from the mic to preamp to AD…not to mention the reproduction path of DA to power amp to speaker. Analog will never truly go away, nor do people want it to. The resurgence of modular synthesis and the growth of vinyl sales are both evidence of that. We also still have techniques that we can apply to our digital workflow that were practically a necessity in the days of analog. [ed. …something I’ve posted about in the past.]

This month we’re turning our focus to analog to remind ourselves of how relevant the “older” technology still is, and the many ways people are still using it today.

As always, we encourage guest contributions here on Designing Sound. We’ve got something a little different planned for next month, which we’re keeping under wraps for now. April’s topic will be Comedy. If you have something you’d like to contribute to this month’s topic, April’s, or something off-topic…please don’t hesitate to reach out through our contact form or directly to shaun {at} this website.

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