Diego Stocco returns with the third in his video series of advanced & experimental sound design techniques Feedforward Sounds. In this tutorial entitled “Creative Miking Techniques” Stocco goes into great detail to explain some of his techniques developed for sound design through creative recording.
“From my point of view, even in these days where plugins, controllers and apps have become important tools for music production and sound design, being able to effectively and creatively use microphones remains essential, because creating original sounds from all kind of acoustic sources remains essential.”
The Distillery Podcast’s latest is an interview with sound designer Ivo Ivanov of Glitchmachines.
This looks like it could be a great resource for sound designers too :
xeno-canto is a website dedicated to sharing bird sounds from all over the world. Whether you are a research scientist, a birder, or simply curious about a sound that you heard out your kitchen window, we invite you to listen, download, and explore the bird sound recordings in the collection.
But xeno-canto is more than just a collection of recordings. It is also a collaborative project. We invite you to share your own bird recordings, help identify mystery recordings, or share your expertise in the forums.
SoundMorph team up with Ivo Ivanov of Glitchmachines to announce the TimeFlux time stretching, morphing, and spectral effects processing software.
SoundMorph celebrate their 1st anniversary with the announcement of their newest release Intervention.
Intervention is the most complete and researched SWAT sound effects library ever made, featuring 26 weapons recorded by Hollywood’s premier weapons recordist, Charles Maynes.
We’ve compiled a collection of the most frequently used weapons by American SWAT units, offering you a complete sound set to work on modern films, television or games.
We’ve even included the source recordings for you to design your own gunshots, and plenty of additional foley, utilities, boots, explosives, gun handling and gear body movements, making this the most developed soundpack library in its genre.
All files are 24bit/96khz stereo files, meticulously embedded with Soundminer & Basehead metadata, including:
26 weapons commonly used by US SWAT teams
Suppressed and burst variations for most weapons
Shot variations for dry, open exterior, interior and urban locations
4 source layers for each weapon, allowing you to design your own shots
14 gun foley weapon sets including reloads, magazine inserts and cocking
SWAT body gear movements
Utilities like night vision goggles, batons, battering rams and more
Large explosives and explosive sweeteners
Designed gun handling files for gun movements
Charles Maynes’ work includes Spider-Man, Tom Clancy’s Ghost Recon: Future Soldier and Resident Evil 5, and he is regarded as one of the go-to people in Hollywood and games for weapons recording.
Intervention also contains gun foley recorded by another Hollywood sound pro, Matthew E. Taylor.