[perfectpullquote align=”full” cite=”Steve Smith” link=”” color=”” class=”” size=””]We’re not curing cancer. We’re barely curing boredom.[/perfectpullquote]
Art is hard. Creativity is hard. Ditto clients, technical challenges, deadlines, impostor syndrome, repetitive strain injury, and burnout. The realist’s manual on the hazards of professional sound design runs many miles long. The staff of Designing Sound’s likely authored a couple of pages ourselves.
Why so serious? At the end of the day, sound design is still a pretty magical line of work. We bring experiences to life. We’re relied upon for our ability to imagine, and are sought out for our ability to help others pretend. Within the world of sound design itself, we enjoy a tremendous breadth of options–our work can be real and forensic, wild, boundless and untamed.
Whatever we do and however we get there, at the core of sound design is the spirit of fun. We wanted to take this month to celebrate.
What does fun in sound design mean to you? Is it the exploration? The content you’re on? The reactions you get on the other side? How do you balance work and play, and is making time for fun an important part of your process?
Whether you’ve something to say or just want to see how the other half plays, stick around. This month should be a blast.
Please email richard [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” if there’s something else you’re burning to share with the community.