This month at Designing Sound, we are focusing our lens on the concept of Audio Programming.
The above image is from David Padilla’s (AKA dabit) Banjo (here is the github link), which is a MIDI looper for live performance. He is a professional programmer (and an audio hobbyist) who’s work producing music within a programming language is quite impressive and academically intriguing. Though we do not all need to be professional programmers in order to be interested and involved in the process of audio programming. We, as sound designers, definitely have some additional tools and techniques to produce incredible and unique sound design through other (more user friendly) methods of programming as well.
Audio programming has always been a part of sound design in some form, though with the development of the more popular programs/languages such as Kyma, Max/MSP, and Pure Data (Pd), the world of audio programming continues to take an increasingly integral role in many of our workflows.
Whether you are a user of one or more of the above mentioned programming languages, a Csound expert, or are into another form of audio programming that is potentially less widely known or used. We would love to hear from you about your thoughts (and potentially tutorials) on how you use your favorite programming languages to produce your work.
Please email doron [at] this site to contribute an article for this month’s topic. And as always, please feel free to go “off-topic” as well.