Comments on: 3D Audio: Weighing The Options https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/ Art and technique of sound design Thu, 29 Mar 2018 20:16:29 +0000 hourly 1 https://wordpress.org/?v=6.2.8 By: Anastasia Devana https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-565096 Thu, 29 Mar 2018 20:16:29 +0000 https://designingsound.org/?p=29426#comment-565096 In reply to Kornel.

See this new article from Chris Lane! :) https://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/

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By: Anastasia Devana https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-565095 Thu, 29 Mar 2018 20:15:51 +0000 https://designingsound.org/?p=29426#comment-565095 In reply to Alec.

See this new contribution from Chris Lane! https://designingsound.org/2018/03/29/lets-test-3d-audio-spatialization-plugins/

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By: Anastasia Devana https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-565094 Thu, 29 Mar 2018 20:15:24 +0000 https://designingsound.org/?p=29426#comment-565094 In reply to Ben.

This was before Unity built in the spatial audio selection into the options. Unfortunately, you can’t do it anymore in Unity.

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By: EdgarT https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-530010 Wed, 05 Apr 2017 21:05:35 +0000 https://designingsound.org/?p=29426#comment-530010 Nice article!
Recently Steam Audio was released for free after the acquisition of impulsonic.
And 3Dception (twobigears) was acquired by Facebook.

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By: Ben https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-529868 Tue, 04 Apr 2017 14:42:48 +0000 https://designingsound.org/?p=29426#comment-529868 How did you change the spatializer plugins between scenes? I’ve been going crazy trying to design a similar experience!

Thanks!

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By: Alec https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-529345 Thu, 30 Mar 2017 19:08:29 +0000 https://designingsound.org/?p=29426#comment-529345 Hi Anastasia,
Thanks for all the great work and attention to detail – this article really helped me dive in to 3D audio a while back. Any updates now that a lot of these companies have been bought up by larger VR players, and any news on new independent developers?

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By: AndrewBarker https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-514776 Sat, 11 Feb 2017 05:06:21 +0000 https://designingsound.org/?p=29426#comment-514776 I would also like to add 3DAudio, a VST/AudioUnit plugin that allows you to produce 3D sound for any ordinary pair of headphones all inside you favorite digital audio workstation (DAW) software.

Check out:
http://freedomaudioplugins.com/downloads/3d-audio/

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By: Antony https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-506318 Wed, 18 Jan 2017 16:55:13 +0000 https://designingsound.org/?p=29426#comment-506318 It seems Google VR SDK (that has it’s own spatial audio) was not an option at that time
You should add it to that list
Great work by the way!

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By: 3D Audio: Weighing The Options – An Imaginarium of Sound https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-493823 Sun, 04 Dec 2016 09:11:00 +0000 https://designingsound.org/?p=29426#comment-493823 […] https://designingsound.org/2015/04/3d-audio-weighing-the-options/ […]

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By: Weeks 4-6 (4-24 July) – IDM 2016 – Team 4 https://designingsound.org/2015/04/17/3d-audio-weighing-the-options/#comment-479580 Tue, 26 Jul 2016 14:27:57 +0000 https://designingsound.org/?p=29426#comment-479580 […] week 5 I did a bit research on sound engines that had support for Unity. Fortunately I found a good article with an app demo (Skeletons vs 3D Audio VR) that saved me loads of […]

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