A very “Happy New Year” to everyone in our community from the team at Designing Sound!
We’re starting off the year with something we don’t often associate with sound design. I’m going to assume you’ve seen The Wizard of Oz before. Recall that scene described in the script above, and remember everything that came before it. Picture the sudden burst of color when you get your first glimpse of Munchkin Land. There’s only one line of dialog in that script above, and it’s perfect level of understatement really drives home the impact of the film’s sudden shift. To quote that all important reminder, “Dialog is King.”
More than any other element (in most films/TV/games, at least) dialog carries and drives the story. Even if it doesn’t, the viewer is going to listen to and try to understand any dialog that enters their acoustic space…it’s just human nature. This month we’re going to look at the important work that goes into making dialog work.
Remember, we always encourage guest posts (both on and off-topic). If you’ve got something you’d like to share with the community, contact shaun [at] designingsound (dot) org. If you’re the kind of person who likes to plan ahead, we’re going to focus on animal recording and design in February.