The Sound and Music of The Last of Us

In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.

Be sure to visit SoundWorks Collection for more outstanding audio profiles.

5 Comments on “The Sound and Music of The Last of Us

  1. Pingback: The Sound and Music of The Last of Us | Uber Patrol - The Definitive Cool Guide

  2. It sounds incredible! I can’t get over how many low key yet high quality sounds are crammed into every scene. I have it on maximum dynamic range mode and cranked. I’m enjoying it so much I’m forgetting to critique the audio at all. A future classic, a must play for soundies and post-apoc fans the world around.

  3. Pingback: How ‘The Last of Us’ Sound Design Outshines Gameplay : Designing Sound

  4. Right on! Now i’ve got to buy a PS3 to hear it for myself. This worked on me better than a trailer. Great work NaughtyDog team! No.1

  5. Pingback: How ‘The Last of Us’ Sound Design Outshines Gameplay | Uber Patrol - The Definitive Cool Guide

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