Michael Theiler has posted a new article on Gamasutra in response to Rob Bridgett’s “After Sound Design”
I have been buoyed recently due to some excellent writings by Ariel Gross and Rob Bridgett talking about game development, and also by my own sense of belonging in the world of games. We are at such an exciting and interesting point in history as it relates to games, and there are practices and stylistic methodologies that deserve some discussion.
I mention Rob Bridgett, as he recently published a blog post about the changing role of the sound department in games. He sees sound department’s role as “principle collaborator to not just the overall project, but artistically, technically, socially and politically in the development of company culture”. This statement is one that rings true, particularly now. I think most game devs will recognise this, and game development companies the world over, if they are not already doing it, will soon be recognising the people in audio departments willing to put up their hand to fill these roles.